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Books : Science Fiction & Fantasy : Authors, A-Z : ( K ) : Knaak, Richard A.
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Discover the fate of one of Warcraft's most famous and powerful characters in this long-awaited return of the night elf druid, Malfurion Stormrage.
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Months have passed since the cataclysmic Battle of Mount Hyjal, which put an end to the Burning Legion's invasion. Most Legion forces on Azeroth have been slain or driven into hiding. Yet now a mysterious energy rift in the mountains of Kalimdor propels three heroes to the distant past: the dragon mage Krasus, the human wizard Rhonin, and the weathered orc veteran Broxigar. It is a time long before orcs, humans, or even high elves roamed the world. A time that marks the Legion's first invasion of Azeroth, brought about by Queen Azshara and other night elf nobles. A time when the Dragon Aspects are at the height of their power -- unaware that one of their own will soon turn on the world he was charged to protect.
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The hour of wrath draws near... The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths...
WARCRAFT
In the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour...where past and future collide!
THE SUNDERING
An original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
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In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of
WarCraft
A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and fire if the world of Azeroth is to see another dawn. -
Many months have passed since the cataclysmic Battle of Mount Hyjal, where the demonic Burning Legion was banished from Azeroth forever. But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®.
In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...
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THE BURNING LEGION HAS COME.
Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god: the fiery Lord of the Burning Legion...Sargeras.
The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen.
The second novel in an original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
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In the mist-shrouded haze of past, the world of Azeroth teemed with wonders of every kind. Magical races and ancient beasts strode alongside the tribes of man -- until the arrival of the demonic Burning Legion and its baneful lord, Sargeras. Now dragons, elves, orcs, and dwarves all vie for supremacy across their scarred, war-torn kingdoms -- all part of a grand, malevolent scheme to determine the fate of the world of...
WARCRAFT DAY OF THE DRAGON: A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and fire if the world of Azeroth is to see another dawn.
LORD OF THE CLANS: Slave and Gladiator. Shaman and Warchief. The enigmatic Orc known as Thrall has been all of these. Raised from infancy by cruel human masters who sought to mold him into their perfect pawn, Thrall was driven by both the savagery in his heart and the cunning of his upbringing to pursue a destiny he was only beginning to understand -- to break his bondage and rediscover the ancient traditions of his people. Now the tumultuous tale of his life's journey -- a saga of honor, hatred, and hope -- can at last be told.
THE LAST GUARDIAN: The Guardians of Tirisfal were a line of champions imbued with godlike powers, each one through the ages charged with fighting a lonely secret war against the Burning Legion. Medivh was fated from birth to become the greatest and most powerful of this noble order. But from the beginning a darkness tainted him, corrupting his soul and turning to evil the powers that should have fought for good. Medivh's struggle against the malice within him became one with the fate of Azeroth itself...and changed the world forever.
OF BLOOD AND HONOR: The paladin Tirion Fordring had always believed the Orcs were vile and corrupt, but an unexpected act of honor and compassion sets in motion a chain of events that will challenge his most fundamental beliefs and force him to decide, once and for all, who are the men...and who are the monsters.
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A climactic battle of magic and steel from the New York Times best-selling author of The Legend of Huma!
The Titans have gained the Fire Rose and seized the ogre realms from the Grand Khan Golgren. With the powerful artifact created by the god, Sirrion, they have literally recreated the capital, Garantha, and they intend to remold the people next. Although the Titans believe Golgren is dead, the half-breed survives. With few he can trust and facing magic, treachery, and distrustful gods, Golgren must find the answer in his own past if he has any hope of overcoming the Titans and the powers of the Fire Rose. In doing so, however, he risks becoming a pawn of the gargoyle king.
