- Watches
- Home and Garden
- UK Electronics
- UK Books
- Health and Personal Care
- UK Sporting Goods
- Clothing, Shoes and Accessories
- Electronics, Gadgets and Computers
- CDs and Music Downloads
- UK Software and Video Games
- UK Toys and Games
- UK Home and Garden
- UK Video Games
- UK Baby Clothes and Accessories
- Books On
- German Electronics
Books : Science Fiction & Fantasy : Authors, A-Z : ( T ) : Tepper, Sheri S.
-
Classic fantasy from the amazing Sheri S. Tepper. Women rule in Women's Country. Women live apart from men, sheltering the remains of civilization They have cut themselves off with walls and by ordinance from marauding males. Waging war is all men are good for. Men are allowed to fight their barbaric battles! amongst themselves, garrison against garrison. For the sake of his pride, each boy child ritualistically rejects his mother when he comes of age to be a warrior. But all the secrets of civilization are strictly the possession of women. Naturally, there are men who want to know what the women know! And when Stavia meets Chernon, the battle of the sexes begins all over again. Foolishly, she provides books for Chernon to read. Before long, Chernon is hatching a plan of revenge against women!
-
-
With the critically acclaimed novels The Gate To Women's Country, Raising The Stones, and the Hugo-nominated Grass, Sheri Tepper has established herself as one of the major science fiction writers of out Time. In Beauty, she broadens her territory even further, with a novel that evokes all the richness of fairy tale and fable. Drawing on the wellspring of tales such as "Sleeping Beauty," Beauty is a moving novel of love and loss, hope and despair, magic and nature. Set against a backdrop both enchanted and frightening, the story begins with a wicked aunt's curse that will afflict a young woman named Beauty on her sixteenth birthday. Though Beauty is able to sidestep tragedy, she soon finds herself embarked on an adventure of vast consequences. For it becomes clear that the enchanted places of this fantastic world--a place not unlike our own--are in danger and must be saved before it is too late.
-
-
What could be more commonplace than grass, or a world covered over all its surface with a wind-whipped ocean of grass? But the planet Grass conceals horrifying secrets within its endless pastures. And as an incurable plague attacks all inhabited planets but this one, the prairie-like Grass begins to reveal these secrets -- and nothing will ever be the same again . . .
-
The myriad alien civilizations populating far, distant worlds have many good reasons to detest the blight called "humankind" . . .
The only human child living in a work colony on the Martian satellite Phobos, little Margaret Bain has invented six imaginary companions to keep boredom and loneliness at bay. Each an extension of her personality, they are lost to her when she is forced to return to Earth. But they are not gone.
The time will come when Margaret, fully grown and wed, must leave this dying world as well—this Earth so denuded by thoughtlessness and chemistry that its only viable export is slaves. For now Margarets are scattered throughout the galaxy. And their creator must bring her selves home . . . or watch the human race perish.
-
Humankind has arrived on Moss to discover if any intelligent native life exists there, and to assess the planet, recently discovered by the Derac, a nomadic space-faring race, for development - and profit. Multi-coloured shapes of dancing light have been spotted; strange sounds are heard in the night; the researchers name them the Mossen and send for a linquist to ascertain if it is evidence of intelligent life. Jewel Delis has accompanied her half-brother Paul to this verdant paradise. Her task is to help Paul decipher the strange language of the Mossen - but she has a secret mission too. A new law on Earth means the imminent massacre of all beasts great and small, so Jewel must discover if Moss holds the promise of sanctuary for the doomed animals - once humankind's beloved companions. Time is running out for Jewel's creatures, but it might be running out for Humanity too: the Planet Moss, itself a living entity, is not sure it cares for any of the species currently living on its surface ...
-
-
Sheri S. Tepper, author of the New York Times Notable Book Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven.
In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now... -
On the planet Jubal, human colonization has been restricted by massive crystalline ""presences"" which may or may not be sentient, but in order to protect them from destruction, they must be convinced to break their long silence. Reissue. PW.
-
-
-
When a hero sets off to find his princess, he expects a fairy-taqle ending - but Tepper twists the archetypes to make this fabulous fable all her own
-
-
-
Come to the world of the River.
Come to a world distant in time and space, a world where the pace of life is counted by tides of the great River, but where, as in the river itself, there are swift dark currents flowing under a placid surface.
Meet Pamra Don--a young woman scarred by her mother's death, lured to a preist-hood where the truth must be hidden from the faithful. And meet Thrasne, a young boatman who trades from town to town, free from the iron control of the towers of the Awakeners, and the priests of the world of the River--free, that is, as long as he never speaks his mind. These two, by design and accident both, are about to discover many truths. And on the Northshore of the River, the truth can kill you. -
Barbaric customs and bizarre human cults are prserved on the planet Elsewhere. The rest of the universe has been taken over by the Hobbs Land Gods, which means that everyone alive, with the exception of the people on Elsewhere, lives in perfect harmony with nature and with each other. But Elsewhere is ruled by computer-encrypted professors who have been dead for a thousand years. The professors werededicated to maintaining human diversity. Their ancient analogs are dedicated to something far more sinister. The time has come to consider whether enslavement by the Hobbs Land Gods is not preferable to the depravity being cultivated on Elsewhere. The time has come to ask the Big Question: what is the Destiny of Man? And answer it . . .
-
-
-




















