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Books : Science Fiction & Fantasy : Authors, A-Z : ( W ) : Weinberg, Robert
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The death of Colossus, reprinted here for the first time! For too long mutants were threatened by the twin specters of the Legacy Virus and anti-mutant politics. Now, the X-Men hope to end both threats, but at what cost to their oldest and dearest? Are there deaths from which even the X-Men can't return? Featuring Mystique, Cable, and the last issue of Bishop's solo series! Collects Uncanny X-Men #388-390, Cable #87, Bishop #16 and X-Men #108-110.
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Advance Praise
"What a treasure house is this book! Robots, space aliens, Einstein, black holes, time travel--these themes, and much more, from Stephen King's amazing books are opened up like toy chests. It's tremendous fun, entirely educational, and a great tribute to King."
--Peter Straub
"A fun, fun read."
--F. Paul Wilson
"The Science of Stephen King appeals to both the scientist and the longtimereader of Stephen King in me. Gresh and Weinberg use concepts from King's fiction as launching pads for in-depth explorations of concepts as diverse as ESP, pyrokinesis, time travel, artificial intelligence, quantum chemistry, alternate realities, string theory, and the possibility that we'll be visited by aliens or that we'll face a global pandemic. Much of what Stephen King writes about in his novels is closer to reality than you might think."
--Bev Vincent, Ph.D., author of The Road to the Dark Tower
"A superb overview of King's use of scientific concepts in his stories. And considering all the scary talk lately about pandemic flu, their chapter on The Stand is timely as hell."
--Stephen Spignesi, author of The Complete Stephen King Encyclopedia
"Just as Sagan and Asimov popularized science to the masses by making itentertaining and informative, so too do Gresh and Weinberg.Compulsively readable and thought-provoking."
--George Beahm, author of The Stephen King Companion -
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Based on Mage: The Ascension from White Wolf Game Studio, The Road to Hell is the first part of the Horizon War Trilogy. A villain from the mages' past returns to claim his legacy, embroiling Earth's mages in a struggle for both survival and dominance of all known creation.
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The breathtaking conclusion to The Masquerade of the Red Death trilogy. Time is running out for Dire McCann and Alicia Varney. Despite all efforts, ancient monsters once again walk the face of the Earth, and the mysterious vampire known as the Red Death and his minions are preparing to seize control of the two most powerful organizations that rule the World of Darkness. Now is the time for the final battle of the Unbeholden.
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Seventeen dark tales include Dean Koontz's "Nightmare Gang," in which a deadly gang leader recruits new members in an evil way, and Philip K. Dick's "The Fatherland," in which a young boy witnesses his father's terrifying transformation. Original.
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The X-Men®—a dark, dramatic chronicle of mutants endowed with superhuman powers—is one of the most popular franchises around. Fans will snap up this classified dossier on the most dangerous of the breed. Each character—from Professor X to Wolverine—receives an in-depth, and dynamically illustrated profile complete with confidential histories, group affiliations, extraordinary abilities, and secrets unknown to mere humans. Find out which X-Man® can walk through solid objects; shift shape and appearance; focus energy from another dimension into destructive optic blasts; and absorb the thoughts and memories of others just by touch. Remember: use this knowledge cautiously…the fate of humanity depends on it!TM & (c) 2006 Marvel. This handbook is produced under MARVEL license.
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Twenty-something Judy Carmody is a total hacker, the best in the Internet security business. But even Judy has never seen anything like this--a cyber-heist that instantly vaporizes the assets of a major bank. Penetrating all state-of-the-art defenses in the dead of night, someone is using a mysterious new code to empty accounts, leaving no trail.
The masterminds have thought of everything--including the elimination of every hacker who might be able to stop them. As Judy desperately hurries to crack the deadly code, she uncovers secrets that reach the highest levels of power--secrets that jeopardize the security and privacy of every citizen . . . -
While there have been numerous books published over the past few decades on the subject of science fiction and fantasy books and movies, almost no attention has been paid to science fiction and fantasy artists. Although a number of "picture books" emerged in recent years, only a limited number have provided any significant information. This comprehensive biographical dictionary represents one of the first research efforts in the field of science fiction art. It is not an art book, but rather a book about artists. As one of the first comprehensive biographical dictionaries, it was intended to serve as a catalyst to stimulate further scholarship.
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Journeying to Las Vegas on a quest for his master, Merlin the Magician, Jack Collins seeks out Old Man in the Mountain, a demon force that plans to unleash a deadly biological plague and can only be countered with advanced mathematics.
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When Jack Collins answers an ad asking for a young man with a background in mathematics and fantastic literature, he finds himself working for the legendary Merlin and battling an evil computer hacker who has summoned an ancient demon to terrorize Chicago.
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From the beginning in 1967, when the starship Enterprise first set off to seek out new civilizations, we have marveled at the wonders of the computers in “Star Trek.” Inspired by the computers described in the popular TV series and its off shoots, Lois Gresh and Robert Weinberg discuss contemporary ideas about computers and their role in our lives. In fact, each of the “Star Trek” shows reflects a distinct mindset—from the deep distrust of computers in the original series, to the ubiquity of computers in every aspect of life on Deep Space Nine.Their exploration will yield answers to such puzzling questions as these: When the android Data’s head is opened, why are there lights inside? If the Enterprise’s computer is artificially intelligent, why doesn’t it make more decisions? Could we ever create a holographic doctor like the one on Voyager, or use nonprobes to alter a person’s physiology, as the Borg do? This combination of futurist TV series and futurist science makes for great entertainment—and great science.This book was not prepared, licensed, approved, or endorsed by any entity involved in creating or producing the “Star Trek” television series or films.
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