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Grim Batol: its dark legacy stretches back into the mists of Azeroth's past. But most know it as the site of a terrible tragedy -- where the vile orcs corrupted the hatchlings of the noble Dragonqueen, Alexstrasza, and used them as weapons of war. Though a band of heroes, led by the enigmatic mage, Krasus, defeated the orcs and freed the captive dragons, the cursed mountain stands as another ravaged landmark within the...
WORLD OF WARCRAFT But now Krasus -- known to some as the red dragon Korialstrasz -- senses the malice of Grim Batol rising once more to threaten those he holds dear. Determined this time to confront this evil by himself, he is unaware of the quests that will draw others to Grim Batol and reveal the monstrous truth that could not only herald their deaths, but usher in a terrible new age of darkness and destruction.
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FIREDRAKE
In an empire ruled by the shape-shifting Dragon Kings, an ordinary youth with a formidable legacy becomes the target of their vengeance. But the drake lords who hunt Cabe Bedlam may not be his worst threat, for the very powers he must call upon and learn to wield -- the same powers that destroyed his grandfather and turned his father to darkness -- may ultimately engulf him and the entire land.
ICE DRAGON
The Dragon Empire has collapsed into chaos under the magic of the wizard Cabe Bedlam, and the remaining drake lords vie for control over the world of man. When the fallen emperor's son calls upon the Ice Dragon to inflict revenge against Cabe, the most dread of the Dragon Kings unleashes a fury of cataclysmic proportions. Now the young wizard must journey to a distant, frozen land to save mankind -- and perhaps the drakes themselves -- from utter destruction.
WOLFHELM
Shipwrecked long ago on the Dragonrealm, Cabe Bedlam's half-human friend, the Gryphon, emerged to liberate much of the land from the tyrannical drake lords. Now, haunted by the menacing words of an old foe, he journeys to the domain of the ebony-armored wolf raiders. But as he uncovers his forgotten origins, the Gryphon unwittingly awakens the powers of an empire...and suffers the wrath of its savage god.
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An ancient ogre empire threatens cataclysm for all in this new Dragonlance(R) trilogy!
With a dire enemy now seated on the throne of the minotaur empire, the one-handed half-breed ogre Golgren returns to his own realm on the mainland and uses brutal means to consolidate his power and forge unlikely alliances. He must cope with an elite band of sorcerers, whose magical tactics are not easily thwarted. These Ogre Titans--led by their inner circle, the Black Talon--emerge as his greatest rivals. Golgren's obsession to resurrect the glorious past of the ogre race will engulf humans and elves, but may ultimately be decided by a deadly, capricious god. -
Since the beginning of time, the angelic forces of the High Heavens andthe demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over intoSanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man.
Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries,Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers -- powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him -- lest they consume the last vestiges of his humanity.
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Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That war has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed....
LEGACY OF BLOOD: Norrec Vizharan has become a living nightmare. While on a quest for magical treasure, he discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warrior of Blood. But the mysterious armor is cursed, channeling a malevolent power into Norrec's tortured soul. Pursued by demons who covet the dark armor for their own purposes, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever.
THE BLACK ROAD: Darrick Lang is coming home. Years ago he left the town of Bramwell to walk the wide world as a champion of the realm. But Bramwell is not as he left it. Something dark and terrifying has ensnared the townsfolk, something very old and very patient, tangling innocents in a web of malice and profaning the very earth itself. Now that same power calls to Darrick...and his only hope may be to walk the same perilous path of damnation.
THE KINGDOM OF SHADOW: Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is said that every two thousand years, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out. Now the Vizjerai sorcerer Quov Tsin has come to witness Ureh's rebirth for himself with Kentril Dumon and his band of mercenaries in tow. But what awaits them is like nothing they imagined.
DEMONSBANE: What was to have been a victorious last stand against a demonic invasion of Blackmarch has instead become a massacre. Only Siggard remains, a warrior unable to remember the final hours of the battle. As he hunts the demon lord who butchered everything dear to him, Siggard pieces together the truth of that terrible battle...and finds that his nightmare is only beginning.
