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Books : Science Fiction & Fantasy : Authors, A-Z : ( C ) : Cook, Glen
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Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must, burying their doubts with their dead.
Until the prophesy: The White Rose has been reborn, somewhere, to embody good once more.
There must be a way for the Black Company to find her... -
Darkness wars with darkness as the hard-bitten men of the Black Company take their pay and do what they must. They bury their doubts with their dead.
Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more….
This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose. -
Welcome to the world of the Instrumentalities of the Night, where imps, demons, and dark gods rule in the spaces surrounding upstart humanity. At the edges of the world stand walls of ice which push slowly forward to reclaim the land for the night. And at the world's center, in the Holy Land where two great religions were born, are the Wells of Ihrain, the source of the greatest magics. Over the last century the Patriarchs of the West have demanded crusades to claim the Wells from the Pramans, the followers of the Written. Now an uneasy truce extends between the Pramans and the West, waiting for a spark to start the conflict anew.
Then, on a mission in the Holy Land, the young Praman warrior Else is attacked by a creature of the Dark--in effect, a minor god. Too ignorant to know that he can never prevail over such a thing, he fights it and wins, and in so doing, sets the terrors of the night against him.
As a reward for his success, Else is sent as a spy to the heart of the Patriarchy to direct their attention away from further ventures into the Holy Lands. Dogged by hidden enemies and faithless allies, Else witnesses senseless butchery and surprising acts of faith as he penetrates to the very heart of the Patriarchy and rides alongside their armies in a new crusade against his own people. But the Night rides with him, too, sending two of its once-human agents from the far north to assassinate him.
Submerged in his role, he begins to doubt his faith, his country, even his family. As his mission careens out of control, he faces unanswerable questions about his future. It is said that God will know his own, but can one who has slain gods ever know forgiveness? -
She is the last hope of good in the war against the evil sorceress known as the Lady. From a secret base on the Plains of Fear, where even the Lady hesitates to go, the Black Company, once in service to the Lady, now fights to bring victory to the White Rose. But now an even greater evil threatens the world. All the great battles that have gone before will seem a skirmishes when the Dominator rises from the grave.
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Before there was Black Company, there was the Dread Empire, an omnibus collection the first three Dread Empire novels: A Shadow of All Night's Falling, October's Baby and All Darkness Met.
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"Let me tell you who I am, on the chance that these scribblings do survive. . . .
"I am Murgen, Standardbearer of the Black Company, though I bear the shame of having lost that standard in battle. I am keeping these Annals because Croaker is dead, One-Eye won't, and hardly anyone else can read or write. I will be your guide for however long it takes the Shadowlanders to force our present predicament to its inevitable end...."
This omnibus volume comprises the novels Water Sleeps and Soldiers Live. -
“Let me tell you who I am, on the chance that these scribblings do survive. . . .
“I am Murgen, Standardbearer of the Black Company, though I bear the shame of having lost that standard in battle. I am keeping these Annals because Croaker is dead, One–Eye won’t, and hardly anyone else can read or write. I will be your guide for however long it takes the Shadowlanders to force our present predicament to its inevitable end....”
This omnibus volume comprises the novels Bleak Seasons and She is the Darkness.
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After the devastating battle at the Tower of Charm, Croaker leads the greatly diminished Black Company south, in search of the lost Annals. The Annals will be returned to Khatovar, eight thousand miles away, a city that may exists only in legend...the origin of the first Free Companies.
Every step of the way the Company is hounded by shadowy figured and carrion-eating crows. As they march every southward, through bug infested jungle, rivers dense with bloodthirsty pirates, and cities, dead and living, haunted by the passage of the Company north, their numbers grow until they are thousands strong.
