- Wiring & Currents
- Testing
- South America
- Urban Planning & Development
- Secord, Laura
- General AAS
- Paperback
- Muller, Robin
- Best Places
- Staff Favorites
- Riel, Louis
- Genre Fiction
- Creativity
- Dictionaries & Terminology
- General AAS
- Ellison, Ralph
- General
- ( A )
- Infectious Disease
- Pilkey, Dav
- Loeb, Jeph
- Kabbalah
- Sex & Religion
- Parasitology
- Adobe Photoshop
- Watches
- Home and Garden
- UK Electronics
- UK Books
- Health and Personal Care
- UK Sporting Goods
- Clothing, Shoes and Accessories
- Electronics, Gadgets and Computers
- CDs and Music Downloads
- UK Software and Video Games
- UK Toys and Games
- UK Home and Garden
- UK Video Games
- UK Baby Clothes and Accessories
- Books On
- German Electronics
Books : Science Fiction & Fantasy : Authors, A-Z : ( O ) : Odom, Mel
-
From the decks of U.S. Navy carriers patrolling the Mediterranean to Fort Benning, Georgia, and the dusty sands of the Turkish-Syrian border, this new suspense thriller runs side by side with the phenomenal series that has sold more than 50 million copies.
New characters and situations are added to those from the already explosive Left Behind series to raise the tension to a fever pitch. With technical accuracy from the same people who create best-selling military thrillers, this new series will satisfy the fans of the original Left Behind series who are looking for more.
-
Darrick Lang is coming home. Years ago he left the town of Bramwell to walk the wide world as a soldier of fortune and champion of the realm. But Bramwell is not as he left it. Something dark and terrifying has ensnared the townsfolk, something very old and very patient, tangling innocents in a web of malice and profaning the very earth itself. Now that same power calls to Darrick and his only hope may be to walk the same perilous path of damnation. Darrick Lang is coming home. Years ago he left the town of Bramwell to walk the wide world as a soldier of fortune and champion of the realm. But Bramwell is not as he left it. Something dark and terrifying has ensnared the townsfolk, something very old and very patient, tangling innocents in a web of malice and profaning the very earth itself. Now that same power calls to Darrick and his only hope may be to walk the same perilous path of damnation.
-
The trilogy that began
in Exodus continues:
2024: Four years after the Demons opened the planar rift known as the Hellgate, mankind's desperate struggle to survive continues. Simon Cross, expatriate of the secret Templar order, works to find and transport survivors out of the ruined city. Hiding within London's Underground system, Simon is raising an army to fight against the encroaching Darkness. Now, he battles the monsters that roam the city and fends off a jealous Knight who plans to take Simon down...all while striving to reunite the divided Templar forces.
Warren Schimmer, a Cabalist who is magically linked to a powerful demon, searches for Goetia. Also known as the Lesser Key of Solomon, this ancient artifact could provide the forces of good or evil with an edge in the ongoing war. Standing in his path is Simon Cross. Warren has made a bargain with his Demon lord for survival and the promise of vengeance against the persuasive Templar...but a Demon's promise is made to be broken.
-
When a talented New Angeles Detective wakes up in bed with a woman whose name he can't recall, this seemingly harmless mystery indicates a much larger problem. After all, as one of the few bioroids in the New Angeles Police Department, Drake 3GI2RC isn't accustomed to forgetting... or even sleeping. But his personal issues are forced to wait when he and his human partner Shelley Nolan are assigned a high-profile murder investigation - one that will change his world! The wealthy CEO of IdentiKit, a successful android manufacturer, has been found dead in his hotel room. Now, what begins as just another murder in downtown New Angeles quickly escalates into a tangled web of intrigue, love, and betrayal, as Drake and his partner work to solve this brutal crime before the killer strikes again. Drake's investigation will lead him through the darkest corners of a conspiracy that reaches up the Beanstalk and out to the bustling industry of Mars... then right back to the woman of his dreams. Set in the dystopian future of the Android universe, Golem tells a story of murder, manipulation, and mystery in a world where humanity and technology collide.
-
Edgewick Lamplighter (Wick to his friends) is a humble librarian in the isolated halls of Greydawn Moors until dreams of wanderlust and a bit of dereliction in his duties result in his being shanghaied to a far-off land.
Captured by pirates, sold into slavery, and adopted by a gang of thieves, Wick soon finds himself with more adventures than even a halfling librarian can imagine.
Rival gangs, goblin marauders, evil wizards, and monstrous dragons are soon after the wee adventurer and his newfound allies in a tale of treasures and treachery, magic and mystery, where even a little guy can rise to the occasion and save the day. -
As Templar Simon Cross fights to lead the hunted survivors of the demon surge toward salvation, time and supplies run short. Simon must penetrate the dark secrets of the demons -- as well as those of his partner in peril, Leah Creasey -- to keep his charges safe. But Leah's organization won't surrender their knowledge easily, even as new technology emerges from the Goetia Manuscript that could help Simon's cause.
