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Books : Nonfiction : Law : Intellectual Property : General
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This book is a comprehensive approach to analyzing inventions and capturing them in a sophisticated set of patent claims. It provides the reader with practical pointers and guidance and uses everyday inventions as references, such as the ball point pen and paperclip.
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Useful tips and step-by-step guidance from filing to issue to license
Acquire and protect your share of this major business asset
Want to secure and exploit the intellectual property rights due you or your company? This easy-to-follow guide shows you how — helping you to evaluate your idea's commercial potential, conduct patent and trademark searches, document the invention process, license your IP rights, and comply with international laws. Plus, you get detailed examples of each patent application type!
Discover how to:
- Avoid application blunders
- Register trademarks and copyrights
- Meet patent requirements
- Navigate complex legal issues
- Protect your rights abroad
- The entire body of U.S. patent laws
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Example office actions and amendments
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Sample forms
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Trademark registration certificates
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Application worksheets
See the CD appendix for details and complete system requirements.
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Patent drafters charge $75 to $100 per sheet to prepare drawings -- but you can draw them yourself!
How to Make Patent Drawings is an essential guide for inventors who want to complete a crucial step in the patenting process themselves -- creating formal patent drawings that comply with the strict rules of the U.S. Patent and Trademark Office (and save hundreds or even thousands of dollars).
Written by two experts in the patent field, How to Make Patent Drawings shows you how to:
- make utility patent drawings
- make design patent drawings
- utilize pen and paper, or digital equipment
- respond to Patent Office Actions regarding drawings
Plus, once you've secured a patent with your drawings, you can also use them to market and promote your product to prospective manufacturers and customers.
The 5th edition is completely updated to reflect recent changes to patent law and the newest advances in technical drawing. It includes all necessary forms, plus step-by-step instructions for filling them out. - make utility patent drawings
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From "the most important thinker on intellectual property in the Internet era" (The New Yorker), a landmark manifesto about the genuine closing of the American mind.
Lawrence Lessig could be called a cultural environmentalist. One of America's most original and influential public intellectuals, his focus is the social dimension of creativity: how creative work builds on the past and how society encourages or inhibits that building with laws and technologies. In his two previous books, Code and The Future of Ideas, Lessig concentrated on the destruction of much of the original promise of the Internet. Now, in Free Culture, he widens his focus to consider the diminishment of the larger public domain of ideas. In this powerful wake-up call he shows how short-sighted interests blind to the long-term damage they're inflicting are poisoning the ecosystem that fosters innovation.
All creative works-books, movies, records, software, and so on-are a compromise between what can be imagined and what is possible-technologically and legally. For more than two hundred years, laws in America have sought a balance between rewarding creativity and allowing the borrowing from which new creativity springs. The original term of copyright set by the Constitution in 1787 was seventeen years. Now it is closer to two hundred. Thomas Jefferson considered protecting the public against overly long monopolies on creative works an essential government role. What did he know that we've forgotten?
Lawrence Lessig shows us that while new technologies always lead to new laws, never before have the big cultural monopolists used the fear created by new technologies, specifically the Internet, to shrink the public domain of ideas, even as the same corporations use the same technologies to control more and more what we can and can't do with culture. As more and more culture becomes digitized, more and more becomes controllable, even as laws are being toughened at the behest of the big media groups. What's at stake is our freedom-freedom to create, freedom to build, and ultimately, freedom to imagine. -
Cash flow is the foundation of every successful business, but investors do not have to start with their own money to build a business. Money can be made by acquiring an asset, turning an idea into a fortune, or building a business, using other peoples moneyOPM. This book will discuss different forms of OPM, how to find OPM, the consequences of using OPM, and the legal aspects and pitfalls of trying to access OPM.
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What do all of these famous inventions have in common: air conditioning, airbags, bandages, barbed wire, blow dryers, can openers, cement, chewing gum, computers, credit cards, doughnuts, jeans, microwave ovens, paper towels, Play-Doh, Post-it Notes, potato chips, roller coasters, safety pins, Scotch tape, skateboards, staplers, straws, sunscreen, typewriters, Viagra, zippers? They were all invented in the US by American inventors, and they all went on to make fortunes for the inventors and those companies licensing the ideas. Don t be left out, and don t spend thousands in unnecessary legal fees, you can file your own patent with the step-by-step guidance in this new book. According to the U.S. Patent and Trademark Office, the number of patents filed in the US increased from 186,507 in 1992 to 406,302 in 2005. Approximately one out of five patents are filed by the prospective owner/inventor. You ll find that only minimal assistance if any is needed from an attorney or agent in securing your patent. This book offers a simple, straightforward introduction to patent law written in layman s terms. This book is written for inventors not attorneys, and for those that want to save thousands on legal fees protecting their ideas and inventions. A patent protects an invention and gives an exclusive right to the benefits of an invention. A patent is in essence a contract between the United States government and holder of an invention. This new book will explain how to secure a patent on your own without expensive attorney fees. If you think you have a great invention then you need this extremely detailed and comprehensive guide to the process of getting a patent. The book covers everything needed and easily explained from the initial patent search to filing a successful and hopefully financially lucrative application. Even if you ultimately decide to use the services of a patent attorney which in some cases is recommended, this book will get the process started and still
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The Mom Inventors Handbook. gives practical step-by- step advice for putting inspiration into action. The book takes inventors from idea development to marketing and sales covering everything from market research to prototype development, manufacturing and licensing and debunks some common myths. It simplifies the invention process; even providing stories from real mom inventors sharing their 'aha' moments and lessons learned.
