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Books : Science Fiction & Fantasy : Authors, A-Z : ( S ) : Saberhagen, Fred
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Gigantic intelligent machines are set loose to destroy all life, with only one branch of humanity, descended from a world called Earth, to stand in their way.
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In the distant future, society has crumbled. Dark forces now rule the land, keeping all humans under their oppressive thumbs. In the darkness of the shadows and whispered on the winds, there is talk of a rebellion. In the swamps, a small band has formed. Determined to regain their freedom, the rebellion, heavily outnumbered, plans to overthrow an army of thousands . . . with the help of one incredible weapon. It is only a legend, a story left over from the Old World before magic and the wizards came to the land. A weapon of technology. It is the mystical Elephant, and whoever masters it holds the key to freedom, or defeat. One young man, determined to avenge the death of his family, sets out to join the rebellion and find Elephant. What he discovers will change everything.
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It's been a thousand years since the time of Ardneh, the transcendant being that saved humanity from the vicious archdemon Orcus. It was a legndary battle between magic and technology that killed them both, but left behind tales of Ardneh's heroism and newly found hope for humanity. But in the passing years only a few remain that actually believe these legends as truths.
Chance Rolfson comes from a long line of Ardneh's followers, descendants from Rolf, the illustrious warrior who fought in Ardneh's name for humanity many years ago. A young man plagued with vivid nightmares, Chance hopes to clear his head by joining a forest expedition that seeks physical proof of Ardneh's existence. Their goal is to discover the great vault prophesized to hold the savior of humanity's secrets to his own power and wisdom. But the dangers are high in the uncharted forests, rife with bandits and demons that no magic can stop. And as Chance's dreams become more clear, he soon realizes these are not merely dreams but visions, and he alone holds the key to unlocking Ardneh's greatest gift, known to the followers as Ardneh's Sword. -
Count Dracula tells his own version of his fateful journey to England in 1891, presenting a surprising revision to the well-known tale. Original.
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Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life for men to scramble over. But they forged too well; the Swords could kill the gods themselves.
Now the great Mindsword reenters the world of men, bringing others' mindless devotion to him who wields it: Prince Murat of Culm, who intends to give it to Princess Kristin of Tasavalta. But first he draws it--and receives worship from his own son, from the princess herself, and from a horrifying "ally."
It is up to Prince Mark of Tasavalta: his wife and kingdom, and the world, all may be lost to the Mindsword. -
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Mythology and magic come alive in this collection of Irish fantasy stories by some of today's finest authors.
Ireland is a nation that holds fast to its history and heritage, and nowhere is that more true than in its folktales and legends. From the great Celtic myths featuring the bard Taliesin, the terrible Morrigan, the heroic Cuchulain, or the noble and cunning Sidhe to strange and mysterious tales of today, the stories and traditions of the Emerald Isle hold a strong attraction for many. Stories are told in cottage hearths from Galway to Dublin, and from the windblown rocky Cliffs of Mohr to the seaside villages where fishing boats still roam the oceans. Tall tales and town stories are as much a way of life as a pint and good conversation at the local pub.
Emerald Magic brings together today's best fantasy authors to explore the myths of the Irish, telling their own versions of these ancient tales of luck, love, and honor, or drawing upon centuries of Irish myths and folktales and updating them into brand-new stories. Edited and with an introduction by bestselling author Father Andrew M. Greeley, Emerald Magic contains fourteen wonderful stories of legend and lore, including:
"A Woman Is a Fast Moving Picnic" by Ray Bradbury. A group of pub regulars set out to discover the truth behind a local song and answer that age-old question: Just how fast does a person sink in a bog?
"The Isle of Women" by Jacqueline Carey. In an age long ago, a warrior sailing for vengeance happens upon an island ruled by a woman like no other. But if he is to continue his quest, he must choose between her and his duty.
"Speir-Bhan" by Tanith Lee. A woman who finds and reads her grandfather's diary unleashes the specter of an old debt that, even in today's modern age, must be
paid---one way or the other.
"A Drop of Something Special in the Blood" by Fred Saberhagen. In the late eighteenth century, an Irish author encounters a being that he will turn into his greatest literary creation.