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Set in the same rich universe as Blizzard's upcoming Massively Multiplayer Online Role Playing Game World of Warcraft, Warcraft: The Sunwell Trilogy is a fresh take on the Warcraft universe using original characters and storylines. The three manga volumes follow the adventures of Kalec, a blue dragon who has taken human form to escape the forces that seek to destroy his race, and Anveena, a maiden with secrets of her own. What starts as a flight for survival turns into a quest to save the entire High Elven Kingdom from the forces of the Undead Scourge.
- From the artist of the best-selling King of Hell, cover art by Charles Park (Street Fighter, Robotech, X-men)
- Written by Richard Knaak, the New York Times best-selling author of Warcraft, Diablo, Dragonlance and English adaptor of Ragnarok
- Since the debut of Warcraft in 1994, it has sold more than 14 million copies of various iterations of the popular PC game
- Check-out the World of Warcraft game and Blizzard's website, battle.net -
On the war-ravaged world of Azeroth, a young blue dragon's quest for a mysterious power has led him and his companions to the remote mountains of northern Lordaeron. In that frozen, treacherous wasteland, they find themselves caught in a battle of life, death--and undeath! Jae-Hwan Kim, artist of the best-selling King of Hell series, and Richard A. Knaak, the New York Times best-selling author, whisk you back to the world of Warcraft with the bone-chillingly sinister Shadows of Ice! "A well-told, exciting story. Kim's beautiful art has an amazing depth and fluidity that sets it apart." -Tina Coleman, American Library Association
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Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed....
DIABLO Driven by nightmares to the ruins of a mysterious tomb, Lord Aldric Jitan hopes to awaken a terrible evil that has slept since the fall of Tristram. Drawn by the growing darkness in the land, the enigmatic Necromancer, Zayl, stumbles upon Jitan's plot -- unaware that one of his own brethren has set these dire events in motion. Now, as the celestial Moon of the Spider rises, the nefarious demon, Astrogha, prepares to unleash his minions upon Sanctuary.
MOON OF THE SPIDER An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
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The mighty Sunwell, source of the High Elves' magical might, had been thought lost...until now! In the ruins of the High Elf citadel, a young blue dragon and his companions must fight to save one of their own from certain death, though, in the Ghostlands, the dead refuse to rest easy! Jae-Hwan Kim, artist of the best-selling King of Hell series and the upcoming War Angels, and Richard A. Knaak, the New York Times best-selling author, bring you back to the world of Warcraft for the gripping conclusion to The Sunwell Trilogy!"A well-told, exciting story. Kim's beautiful art has an amazing depth and fluidity that sets it apart." -Tina Coleman, American Library Association
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Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in the Eternal Conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man.
The demon-backed Triune has fallen. All that now stands in Uldyssian's path to freeing humanity is the Cathedral of Light and its charismatic leader the Prophet. But the Prophet is actually the renegade angel Inarius, who sees the world he created as his uncontested domain. Facing a cunning foe that would just as readily see Sanctuary destroyed than let it slip from his grasp, Uldyssian is blind to the others who would possess his world. Both the Burning Hells and the High Heavens now know of Sanctuary...and their warring hosts of demons and angels will stop at nothing to claim it.
An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers. -
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed....
Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is believed that every two thousand years, when the stars align and the shadow of Mount Nymyr falls upon the ruins, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out.
Now, after a lifetime of research and intense calculation, the Vizjerei sorcerer, Quov Tsin, has come to witness Ureh's rebirth for himself. But that which awaits Tsin and his hired band of mercenaries is nothing like what they expected. They will find that the dream of radiant Ureh is, in fact, a twisted nightmare of horror -- one that will draw them inexorably into
The Kingdom of ShadowAn original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
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The Legend of Huma title is the only Dragonlance novel not written by Margaret Weis & Tracy Hickman to hit the New York Times best-seller list.





