But always they are watched--by the Shadowmasters--a deadly new enemy: twisted creature that deal in darkness and death: powerful, shadowy creatures bent on smothering the world in their foul embrace. This is the first round in a deadly game, a game that the Black Company cannot ea hope to win. -
At long last, the conclusion to Glen Cook''s Dread Empire saga has arrived! King Bragi Ragnarson is a prisoner, shamed, nameless, and held captive by Lord Shih-kaa and the Empress Mist at the heart of the Dread Empire. Far away in Kavelin, Bragia''s queen and what remains of his army seek to find and free their king, hampered by the loss or desertion of their best and brightest warriors. Kavelina''s spymaster, Michael Trebilcock, is missing in action, as is loyal soldier Aral Dantice. Meanwhile, Dane, Duke of Greyfells, seeks to seize the rule of Kavelin and place the kingdom in his pocket, beginning a new line of succession through Bragia''s queen, Dane''s cousin Inger. And in the highest peaks of the Dragona''s Teeth, in the ancient castle Fangdred, the sorcerer called Varthlokkur uses his arts to spy on the world at large, observing the puppet strings that control kings and empires alike, waiting... For the time of the wrath of kings is almost at hand, and vengeance lies along a path to coldness of heart.
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Piper Hecht’s first and greatest secret is that he knows how to kill gods. What’s not a secret is that he knows how to win wars
Piper Hecht’s secrets make him dangerous, but his skill and his reputation put him in danger—from his enemies, who fear what he might do, or who want revenge for what he has already done; and from his friends, who want to use his military gifts for their own purposes. His sister Heris and his living ancestor Cloven Februaren, the Ninth Unknown, have made Hecht part of their fight against the return of the dark god Kharoulke the Windwalker. At the same time, the half-mad Empress Katrin wants him to lead the armies of the Grail Empire eastward on a crusade against his old coreligionists the Praman.
Meanwhile, all around them, the world is changing. The winters are growing longer and harder every year, and the seas are getting shallower. The far north and the high mountain ranges are going under the ice, and fast. The Wells of Power, everywhere, keep getting weaker. And the old evils, the Instrumentalities from the Time Before Time, have begun to ooze back into the world. As ever, the genius of Glen Cook’s storytelling lies in his common touch: in soldiers who are like real soldiers, in men and women who love and laugh and sweat, with real hopes and real fears, united only in their determination to face the oncoming night. -
Croaker has fallen and, following the Company's disastrous defeat at Dejagore, Lady is one of the few survivors--determined to avenge the Company and herself against the Shadowmasters, no matter what the cost.
But in assembling a new fighting force from the dregs and rabble of Taglios, she finds herself offered help by a mysterious, ancient cult of murder--competent, reliable, and apparently committed to her goals.
Meanwhile, far away, Shadowmasters conspire against one another and the world, weaving dark spells that reach into the heart of Taglios. And in a hidden grove, a familiar figure slowly awakens to find himself the captive of an animated, headless corpse.
Mercilessly cutting through Taglian intrigues, Lady appears to be growing stronger every day. All that disturbs her are the dreams which afflict her by night--dreams of carnage, of destruction, of universal death, unceasing... -
Marching south after the ghastly battle at the Tower of Charm, the Black Company is hounded by shadowy figures every inch of the way.
The game is on: the Company versus the Shadowmasters, deadly creatures that deal in darkness and sorrow.
When hope dies, there’s still survival. And there’s still the Black Company.
This omnibus edition collects Shadow Games, Dreams of Steel, and The Silver Spike. -
It's cold. The wells of power are weakening and the forces of Night grow strong. The gods are real, and still have some power, mostly to do harm. The Instrumentalities of the Night are the worst of these.
Piper Hecht, born Else Tage, survived a battle with the Instrumentalities. Now he's Captain-General of the armies fighting a crusade for Patriarch Sublime V. Intrigues swirl around the throne of the Grail Empire, as the imperial family's enemy Anne of Menand raises money to help the perpetually indebted Patriarch finance his crusades. To reduce his own vulnerability, sickly young Emperor Lothar assigns his two half-sisters--his immediate heirs--to their own realms.
Now Piper Hecht learns that the legendary sorcerer Cloven Februaren, referred to as the Ninth Unknown, is still alive, more than 100 years old, and on Piper's side. As the dynastic politics of the Empire become even more convoluted, it's clear that while the old gods may be fading, they're determined to do everything they can to bend the doings of men to their own advantage.