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You've just invented a new technology, the next best thing, a must-have product. So, now what? Patent it? Manufacture it? Sell it? If you're like most would-be Edisons, chances are your stroke of genius will collect dust in the garage, or harddrive, waiting for you to plot your next move. Fear not, intrepid creator-successful inventor and author Ronald Docie shares more than 20 years of valuable insight and experience in THE INVENTOR'S BIBLE, a guide to taking your ideas from concept to profit in record time. Using real case studies as examples, this definitive handbook tells you everything you need to know about marketing, licensing, or selling your invention: how to figure your invention's worth, who to trust (a.k.a. how to avoid getting ripped off), which companies might want your ideas, and what steps to take first. You dreamt it, you created it, and it actually works-let THE INVENTOR'S BIBLE pave your way to your first million.
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Handy official guide explains functions of the Patent and Trademark Office, describes a patent, defines such terms as "patent pending" and "patent applied for," discusses patent law, explains what can be patented and the process of registering patents, describes filing fees, and much else — all in simple, easy-to-understand language.
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Need content? It's free for the taking!
Even though you've always been told otherwise, writers and artists can copy other people's work and get away with it. How? By dipping into the public domain, where everything is free for the taking.
The Public Domain is the only book that helps you find and identify what creative works are protected by copyright- and what's not. The book provides specific information about:
- writings
- music
- art
- photography
- architecture
- maps
- choreography
- movies and video
- software
- databases
- collections
The 4th edition is crisper, fresher and completely updated with new case law, and includes information on the emergence of the "copyright commons." The book also provides hundreds of resources to help you find public-domain works. - writings
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When students need extra help with patent law, you can recommend this succinct, single-volume text with confidence. "Introduction to Patent Law, Second Edition", explores and explains the most recent cases and developments as it demystifies the basics of the field. Suitable for use with any patent casebook, this paperback text: clarifies the principal legal doctrines, key judicial authority, governing statutes, and guiding policy considerations in obtaining and enforcing a U.S. patent; addresses central aspects of international patent law as they affect U.S. practice in the final chapter; is written at an appropriate level for students with or without technical backgrounds; highlights patent law terms of art in boldface type and defines them in a glossary for quick reference; and includes helpful visual aids, as well as a sample patent. The Second Edition features enhanced coverage of: patent prosecution procedures; patent claim interpretation approaches; double patenting; anticipation; the patent/antitrust interface; and the pending Patent Reform Act of 2005. The updated text reflects recent significant case law developments, such as: Symbol Technologies on prosecution history laches; Phillips on patent claim interpretation; Festo III on prosecution history estoppel criteria; Knorr-Bremse on willful infringement; Merck KgaA on experimental use; Eolas on component exports; Honeywell on prosecution history estoppel; Novo Industries on correction of claim errors; National Steel Car on temporary presence defense; NTP on 'beneficial use' in the U.S.; Chiron on enablement of 'nascent' technology; University of Rochester on the written description requirement; Klopfenstein on 'printed publication' prior art; Schering on anticipation by inherency; Independent Ink on patent tying and market power; and Unitherm on Walker Process antitrust claims.
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TURN YOUR GREAT IDEA INTO A GREAT BIG FORTUNE...
We all have great ideas, and every day, ordinary people turn their simple, clever ideas into products or services that earn them millions in royalties. So what separates those who earn money exploiting their ideas from those who don t? The answer is in your hands; this book gives you all the information and all the motivation you need to turn your ideas into money without investment or financial risk.
In How to License Your Million Dollar Idea, Second Edition, Harvey Reese, a successful new product developer, consultant, and licensing agent, reveals his system for creating commercially profitable ideas and his secrets for turning them into lucrative licensing agreements. Not only will you find nuts-and-bolts information on the licensing process, you ll also learn how to formulate an idea and find the motivation to grow that idea into a fortune.
