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Books : Science Fiction & Fantasy : Gaming : Dungeons & Dragons

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  • Homeland (Forgotten Realms)

    R.A. Salvatore

    Homeland (Forgotten Realms)
    The first in a series of premiere hardcover editions of Salvatore's classic dark elf tales.

    This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character Drizzt Do'Urden and is the first-ever release of this Forgotten Realms novel title in hardcover. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in new, deluxe hardcover editions. Each title features annotations by the author, all-new cover art, and forewords written by those who have become familiar with Salvatore and Drizzt over the years.
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  • The Halfling's Gem (Forgotten Realms: The Icewind Dale Trilogy, Book 3)

    R. A. Salvatore

    The Halfling's Gem (Forgotten Realms: The Icewind Dale Trilogy, Book 3)
    The Halfling's Gem

    Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook's vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse.

    Using an enchanted mask, dark elf Drizzt Do'Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed?

    The companions from Icewind Dale battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to resuce their friend . . . and themselves.

    The Halfling's Gem is R.A. Salvatore's exciting conclusion to the Icewind Dale Trilogy, set in the Forgotten Realms fantasy world.
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  • Dragons of Autumn Twilight (Dragonlance Chronicles, Volume I)

    Margaret Weis, Tracy Hickman

    Dragons of Autumn Twilight (Dragonlance Chronicles, Volume I)
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  • Exile: Forgotten Realms (The Dark Elf Trilogy, Book 2)

    R.A. Salvatore

    Exile: Forgotten Realms (The Dark Elf Trilogy, Book 2)
    Exile

    Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar.

    Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit -- for the dark elves are not a forgiving race.
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  • Sojourn: The Dark Elf Trilogy, Part 3 (Forgotten Realms: The Legend of Drizzt, Book III)

    R.A. Salvatore

    Sojourn: The Dark Elf Trilogy, Part 3 (Forgotten Realms: The Legend of Drizzt, Book III)
    Sojourn

    Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The young drow begins a sojourn through a world entirely unlike his own -- even as he evades the dark elves of his past. He begins to understand his new home and its inhabitants, but acceptance among the surface-dwellers doesn't come easily.
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  • The Crystal Shard (Forgotten Realms: The Icewind Dale Trilogy, Book 1)

    R. A. Salvatore

    The Crystal Shard (Forgotten Realms: The Icewind Dale Trilogy, Book 1)
    Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device . . . or is it capable of directing the defeat of Ten-Towns?

    Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the youn barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service . . . and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains.

    But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?
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  • Starless Night (Forgotten Realms: Legacy of the Drow, Book 2)

    R.A. Salvatore

    Starless Night (Forgotten Realms:  Legacy of the Drow, Book 2)
    The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.


    From the Hardcover edition.
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  • Dragons of Winter Night (Dragonlance Chronicles, Volume II)

    Margaret Weis, Tracy Hickman

    Dragons of Winter Night (Dragonlance Chronicles, Volume II)
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  • Passage to Dawn (Forgotten Realms: Legacy of the Drow, Book 4)

    R.A. Salvatore

    Passage to Dawn (Forgotten Realms: Legacy of the Drow, Book 4)
    Revenge and Resurrection in a Frozen Wasteland!

    Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.
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  • The Silent Blade (Forgotten Realms: Paths of Darkness, Book 1)

    R.A. Salvatore

    The Silent Blade (Forgotten Realms:  Paths of Darkness, Book 1)
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  • Sea of Swords (Forgotten Realms: Paths of Darkness)

    R.A. Salvatore, R. A. Salvatore

    Sea of Swords (Forgotten Realms: Paths of Darkness)
    It is good to be home.It is good to hear the wind of Icewind Dale, to feel its invigorating bite, like some reminder that I am alive.

    The Dark Elf

    When the mark of the great warhammer Aegis-fang is found branded on the back of a vicious outlaw, Drizzt can no longer merely hope that Wulfgar is safe. The dark elf and his companions set out to find the barbarian once and for all. As they discover pieces of the puzzle their friend's life has become, Drizzt grows only more determined to locate him.

    The Barbarian

    As his friends search for him, Wulfgar sails with Captain Deudermont in search of the stolen Aegis-fang, now in the hands of the vile pirate Sheila Kree. But the pirate isn't willing to sit around waiting to be caught. She has other plans.

    Drizzt, Cattie-brie, Regis, Bruenor, and Wulfgar -- the Companions of the Hall -- come together for the first time since The Silent Blade in a reunion filled with discovery and adventure.

    The paperback version of a top-selling hardcover featuring the return of Drizzt Do'Urden, R.A. Salvatore's most popular character.
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  • Siege of Darkness (Forgotten Realms: Legacy of the Drow, Book 3)

    R.A. Salvatore

    Siege of Darkness (Forgotten Realms: Legacy of the Drow, Book 3)
    The premium line of Salvatore hardcover releases continues with this haunting tale.

