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Books : Science Fiction & Fantasy : Authors, A-Z : ( V ) : Vinge, Vernor
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Four time Hugo Award winner Vernor Vinge has taken readers to the depths of space and into the far future in his bestselling novels A Fire Upon the Deep and A Deepness in the Sky. Now, he has written a science-fiction thriller set in a place and time as exciting and strange as any far-future world: San Diego, California, 2025.
Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he’s starting over, for the first time unsure of his poetic gifts. Living with his son’s family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access—through nodes designed into smart clothes—and to see the digital context—through smart contact lenses.
With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination.
In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert’s son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot.
As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak. -
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The Peace War is quintessential hard-science adventure. The Peace Authority conquered the world with a weapon that never should have been a weapon--the "bobble," a spherical force-field impenetrable by any force known to mankind. Encasing governmental installations and military bases in bobbles, the Authority becomes virtually omnipotent. But they've never caught Paul Hoehler, the maverick who invented the technology, and who has been working quietly for decades to develop a way to defeat the Authority. With the help of an underground network of determined, independent scientists and a teenager who may be the apprentice genius he's needed for so long, he will shake the world, in the fast-paced hard-science thriller that garnered Vinge the first of his four Hugo nominations for best novel.
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Multiple Hugo Award winner Vernor Vinge takes readers on a fifty-million-year trip to a future where humanity's fate will be decided in a dangerous game of high-tech survival.
In this taut thriller, a Hugo finalist for Best Novel, nobody knows why there are only three hundred humans left alive on the Earth fifty million years from now. Opinion is fiercely divided on whether to settle in and plant the seed of mankind anew, or to continue using high-energy stasis fields, or "bobbles," in venturing into the future. When somebody is murdered, it's obvious someone has a secret he or she is willing to kill to preserve.The murder intensifies the rift between the two factions, threatening the survival of the human race. It's up to 21st century detective Wil Brierson, the only cop left in the world, to find the culprit, a diabolical fiend whose lust for power could cause the utter extinction of man.
Filled with excitement and adventure, Vinge's tense SF puzzler will satisfy readers with its sense of wonder and engaging characters, one of whom is a murderer with a unique modus operandi. -
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Multiple Hugo Award winner Vernor Vinge’s first full-length novel
As a mud-spattered youngster, Tatja quickly realized she was different from the stone-age primitives with whom she grew up. Her insatiable curiosity and thirst for knowledge could not be quenched among them; she had to explore and learn more about the strange world she lived on.
She finds the bastion of all culture, arts, entertainment and history for the entire planet, the seven-hundred-year-old science fiction magazine Fantasie, which is produced entirely aboard a gargantuan floating vessel the size of a small city. But despite the printing presses, sail-powered vessels, and mind-expanding technology, Tatja is still dissatisfied. Rising through the ranks, she finds that the people on the enormous barge are just as unintelligent as the primitives she grew up with. But others have come to the planet who not only challenge her intelligence, but offer her a tantalizing opportunity to uncover answers to mysteries that have long plagued her.
But with opportunity comes risk. And if she acts unwisely, she could bring doom to the only world she knows. -
This second novel by multiple award-winner Vernor Vinge, from 1976, is a fast-paced adventure where galactic policies collide and different cultures clash as two scientists and their faith in technology are pitted against an elusive race of telekinetic beings.
Marooned on a distant world and slowly dying of food poisoning, two anthropologists are caught between warring alien factions engaged in a battle that will affect the future of the world's inhabitants and their deadly telekinetic powers. If the anthropologists can't help resolve the conflict between the feuding alien factions, no one will survive.
This edition features sixteen full-page illustrations by Doug Beekman. -
Once in a great while a science fiction story is so visionary, yet so close to impending scientific developments that it becomes not only an accurate predictor, but itself the locus for new discoveries and development. True Names by Vernor Vinge, first published in 1981, is such a work.Here is a feast of articles by computer scientists and journalists on the cutting edge of the field, writing about innovations and developments of the Internet, including, among others:Danny Hillis: Founder of thinking machines and the first Disney Fellow.Timothy C. May: former chief scientist at Intel--a major insider in the field of computers and technology.Marvin Minsky: Cofounder of the MIT Artificial Intelligence Lab.Chip Morningstar and F. Randall Farmer: Codevelopers of habitat, the first real computer interactive environment.Mark Pesce: Cocreator of VRML and the author of the Playful World: How Technology Transforms Our Imagination.Richard M. Stallman: Research affiliate with MIT; the founder of the Free Software Movement.
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Brilliant government scientist Richard Seaton discovers a remarkable faster-than-light fuel that will power his interstellar spaceship, The Skylark. His ruthless rival, Marc DuQuesne, and the sinister World Steel Corporation will do anything to get their hands on the fuel. They kidnap Seaton's fiancée and friends, unleashing a furious pursuit and igniting a burning desire for revenge that will propel The Skylark across the galaxy and back.The Skylark of Space is the first and one of the best space operas ever written. Breezy dialogue, romantic intrigue, fallible heroes, and complicated villains infuse humanity and believability into a conflict of galactic proportions. The Amazing Stories publication of The Skylark of Space in 1928 heralded the debut of a major new voice in American pulp science fiction and ushered in its golden age. Legions of interstellar epics have been written since that time, but none can match the wonder, dazzle, and sheer fun of the original. This commemorative edition features the author's preferred version of the story, the original illustrations by O. G. Estes Jr., and a new introduction by acclaimed science fiction writer Vernor Vinge.
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'The intricately plotted progress of characters from near to farfuture... on an Earth which, like an abandon playground, has long ago been left behind by an evolving humanity... human-scale action within a vast canvas' The Excyclopedia of Science Fiction. Encompassing time-travel, powerful mystery and the future history of humanity to its last handful of survivors, Across Realtime spans millions of years and isan utterly engrossing SF classic. 'You can hardly turn the pages fast enough. As sheer entertainment, it's a winner' Locus
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In a near future where everyone lives in a wireless-direct-mind-link, networked, sensory-enhanced world, two eighth-graders struggle to pass an exam for which using outside information sources is forbidden. [This work is part of a collection.
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Mistress of Grimm's World - the enigmatic, ruthless Tatja. She had won a kingdom by fraud, then set out to conquer the entire planet, all for one burning purpose: to reach out toward the vast interstellar civilization she knew must exist.
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A fast moving, action packed epic that for the first time tells the story of fantasy’s traditional enemy, giving orcs their own motives, heroes and destiny.
An epic quest that takes orc warband leader Stryke and his warriors on a journey to secure five artifacts of power with which they hope the can buy their freedom but which actually hold the key to everything and the explanation for the sudden incursion of mankind into the world of the elder races, an incursion that is leeching the magic out of the land of Maras-Dantia.
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