Shop Categories
- Public Finance
- Civil War
- Amber
- Law & Crime
- Building Codes & Laws
- Gardening & Horticulture
- Archer, Chris
- Law Office Education
- Fiction
- Classroom Management
- Brookner, Anita
- Clarke, Arthur C.
- Dusseldorf
- Measurements
- Hart, Carolyn
- General
- Surface Chemistry
- Retailing
- Headache
- Diderot, Denis
- General
- Ruskin, John
- Thomas, Audrey
- Medical Assistants
- Bomberg, David
- Malawi
- Achilli, Justin
- Hunting & Fishing
- Health, Mind & Body
- Schuller, Robert
- Some of our other sites:
- Books
- Clothing, Shoes and Accessories
- Baby Clothes and Accessories
- Cosmetics, Beauty Products and Fragrances
- Cellphones, Call Plans and Accessories
- Video Games
- DVDs
- Electronics, Gadgets and Computers
- Health and Personal Care
- Home and Garden
- Home DIY
- Jewelry
- Magazines and Newspapers
- Music Downloads
- Musical Instruments
- Office Equipment and Supplies
- Software and Games
- Sporting Goods
- Toys and Games
- Watches
- UK Books
- UK Video Games
- UK Home and Garden
- UK Electronics, Gadgets and Computers
- UK Baby Clothes and Accessories
- UK Software and Games
- UK Sporting Goods
- UK Toys and Games
Books : Science Fiction & Fantasy : Authors, A-Z : ( B ) : Barnes, John
-
Packed with new rules and careers, as well as all manner of essential gear, The Inquisitor's Handbook is perfect for players and Game Masters alike. With a host of weapons and gear, advice on establishing alter egos and informative contacts, plus in-depth commentary on the Calixis Sector, this tome covers everything you need to create a completely unique character in the 41st Millennium. Additionally, information on advanced character generation, alternative ranks, and Calixian careers, plus details the Black Priests of Maccabeus, Metallican Gunslingers, and the Adepta Sororitas, is also included.
-
This lavish Games Master's screen is just what every Game Master (GM) needs to help keep their Inquisitorial secrets safe. Behind the sturdy full-color screen the GM can hide dice rolls and keep players from reading his notes. Printed on the GM's side are numerous, handy, quick reference charts that make running the game that much easier.
-
Giraut Leones, special agent for the human Thousand Cultures’ shadowy Office of Special Plans, is turning fifty--and someone is trying to kill him.
Giraut’s had a long career; the number of entities that might want him dead is effectively limitless. But recently Giraut was approached by the Lost Legion, an Occitan underground linked to an alliance of illegally human-settled worlds beyond the frontier. Also, it turns out that the Lost Legion colony has a “psypyx” —a consciousness-recording—of Shan, onetime boss of the Office of Special Plans. If they have that, they have literally thousands of devastating secrets.
Now, returning to his native Nou Occitan, Giraut will encounter violence and treachery from human and artificial consciousnesses alike. As bigotry and mob violence erupt throughout the rapidly destabilizing interstellar situation, Giraut will be called on the make the ultimate sacrifice, for the sake of civilization itself… -
-
Shatter the line between fiction and fantasy...
The life of an award-winning novelist probably bears more resemblance to "normal" than most fans would want to believe. But every once in awhile, strange things are bound to erupt around those most equipped to document them... so imagine what renowned science fiction writer John Barnes might do when he finds himself in one of the wildest, most rollicking hard-SF adventures to hit print in years.
Barnes' college friend Travis Bismark always brought back plenty of great stories from his job as an industrial spy. This time, over a few beer- and coffee-fueled chat sessions, Travis unravels a tale about his current case too tall for even an SF author to believe: a Gaudeamus machine that bends physics in order to make possible both teleportation and time travel, and how it gets stolen--twice; a grad student-cum-prostitute who deals in telepathy-inducing drugs that let her "download" top-secret documents from her client's brains, a romp through Colorado and New Mexico during which each episode and character is more bizarre than the last; and the internet meme that seems to tie it all together.
Barnes' playful commentary on Travis' story and his own life as a SF writer and drama teacher, interspersed with their everyday interactions with a group of funny, compelling friends, is related in a surprising and non-traditional narrative that blurs the line between fact, fiction, and metafiction. -
-
In the middle of the Pacific, a gigantic hurricane accidentally triggered by nuclear explosions spawns dozens more in its wake.
A world linked by a virtual-reality network experiences the devastation first hand, witnessing the death of civilization as we know it and the violent birth of an emerging global consciousness.
Vast in scope, yet intimate in personal detail, Mother of Storms is a visionary fusion of cutting-edge cyberspace fiction and heart-stopping storytelling in the grand tradition, filled with passion, tragedy, and the triumph of the human spirit. -
A Martian monarch has taken possession of a priceless relic: the lifelog diary of the mysterious messiah who founded the Wager, the religion that forms the basis of all interstellar society. The Hive Intel conglomerate wants the lifelog and hires Jak to get it. It's a simple job, until other spies-including Ambassador Dujuv, Uncle Sib, and Jak's evil ex-girlfriend-arrive on Mars and turn the assignment into a wild ride of mind control, murder, and looming interplanetary war. For the lifelog contains a devastating secret that can overturn the status quo of whole worlds-a secret that Hive Intel will suppress at all costs. In the past, Jak has completed missions by betraying his friends. Now in order to succeed, Jak Jinnaka must betray the entire human race...
-
-
-
Issue 0 leads with Debbie Moorhouse's Sundown, a near-future science fiction reflection on death and life. It follows through with a solid variety of works from semi-gritty fantasy; far-future time travel; modern sci-fi humor; historical paranormal; mainstream literary; a fable; poetry that doesn't rhyme but has a rhythm (involving coffee, mayhem, love, death, and television); reports concerning poetry and software and narrating a journey to a poetry conference in Taiwan; and art of all sorts, from humorous and surreal line drawings through haunting brush work and even a single-panel comic from a celebrated illustrator.
-
-
For the last thirty years, the survivors of the collapse has tried to exist Earthside. Space colonies like the Flying Duthman offer the last and best hope for the mother planet's future; the adolescents on board the Dutchman really are humanity's last hope, but knowing is a heavy burden - especially for Mel who has plans of her own.
-
-
-
-
-
-
-
Mark Strang is asked to travel far back in time to the period of Caesar and the great Roman Triumvirate, in order to investigate the disappearance of a fellow time agent. What he discovers is that Caesar has been subverted by a Closer representative and that the Triumvirate has been undermined with civil war, mutual destruction, and the rewriting of history looming in the near future.
Pages:
[ 0 ]



