    This new release of the classic R.A. Salvatore novel continues the tale of Salvatore’s signature dark elf character Drizzt Do’Urden™. The series has now been re-numbered to tell the story of Drizzt’s life in chronological order rather than initial release order. Each title in the series showcases these top-selling novels in new, deluxe hardcover editions which feature brand-new cover art by Todd Lockwood and new introductions written by those who have become familiar with Salvatore and Drizzt over the years.

    R.A. Salvatore was born in Massachusetts and still makes his home there. He has published numerous Forgotten Realms novels with Wizards of the Coast, Inc., most of which have been New York Times best-sellers. He is also know as the best-selling author of the Star Wars Episode II: Attack of the Clones novelization from Del Rey.



    From the Hardcover edition.
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  • Dragons of Spring Dawning (Dragonlance Chronicles, Book 3)

    Margaret Weis, Tracy Hickman

    Dragons of Spring Dawning (Dragonlance Chronicles, Book 3)
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  • The Spine of the World (Forgotten Realms: Paths of Darkness, Book 2)

    R.A. Salvatore

    The Spine of the World (Forgotten Realms:  Paths of Darkness, Book 2)
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  • Time of the Twins (Dragonlance Legends, Vol. 1)

    Margaret Weis, Tracy Hickman

    Time of the Twins (Dragonlance Legends, Vol. 1)
    The first title in the second Dragonlance novel trilogy is now being released for the first time ever in a trade hardcover edition. Featuring the stunning art and design that graced the cover of the paperback edition, this new version is a follow-up to the release of the Dragonlance novels Chronicles trilogy in hardcover in 2003. It also continues the planned release of all of the core Weis & Hickman titles in trade hardcover, allowing fans and collectors alike the chance to obtain the entire set in hardcover.
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  • Dungeon Tiles Master Set - The Wilderness: An Essential Dungeons & Dragons Accessory (4th Edition D&D)

    Dungeon Tiles Master Set - The Wilderness: An Essential Dungeons & Dragons Accessory (4th Edition D&D)
    Illustrated wilderness terrain tiles for use with the Dungeons & Dragons® Fantasy Roleplaying Game

    The Dungeon Tiles Master Sets are designed to give Dungeon Masters the tiles they need to build Dungeons & Dragons adventure maps, including maps appearing in published adventures.
     
    With this box of customizable terrain tiles, Dungeon Masters can add new dimension to their Dungeons & Dragons tabletop experience. Easy to set up and infinitely expandable, this Dungeon Tiles set allows DMs to create the adventures they want to play.
     
    This box contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. The tiles feature wilderness sites and terrain elements that Dungeon Masters can use to build exciting encounters set in the outdoors.
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  • TEST OF THE TWINS VOL.3 (Dragonlance Legends, Vol 3)

    Margaret Weis, Tracy Hickman

    TEST OF THE TWINS VOL.3 (Dragonlance Legends, Vol 3)
    Defying the fate that claimed his evil predecessor, Raistlin opens the Portal to the Abyss and passes through. With Crysania at his side, he engages the Queen of Darkness in a battle for the ultimate prize--a seat among the gods.

    At the same time, Caramon and Tasslehoff are transported to the future. There they come to understand the consequences of Raistlin’s quest--and Caramon at last realizes the painful sacrifice he must make to prevent his brother’s success. Old friends and strange allies come together to aid him, but Caramon must take the last, greatest step alone.

    The step into the Abyss.
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  • War of the Twins (Dragonlance Legends, Vol. 2)

    Margaret Weis, Tracy Hickman

    War of the Twins (Dragonlance Legends, Vol. 2)
    One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive. But for some, those one hundred years have passed in the blink of an eye.

    Catapulted forward in time by Raistlin’s powerful magic, Caramon and Crysania find themselves aiding the mage’s unholy quest to master the Queen of Darkness. To his dismay, Raistlin discovers along the way that the annals of Time are not so easily bent to his will. Neither are the longings of his heart.
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  • Dungeons & Dragons Players' Handbook: Core Rulebook I, v. 3.5

    Wizards Team

    Dungeons & Dragons Players' Handbook: Core Rulebook I, v. 3.5
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  • The Soulforge (Dragonlance: The Raistlin Chronicles, Book 1)

    Margaret Weis

    The Soulforge (Dragonlance:  The Raistlin Chronicles, Book 1)
    A mage's soul is forged in the crucible of magic. Raistlin Majere is six years old when he is introduced to the archmage who enrolls him in a school for the study of magic. There the gifted and talented but tormented boy comes to see magic as his salvation. Mages in the magical Tower of High Sorcery watch him in secret, for they see shadows darkening over Raistlin even as the same shadows lengthen over all Ansalon.

    Finally, Raistlin draws near his goal of becoming a wizard. But first he must take the drea Test in the Tower of High Sorcery. It will change his life forever -- if he survives.
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