"The Cat with No Name" by Morgan Llywelyn. A lonely girl neglected by her parents finds an unexpected friend in the alley behind her home---one that may be more than it first seems.
"The Butter-Spirit's Tithe" by Charles de Lint. Even in twenty-first-century America, it is still not wise to anger the spirits of the world, as a young musician discovers when a butter-spirit who had cursed him nine years earlier comes to claim his soul.
"Land of Heart's Desire" by Elizabeth Haydon. A young man discovers the magical truth about his parents' marriage, and sets a chain of events in motion that will force him to choose between the life he has always known---and another life he could have.
"The Swan Pilot" by L. E. Modesitt, Jr. In the far future, spaceship pilots travel through interdimensional portals from planet to planet---and the only thing more important than knowing how to fly is knowing how to handle the strange hallucinations that appear during the journey.
Filled with the spirit and magic of the stories of Ireland, Emerald Magic is a collection of fantasy stories that will delight and captivate from the first page to the last. -
Another episode in the Berserker wars of the far distant future when powerful machines continue trying to eradicate all life and the living battle back. Space opera, political intrigue, touches of technology. The main character, a royal, political prisoner must engineer his release from a space station prison in order to fight off the plans of the Berserkers and their human allies. Written by a master of the genre. There are links from Table of Contents to text. This is an extra large print publication specifically formatted for people who have trouble reading ordinary size print. The print in this version is equivalent to 20 point type; ordinarily the largest type on a Kindle is equivalent to 16 point type. The print in a hard copy “large print” book is never more than 18 point type. The reader can reduce the size if desired.
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(20050717)The Southerland family left the old world to start anew in America, but little did they know that a blood-feud, older than history itself, would follow them through the generations to come.
Kate Southerland, the first born of the latest generation of Southerlands, has been murdered, but she is not dead. Her little brother, Johnny, has also vanished, a severed, bloody finger the only clue.
But the Southerlands have no clue what they've fallen into. Their enemy is no mortal madman, but the undying mistress of evil enchantment, Morgan Le Fay, and the Southerlands are not her true target. She seeks to do battle with their protector, their defender, the only man who is capable of saving this mortal family from a war they've never realized was waged. -
Long, long ago, the Gods forged Twelve Swords of Power, each with a unique and deadly quality. They forged too well, for the swords could kill the Gods themselves. Then the swords were lost, scattered across the land; and many are they, both good and evil, who are desperate to find them again.
This story is of Farslayer, the sword that can kill from across and entire world. The game is fierce; the prize is the sword. The players are Black Pearl, and enscorcelled mermaid, and Cosmos her treacherous lover; Prince Zoltan and Prince Mark; the evil macrowizard Wood; and an enigmatic woman who arrives astride a griffin... -
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The immortal Count Dracula--Vlad Tepes, Prince of Wallachia--hunts the murderous art thieves who have stolen the portrait of his lost love. But the thieves are after more than art. From the Master Vampire they would steal the very secrets of life--and death!
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Jonathan Doors. A man at the head of the world's largest corporation, Doors International. A man of wealth and power, with the resources to change the world. A man whose life is about to change forever.
In the early days of the twenty-first century, The Earth stands still to hear the message: "We are the Companions...."
The Taelons have arrived from beyond the stars on mission of mercy, to help humanity claim its destiny. Contacted by these Companions, Jonathan Doors helps introduce the aliens and their fantastic technology to the world. but there is a dark shadow behind the Taelons' bright promises, and when it is revealed to Jonathan Doors, he will become their greatest enemy. -
Valdemar, an artless grape grower in search of the perfect woman, is led by Wayfinder, Sword of Wisdom--one of the Twelve Swords of Power--into a battle against the world's most infamous wizard. Reprint.
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Science Fiction, Fantasy, Horror, Vampires
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Saberhagen has brought together some of the best fantasy writers in the field to create their own stories within the universe of his Lost Swords series. This book features works by Walter Jon Williams, Sage Walker, and a new tale by the master himself--Fred Saberhagen's "Blind Man's Blade"--reveals how the Swords were originally thrust into the human realm. HC: Tor.