Warren Schimmer, linked to one of the darkest of the hellspawn -- the demonic Lilith -- is himself also targeted by infernal forces. No longer able to hide, Warren must emerge as a leader and turn a ragged band of Cabalists into an army. But when a vicious weapon that uses dreams against the human survivors of the city draws the Templars, the Cabalists, and the Hunters into the same arena, will they join forces...or turn against one another?
-
LONDON, 2038
The once-great city lies in ruins. A massive gash in the fabric of our reality roils against the horizon as it blends into a permanently darkened sky. The world as we know it has come to an end. Demons, the visions of our nightmares, walk the Earth. Mankind, driven in retreat to the sanctuary of the Underground, struggles to survive the Hellish apocalypse.
Among the survivors are those who foresaw the coming of the darkness, those who see it as an opportunity to improve the standing of man, and those who seek revenge for what was lost. All are now banding together in the shadows, arming themselves with futuristic weapons and arcane spells designed for one purpose -- to battle the demonic hordes and take back their world.
-
Willow's trying to earn a little pocket change by taking the usual teenage part-time job -- baby-sitting the neighbor's kid. But her child-care chores turn into a scene from a horror movie when the baby gives her the evil eye and attacks. Barely escaping the tiny terror, Willow can't forget the missing human child -- or the monstrous thing left in its place. The childish changeling keeps coming back to haunt and taunt her.
Buffy and her posse soon discover a possible connection between Willow's infant interloper and some strange artifacts Giles found at a local archaeological dig. The evil plaguing Willow was once trapped underground. Now that it has been unearthed by new construction on the property, it's ready to cause some major mischief...and worse.
-
When a video game becomes all too real, its possible outcomes turn deadly. Can Buffy, Xander and Anya save its players from crossing the line...? Buffy and Dawn are finding it difficult to adjust now that their mother has gone. Buffy is reluctant to take on the role of parent, and she and Dawn are arguing more than usual. Because of this, Buffy fails to notice some strange behaviour among the video-game crowd in Sunnydale. One of Xander's friends starts acting crazy outside the cinema -- laughing and babbling to himself, muttering that he can't be stopped -- and as Xander and Anya investigate, it becomes clear that people who have been testing a new video game are similarly affected. As the Slayer attempts to put all of the pieces together, Anya is abducted into an alternate demon universe. Buffy has to find a way to get her back to Sunnydale before the game is over, for good...
-
Best-selling author Mel Odom returns to the world of Forgotten Realms® with high-seas adventure!
A treasure hunter discovers a sunken ship beneath the Sea of Fallen Stars . . . and the dark sorceress who sank it. Allying with the vilest monsters of Faerûn, she seeks to expand her empire beneath the waves and overcome the surface.
The Wilds series feature adventures set in iconic Dungeons & Dragons® settings. Magically distorted landscapes, jungle islands teeming with reptilian monsters, wide frontiers touched by another plane, or deep under the surface of the sea–adventure is waiting.
From the Paperback edition. -
A rising tide of adventure!
The sahuagin have brought back an ancient evil to wage war against the surface dwellers. From the murky depths of the Shining Sea rises a prehistoric menace who commands a rising tide of invasion to crash over the shores of Faerun. Iakhovas has plotted for long bitter years to regain the powers that were torn from him by an angry goddess. Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new horrifying threat from the sea.
Award-winning author Mel Odom's Forgotten Realms(R) trilogy is now repackaged as a stunning trade paperback collector's edition. Exploring an area of the Realms few think to tread--the bottom of the ocean--Threat from the Sea takes readers for a ride that's full of high-seas adventure and monster battles. -
The secret to protecting the civilized world from an ancient threat may lie in the pages of three books…and it is up to master librarians of the past and present to secure these pages of knowledge.Set in the years after Lord of the Libraries, young halfer Juhg is still growing into his job as Grandmagister when an ally from the past, the wizened wizard Craugh returns with warnings of an ancient threat that may resurface--the so-called "Kharrion's Wrath" which endangers the existence of the world. Juhg must now unlock the secrets contained in the journals of his now absent mentor Wick, the former Grandmagister and legendary hero known as "The Rover." He must also continue his documented but clandestine search for a trilogy of books, which brings him through many different realms of their very dangerous world…and into conflict and contact with other races (elves, dwarves, and men) whose fates are all intertwined among the pages of the great book of Time.The Quest for the Trilogy weaves three separate quests into one as the young historian races against the clock to protect not just his world, but all others as well.
-
PULP ARK AWARD NOMINEE!
Arron is the last of his kind. The sole survivor of the Twelve Tribes of the Black Forest. And he's on the run.
Pursued through a raging hurricane by a ruthless bounty hunter known as the Hound, Arron is driven into the dark embrace of a crumbling old house on the edge of the world.
The mansion once known as Dragon's Cliff hasn't seen a living soul in decades. And what waits within has grown impatient. Ruled by greed and hate, the spirits that call Dragon's Cliff home want Arron as much as the bounty hunter does.
But all the Hound wants is Arron's head. The ghosts have more gruesome plans.
