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Books : Science Fiction & Fantasy : Authors, A-Z : ( S ) : Saberhagen, Fred
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The Books of Swords
The gods decide to devise a Game of great fun: their colleague Vulcan forges 12 magic Swords, each with a different power, and scatters them across the world. Play begins in grand and gloriously violent fashion as Swords are gathered and used to control chance, enhance fortune, and change destiny. The holder of a Sword wields power undreamed — power to change the world and the holder.
To add to the enjoyment, foolish mortals are invited to join, risking their puny lives. Demons and elementals need no invitation. But something had gone wrong in the forging, and the Game — -
Prince Mark of Tasavalta embarks on a perilous journey to find the Sword Woundhealer to cure his son of a terminal disease...but an evil wizard has other plans.
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Mark and Ben travel deep into the Blue Temple's hidden horde of treasures in an attempt to recover gold and Swords for Sir Andrew. Gods, demons and human traitors have other plans for the Swords and for the adventurers. When playing the game of the gods no one's survival is secure, even a god's.
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Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life to watch men scramble. But they had forged too well: the Swords could kill the gods themselves.
Now, the gods gone, the Swords are scattered across the land, some held by those of good heart, and some by evildoers.
One is held by Arnfinn, a country boy who knows nothing of Sightblinder’s power: to make the viewer see that which he most desires—or most fears.
Sightblinder must be used, if Ben of Purkinje is to rescue Prince Mark from the hell in which he lies captive, prisoner of the horrifying ageless Ancient One. -
Count Dracula tells his own version of his fateful journey to England in 1891, presenting a surprising revision to the well-known tale. Original.
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World-famous “consulting detective” Sherlock Holmes faces a terrible crisis: a ring of criminal masterminds has threatened to loose thousands of plague-infected rats into the streets of London. But the Black Death isn’t Holmes’ only problem. A lone killer haunts the city. His calling card is a trail of corpses, drained of blood to the last drop.
The key to solving both crimes rests in the hands of a mysterious nobleman recently returned to London on a personal matter. His name is Dracula. The Count is quickly entangled in a web of evil that even his immortal powers may not be enough to breach. Holmes and Dracula soon come to the peculiar realization that they may be each other’s only hope.
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Coinspinner, Farslayer, Mindsword, and nine more...The gods gave the Swords of Power to humankind for a game--but the swords can kill gods as well as mortals. And as the gods begin to die, the mortals find that life is not what it seemed...
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In the distant future, society has crumbled. Dark forces now rule the land, keeping all humans under their oppressive thumbs.
In the darkness of the shadows and whispered on the winds, there is talk of a rebellion. In the swamps, a small band has formed. Determined to regain their freedom, the rebellion, heavily outnumbered, plans to overthrow an army of thousands . . . with the help of one incredible weapon.
It is only a legend, a story left over from the Old World before magic and the wizards came to the land. A weapon of technology. It is the mystical Elephant, and whoever masters it holds the key to freedom, or defeat.
One young man, determined to avenge the death of his family, sets out to join the rebellion and find Elephant. What he discovers will change everything. -
It's been a thousand years since the time of Ardneh, the transcendent being that saved humanity from the vicious archdemon Orcus. It was a legendary battle between magic and technology that killed them both, but left behind tales of Ardneh's heroism and newly found hope for humanity. But in the passing years only a few remain that actually believe these legends as truths.Chance Rolfson comes from a long line of Ardneh's followers, descendants from Rolf, the illustrious warrior who fought in Ardneh's name for humanity many years ago. A young man plagued with vivid nightmares, Chance hopes to clear his head by joining a forest expedition that seeks physical proof of Ardneh's existence. Their goal is to discover the great vault prophesized to hold the savior of humanity's secrets to his own power and wisdom. But the dangers are high in the dark forests, rife with bandits and demons that no magic can stop. And as Chance's dreams become clearer, he soon realizes these are not merely dreams but visions, and he alone holds the key to unlocking Ardneh's greatest gift, known to the followers as Ardneh's Sword.
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Magistrate Wen Chang, famed for his investigative powers, and his young physician assistant, Kasimir, set out to recover Stonecutter and return the stolen Sword to its rightful owner, Prince Mark.
The Red Temple, Blue Temple and a gang of rebels, each for their own purposes, are intent on possessing the Sword.
A mysterious young girl, Natasha, enlisted by Kasimir as a spy, fascinates Kasimir, but can she be trusted?
Readers will need all their powers of ratiocination to unravel this adventure of the Sword of Siege.
Fantasy and mystery combine in a compelling story of the powerful sword that splits diamonds and hews mountains with equal ease. -
Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life for greedy mortals to scramble over. Too late, the gods learned that they had forged too well; the Swords could kill the gods themselves.