Totally revised and updated, this Second Edition covers recent changes in patent law and how the Internet has impacted modern licensing. Reese includes his proven step-by-step process for formulating an idea that manufacturers are willing to pay for, researching its authenticity, obtaining patents, finding prospects, negotiating the deal, and beyond. Filled with examples of successful, well-known licensing ventures, How to License Your Million Dollar Idea, Second Edition also features an expanded appendix of sample patent forms, licensing agreements, disclosure statements, publications, contact information, and more. -
This book will familiarize readers with the basics they need for protecting their companys critically important rights involving copyright, patents, trademarks, and all other aspects of intellectual property.
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Amateur hour has arrived, and the audience is running the show
In a hard-hitting and provocative polemic, Silicon Valley insider and pundit Andrew Keen exposes the grave consequences of today’s new participatory Web 2.0 and reveals how it threatens our values, economy, and ultimately the very innovation and creativity that forms the fabric of American achievement.
Our most valued cultural institutions, Keen warns—our professional newspapers, magazines, music, and movies—are being overtaken by an avalanche of amateur, user-generated free content. Advertising revenue is being siphoned off by free classified ads on sites like Craigslist; television networks are under attack from free user-generated programming on YouTube and the like; file-sharing and digital piracy have devastated the multibillion-dollar music business and threaten to undermine our movie industry. Worse, Keen claims, our “cut-and-paste” online culture—in which intellectual property is freely swapped, downloaded, remashed, and aggregated—threatens over 200 years of copyright protection and intellectual property rights, robbing artists, authors, journalists, musicians, editors, and producers of the fruits of their creative labors.
In today’s self-broadcasting culture, where amateurism is celebrated and anyone with an opinion, however ill-informed, can publish a blog, post a video on YouTube, or change an entry on Wikipedia, the distinction between trained expert and uninformed amateur becomes dangerously blurred. When anonymous bloggers and videographers, unconstrained by professional standards or editorial filters, can alter the public debate and manipulate public opinion, truth becomes a commodity to be bought, sold, packaged, and reinvented.
The very anonymity that the Web 2.0 offers calls into question the reliability of the information we receive and creates an environment in which sexual predators and identity thieves can roam free. While no Luddite—Keen pioneered several Internet startups himself—he urges us to consider the consequences of blindly supporting a culture that endorses plagiarism and piracy and that fundamentally weakens traditional media and creative institutions.
Offering concrete solutions on how we can rein in the free-wheeling, narcissistic atmosphere that pervades the Web, THE CULT OF THE AMATEUR is a wake-up call to each and every one of us. -
The most trusted name in law school outlines, Emanuel Law Outlines support your class preparation, provide reference for your outline creation, and supply a comprehensive breakdown of topic matter for your entire study process.
Created by Steven Emanuel, these course outlines have been relied on by generations of law students. Each title includes both capsule and detailed versions of the critical issues and key topics you must know to master the course. Also included are exam questions with model answers, an alpha-list of cases, and a cross reference table of cases for all of the leading casebooks.
Emanuel Law Outline Features:
outline choice among law students
Comprehensive review of all major topics
Capsule summary of all topics
Cross-reference table of cases
Time-saving format -
"Clear, correct, and deep, this is a welcome addition to discussions of law and computing for anyone -- even lawyers!" -- Lawrence Lessig, Professor of Law at Stanford Law School and founder of the Stanford Center for Internet and Society
If you work in information technology, intellectual property is central to your job -- but dealing with the complexities of the legal system can be mind-boggling. This book is for anyone who wants to understand how the legal system deals with intellectual property rights for code and other content. You'll get a clear look at intellectual property issues from a developer's point of view, including practical advice about situations you're likely to encounter.
Written by an intellectual property attorney who is also a programmer, Intellectual Property and Open Source helps you understand patents, copyrights, trademarks, trade secrets, and licenses, with special focus on the issues surrounding open source development and the GPL. This book answers questions such as:
How do open source and intellectual property work together? What are the most important intellectual property-related issues when starting a business or open source project? How should you handle copyright, licensing and other issues when accepting a patch from another developer? How can you pursue your own ideas while working for someone else? What parts of a patent should be reviewed to see if it applies to your work? When is your idea a trade secret? How can you reverse engineer a product without getting into trouble? What should you think about when choosing an open source license for your project?
Most legal sources are too scattered, too arcane, and too hard to read.Intellectual Property and Open Source is a friendly, easy-to-follow overview of the law that programmers, system administrators, graphic designers, and many others will find essential.
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Full of valuable tips, techniques, illustrative real-world examples, exhibits, and best practices, this handy and concise paperback will help you stay up to date on the newest thinking, strategies, developments, and technologies in licensing intellectual property.
Order your copy today!





