The New York Times best-selling fantasy author Philip Athans and veteran storyteller Mel Odom join forces to create a new sword and sorcery adventure series in the tradition of Robert E. Howard, Edgar Rice Burroughs, and H.P. Lovecraft.
But Arron isn't your grandfather's barbarian. This is a whole new world of adventure.
This is the world of Arron of the Black Forest! -
Humanoid buffalo and armadillo bikers in post-apocalyptic Oklahoma!
A bio-engineered super-soldier named Hella and her mutant buffalo sidekick Stampede clash with armadillo bikers and inter-dimensional mutants across the ragged landscape of Gamma-Oklahoma.
This is a fast-paced story of adventure, mixed with liberal doses of humor, in a post-apocalyptic science-fantasy world unlike any other. -
A computer game convention becomes a hunting ground when the monsters from a new game escape--and attack the Net Force Explorers in virtual reality!
-
In The Destruction of the Books, the Vault of All Known Knowledge was destroyed and its learned caretaker abducted, leaving the forces against darkness without resource and leadership.
The world as they know it and all that is good are now threatened by the same shadows that have oppressed the continent beyond the sea.
The only hope for enlightenment and salvation lies in a lowly librarian adventurer named Juhg who unknowingly brought about the cataclysm, and now must save the day by seeking out his master and another store of knowledge that has been held in secret, and in doing so unlock the mysteries of the past so as to allow the emergence of a new guardian…
THE LORD OF THE LIBRARIES. -
Complete puzzle solutions
Exact location of every Warp Gate
Tips on Spectral shifting
Details on every enemy: undead and alive
Combat strategies
Step-by-step walkthrough to revenge -
THE ROVER RETURNS
After his adventures on the mainland Wick, the Rover, returned to his duties at the Vault of All Known Knowledge and quickly worked his way up the hierarchy , continuing his quest for the preservation of books and the knowledge contained therein.
And now that quest is threatened.
AN APPRENTICE ACQUIRED
It is many years later and lowly Wick is now Grandmagister Lamplighter of the Great Library. His trips to the mainland are fewer due to his advanced age, and lately he has enlisted an apprentice researcher by the name of Jugh to undertake those roving duties he used to relish.
An encounter with a goblin ship on the high seas leads to Jugh's discovery of a book in goblin hands, a most urgent matter that must be investigated.
A SHADOW DESCENDS
This single event , the acquisition of a single book, leads to startling revelations that forewarns of a great evil that exists that is every bit as powerful as the Vault of All Known Knowledge, and whose presence in the Great Library may indeed result in The Destruction of the Books
And perhaps much worse. -
A collection of stories from top genre writers which feature the battles of Slayers both past and present. "Into every generation a Slayer is born. One girl in all the world, to find the vampires where they gather and to stop the spread of their evil..." In our time the Chosen One is Buffy Summers. But Buffy is merely one Slayer in an eternal continuum of warriors for the Powers That Be. Others are known to us: The Primal Slayer, who stalked the earth and the forces of darkness in fiercelyguarded solitude. Nikki, the funky hipster whose death at the hands of Spike lent an urban edge to his wardrobe and a bigger bounce to his swagger. Kendra, called when Buffy briefly drowned in her epic contest with The Master before Xander revived her with CPR, and then murdered by Drusilla with her razor-sharp nails. Slayers by nature have a limited life expectancy. It goes with the job description. And for each one who falls another is summoned at once to take her place. Tales of the Slayer Volume One tells of past Slayers in various times and places from ancient Greece to revolution-era France, and from Hungary in the days of the blood-soaked countess Elizabeth Bathory to the decadent Munich of the 1920s. Each has a personal history, a shared moral code, and a commitment to conquer evil, regardless of the cost. Contributing authors include Nancy Holder, Mel Odom, Yvonne Navarro, Christie Golden, Dor
-
“At the heart of it, science fiction and fantasy authors are at play in the fields of wonder, fueled by “what if” and held hostage by the people, places and problems that populate our wacky, slightly-offset imaginations and spill out of us in Story. And if you love Story, you’re in for a solid meal here. And this is just the appetizer. Over the next few months, the real meal begins as the individual titles make their way into the world.”
--Ken Scholes, from his introduction
Combine six of the finest fantasy authors working in the genre today: Mike Resnick & Brad R. Torgersen, Jay Lake, Mel Odom, J.M. McDermott, and Cat Rambo, and mix in veteran editor and New York Times best-selling author Philip Athans, and what comes out is the Fathomless Abyss: a wild new fantasy world where the laws of physics only work against you, there’s no way out, and time means nothing.
This is the world of the Fathomless Abyss, a bottomless pit that opens who-knows-when onto who-knows-where, just long enough for new people from a thousand different worlds and a million different times to fall in and join the fight for survival in a place where the slightest misstep means an everlasting fall into eternity.
Tales from the Fathomless Abyss features six new short stories, and it’s only the beginning. From here, each author will branch out to spin a series of new books sharing this impossible, explosive, infinite setting.
Your fall into the Fathomless Abyss begins here.





