Sieges, explosions, betrayals, Anti-Patriarchs, and suspicious deaths will ensue as the great chess game plays itself out, with Piper Hecht at the center of it all... -
It should have been a simple job. But for Garrett, a human detective in a world of gnomes, tracking down the woman to whom his dead pal Danny left a fortune in silver is no slight task. Even with the aid of Morley, the toughest half-elf around, Garrett isn't sure he'll make it out alive from a land where magic can be murder, the dead still talk, and vampires are always hungry for human blood.
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Mercenary soldiers in the service of the Lady, the Black Company stands against the rebels of the White Rose. They are tough men, proud of honoring their contracts. The Lady is evil, but so, too, are those who falsely profess to follow the White Rose, reincarnation of a centuries-dead heroine. Yet now some of the Company have discovered that the mute girl they rescued and sheltered is truly the White Rose reborn. Now there may be a path to the light, even for such as they. If they can survive it.
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King Bragi Ragnorson decides to join Chatelain Mist's coup against the Dread Empire. Varhlokkur - the King's wizard - tries to dissuade Ragnorson from this chosen path, but only the drum-beat of war is heard. The King's Spymaster Michael Trebilcock joins with the wizard to stave off The Ill Fate Marshaling, to no effect. Many of the characters from past volumes take center stage, and the climatic events of this book shake the world of the Dread Empire to its very core, creating A Path to Coldness of Heart. Glen Cook's final Dread Empire novel was to have been published 20 years ago, but the manuscript was stolen, and the fate of The Dread Empire has been in Limbo - until now! Night Shade is proud to present the long delayed final Dread Empire Trilogy, of which An Ill Fate Marshaling is Volume 2.
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Garrett is a private investigator who always gets his man-or elf, troll, or sorcerer. In the magical city of TunFaire, he's the first name in paranormal detection. Garrett Takes the Case collects three of his adventures in one volume.
In Old Tin Sorrows, Garrett is hired to figure out if someone is poisoning a wealthy, retired General, but quickly finds that the man's employees are dying off at a far faster rate; in Dread Brass Shadows, a trio of redheads plunge Garrett straight into the chase for The Book of Shadows, a sorceror's tome holding secrets no mortal was ever meant to master; and in Red Iron Nights, Garrett is hired to track down a serial killer who's preying on the high born young ladies of TunFaire.
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...embedded in the trunk of the scion of the godtree, it contains the essence of the maddest of the Ten Who Were Taken...The Dominator. Defeated by the Lady and cast from this world, all that was left of him was a foul trace of lingering evil. But the graveyard that was once the Barrowland contains more secrets than dead. All who would possess the power of the Dominator are drawn to the spike. A foolhardy band of thieves is the first to reach it, and a rapacious and malign spirit is unleashed on an unwary world. The forces gather, sides are drawn, and mortal men can only die as the Dark Lords battle for domination.
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Glen Cook (The Black Company, The Dread Empire) delivers a masterpiece of galaxy spanning space opera! For four thousand years, the Guardships ruled Canon Space with an iron fist. Immortal ships with an immortal crew roaming the galaxy, dealing swiftly and harshly with any mercantile houses or alien races that threatened the status quo. But now the House Tregesser believes they have an edge; a force from outside Canon Space offers them the resources to throw off Guardship rule. Their initial gambits precipitate an avalanche of unexpected outcomes, the most unpredicted of which is the emergence of Kez Maefele, one of the few remaining generals of the Ku Warrior race - the only race to ever seriously threaten Guardship hegemony. Kez Maefele and a motley group of mysterious aliens, biological constructs, and scheming aristocrats find themselves at the center of the conflict. Maefele must choose which side he will support; the Guardships, who defeated and destroyed his race, or the unknown forces from outside Canon Space that promise more death and destruction.
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For Garrett, P.I., loyalty and love come a close second to survival...
Garrett's attempt at domestic bliss with the fiery Tinnie Tate is sidetracked when he waylays a pair of home intruders and learns they've been paid by an unknown source to kidnap Tinnie. But as Garrett rushes to find out who is trying to push his buttons, his best friend is attacked. Now, Garrett has to track down both malefactors.
Unless they're really one and the same-in which case Garrett might be next...





















