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Books : Arts & Photography : Design & Decorative Arts : Graphic Design : Animation
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The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
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Character Animation Crash Course! is a veritable Genie's lamp stuffed with everything the aspiring animator could wish for! Renowned animator Eric Goldberg's detailed text and drawings illuminate how to conceive characters "from the inside out" to create strong personalities. Classic animation techniques are analyzed and brought to life through this unique book and its accompanying CD that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussions of classic cartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classic touch.
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Force: Dynamic Life Drawing for Animators
Capture the force in your life drawing subjects with this practical guide to dynamic drawing techniques - packed with superb, powerfully drawn examples that show you how to:
* Bring your work to life with rhythmic drawing techniques
* Create appealing and dynamic poses in your drawings
* Experience the figure's energy in three dimensional space
* Use the asymmetry of straight and curved lines to clarify the direction of force in the body
* Build on your foundational anatomy and figure drawing skills to animate your drawings
*Apply the theory of force to your on-location and animal drawing observations
Whether you are an animator, comic book artist, illustrator or fine arts' student you'll learn to use rhythm, shape, and line to bring out the life in any subject while Mike Mattesi's infectious enthusiasm will have you reaching for your pencils!
Mike Mattesi is the owner and founder of Entertainment Art Academy (www.enterartacad.com) based in Southern California. He has been a professional production artist and instructor for the last fifteen years with clients including Disney, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks and Nickelodeon.
Audience level: Intermediate to advanced
* Discover and master the techniques of rhythmic drawing and bring your work to life
* Learn from a professional production artist who has successfully taught his unique techniques for the last fifteen years
* Written in an accessible, enthusiastic style which will have you reaching for your pencils! -
Pixar Animation Studios, the innovators behind Toy Story, Finding Nemo, and Ratatouille, has again reinvented the genre with WALL E. When a robot searching for a connection finds EVE, a sleek female probe-droid from outer space, he embarks on an adventure-filled journey across the galaxy. Inspired by classic films, and a brave venture in its own right, WALL E is set to awe audiences this summer. The Art of WALL E includes more than 250 imaginative pieces of concept art, including storyboards, full-color pastels, digital and pencil sketches, character studies, color scripts, and more. The astute text—featuring quotes from the director, artists, animators, and production team—unearths the filmmakers' historical inspirations and reveals a studio confidently pushing the limits of animation.
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• Character design is the key in many industries—and they’re all covered in this book
• Practical step-by-step exercises
• Contributors include Glen Keane, Supervising Animator, Disney
From Snow White to Shrek, from Fred Flintstone to SpongeBob Square-Pants, the design of a character conveys personality before a single word of dialogue is spoken. Creating Characters with Personality shows artists how to create a distinctive character, then place that character in context with a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney’s Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.
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Hans Bacher is acknowledged as one of the greats of production design for animation and he has been given unparalleled access to Disney's archives to uncover eye-popping examples of both his own work and that of his colleagues. With illustrations from Bambi, Mulan, Beauty and the Beast, Brother Bear and many more - it is a visual feast of never-before-seen artwork, complete with insight from the artist on how and why they were designed as they were.
Key features and benefits:
* Sneak a peak behind the scenes! With 400 never-before-seen illustrations from classic films like Bambi, Beauty and the Beast and Lilo & Stitch
* Learn from one of the true industry greats!Hans Bacher is one of the best known production designers in the industry
* Beautiful and insightful - offers inspiration to designers in animation, film and game -
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Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools.
Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.
If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly. After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks:
- Object manipulation and animation
- Mesh and sculpt modeling and shape animation
- Materials and texturing (including UV unwrapping)
- Lighting and rendering
- Particle animation
- Character rigging and animation
- Node-based composition
The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections.
The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender-the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender.
Includes a Complete Version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX.
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Since its first airing, it's always a memorable night when "A Charlie Brown Christmas" is on TV. After forty years, the animated special is still a favorite. This lushly illustrated tribute to the beloved television classic has many unique features, including:
- Original animation art
- A look at the behind -- the -- scenes making of the cartoon
- Vince Guaraldi's original score and publication notes
- Interviews with the original child actors who were the voices of the Peanuts gang
- An introduction by the show's executive producer, Lee Mendelson
- And much more!
A Charlie Brown Christmas: The Making of a Tradition is a delightful and fitting salute to the holiday special that never fails to deepen your love of Christmas, touch your heart, and give you hope.
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Here is an explanation, in colorful detail, of the making of the magic of Walt Disney World, Disneyland, Disneyland Paris, and Tokyo Disneyland. Full-color photos.
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In 1986, gifted animator John Lasseter, technology guru Ed Catmull, and visionary Steve Jobs founded Pixar Animation Studios. Their goal: create a computer animated feature, despite predictions that it could never be done. An unprecedented catalog of blockbuster films later, the studio is honoring its history in this deluxe volume. From its fledgling days under George Lucas to ten demanding years creating Toy Story to the merger with Disney, each milestone is vibrantly detailed. Interviews with Pixar directors, producers, animators, voice talent, and industry insiders, as well as concept art, storyboards, and snapshots illuminate a history that is both definitive and enthralling.
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Japanamerica is the first book that directly addresses the American experience with the Japanese pop culture craze--including anime from Hayao Miyazaki's epics to the burgeoning world of hentai, or violent pornographic anime to Haruki Murakami's fiction. Including interviews with the inventor of Pac-man and executives from TokyoPop, GDH, and other major Japanese and American production companies, this book highlights the shared conflicts both countries face as anime and manga become a global form of entertainment and change both the United States and Japan in the process.
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The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.
Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films. -
The Art of Spirited Away collects colour illustrations of Spirited Away for the first time in an English edition! This book includes paintings and designs from the new animated film from the director of Kiki's Delivery Service and Princess Mononoke. Large-size, hardcover coffee-table book featuring artwork from the renowned animated film, Spirited Away, directed by Hayao Miyazaki. Features commentary, colour stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.
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Dynamic Learning: Flash CS3 Professional is like having access to a top-notch team of your very own instructors. Written by product experts and trainers who have produced many of Adobe's training titles, the book takes you step-by-step through the process of learning to use Flash CS3 like a pro.
This full-color book is organized into lessons, with easy-to-follow instructions, tips, examples, and review questions at the end of every lesson. Each lesson is self-contained, so you can go through the entire book sequentially or just focus on individual lessons.
Topics covered include:- What's new in Flash CS3 Professional
- Flash CS3 jumpstart
- Drawing tools
- Modifying and transforming graphics
- Working with symbols and the library
- ActionScript
- Working with video and audio
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Here is a rare homage to the art of classic 2–D animation and the time–honored method of hand–drawing characters that come alive on the silver screen. The creator of "The Simpsons" and "Futurama," reveals the art of brilliant character design, backgrounds, and prop art in this lavishly detailed handbook that unveils the complex secrets behind the deceptively simple and universally loved Simpsons characters. With creative insights, artists' sketches, helpful insider hints, and step–by–step instructions, enter the imagination of "master doodler" Matt Groening and receive some professional "how–to" advice from many of the animators and directors who have made "The Simpsons" the longest–running animated show and situation comedy in television history. In our technological era when animation has become increasingly digitalized, this unique handbook records the genesis of some of the most extraordinary examples of the art of hand–drawn animated characters.





