Now, ages later, the Swords are back in human hands, as powerful as ever. Vilkata the Dark King returns from exile seeking revenge on those who defeated him. His first goal is the vault in which is enemy Prince Mark has placed the remaining Swords; with these in hand, none can oppose his rule. Only one untested warrior stands in his way: fourteen-year-old Prince Stephen, with Shieldbreaker in hand. -
Now the great Mindsword is in play. Murat of Culm with the help of Coinspinner has located the Blade. Knowing Mindsword brings blind devotion to whoever wields it, Murat plans to keep the Sword sheathed until he can gift it to the beautiful Princess Kristin of Tasavalta to win her free affections and to make reparation for a grave past transgression. The power of the Sword and the intentions of the Murat’s son and advisors make for twists and turns in Murat’s once honorable plan.
Prince Mark, consort of Kristin, having neglected of his home duties while in the service of his father, finds himself in a struggle for his wife, his kingdom and his loyal friend. -
Acclaimed author Fred Saberhagen continues his widely popular and influential Berserker(r) Series, a chronicle of a war between humanity and the terrifying race of sentient machines bent on death and destruction.
Pilot Harry Silver's name is known throughout the galaxy-and that notoriety does not always work in his favor. While he has defeated his share of Berserkers, he has also stolen a powerful weapon from the Space Force, making him a fugitive from the life he once knew. Looking for an adventure, and not one to turn down a lot of cash, Harry agrees to bring a passenger aboard his ship, Lily, a woman who is on a quest to retrieve her husband.
It won't be easy, as Lily's husband has joined a secretive religious cult on Maracanda, an almost-planet lodged between a shifting black hole and a neutron star. While the landscape of Maracanda is treacherous, so, too, may be the people around Harry Silver.
As the search for Lily's husband deepens, Harry finds himself investigating a larger mystery and looking for missing person, almost ending up one himself. And as always, there is the threat of death from above, in the path of a machine whose only intent is to kill. . . . -
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Valdemar, an artless grape grower in search of the perfect woman, is led by Wayfinder, Sword of Wisdom--one of the Twelve Swords of Power--into a battle against the world's most infamous wizard. Reprint.
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In 1792, Philip Radcliffe, the bastard son of Benjamin Franklin, comes to France to deliver a letter to Thomas Paine--only to get caught up in a conflict far more horrifying than the Revolution. By foiling a powerful vampire's attempt at fratricide, Radcliffe dooms himself and his descendants to suffer the vampire's eternal vengeance.
In present day, Philip and June Radcliffe are kidnapped on their honeymoon. Their captor, a mysterious Mr. Graves, swears that he aims to protect them. Yet as the thrilling story unfolds, involving Napoleon, the Marquis de Sade, and the Scarlet Pimpernel, as well as Jerry Cruncher and Detective Dupin, the young couple refuses to believe him--a mistake that is certain to cost them their lives. -
[Audiobook CD Library Edition in vinyl case.]
[Read by Paul Michael Garcia]
This collection of short stories continues the ongoing saga of the Berserker wars with ''The Machinery of Lies,'' ''Masque of the Red Shift,'' ''In the Temple of Mars,'' ''Brother Berserker,'' and ''Smasher.'' Our wars were behind us. Mankind was moving out from the planet of its birth. New worlds were settled, and with the wealth of the galaxy at hand, poverty was eliminated. Then out of a clear summer sky came the first berserker attack. The great battles began -- between life and nonlife, between freethinking humanity and the preprogrammed killing machines we came to call berserkers. And some of those battles would be waged with lies. -
Sir Arthur Conan Doyle’s timeless creation returns in a new series of handsomely designed, long out-of-print detective stories. From the earliest days of Holmes’ career to his astonishing encounters with Martian invaders, the Further Adventures series encapsulates the most varied and thrilling cases of the worlds’ greatest detective.
When two suspect psychics offer Ambrose Altamont and his wife the opportunity to contact their recently deceased daughter, the wealthy British aristocrat wastes no time in hiring Sherlock Holmes to expose their hoax. He arranges for the celebrated detective and Dr. Watson to attend the family's next seance, confident in Holmes' rationalist outlook on the situation. But what starts as cruel mockery becomes deadly reality when young, beautiful Louisa Altamont appears to her parents in the flesh as one of the nosferatu--a vampire! The resulting chaos leaves one of the fraudulent spiritualists dead. Sherlock Holmes missing, and Dr. Watson alone and mystified. With time running out, Watson has no choice but to summon the only one who might be able to help--Holmes' vampire cousin, Prince Dracula. Alternately narrated by Watson and the charismatic Dracula himself, Seance for a Vampire demonstrates that heroes are sometimes found in the most unlikely places. Saberhagen has recast Bram Stoker's paragon of evil into a noble, witty and chillingly powerful character. -
Matthew Maule, no stranger to revenge, unexpectedly encounters enemies bent on his destruction for events now over five hundred years in the past—events revealed on a tape found in Uncle Matthew’s Chicago apartment.
For a time, only the Southerlands and Joe Keogh stand between the poisoned and incapacitated Uncle Matthew and his attackers.
But Uncle Matthew is not one to easily surrender his existence.
A tale of revenge and honor. -
A host of strange characters--Prince Nurat of Culm, the evil macrowizard Wood, Prince Adrian, and Trilby--become involved in a desperate struggle to possess a sword of chance known as Coinspinner.




















