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Books : Nonfiction : Law : Intellectual Property
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The author of Free Culture shows how we harm our children—and almost anyone who creates, enjoys, or sells any art form—with a restrictive copyright system driven by corporate interests. Lessig reveals the solutions to this impasse offered by a collaborative yet profitable “hybrid economy”.
Lawrence Lessig, the reigning authority on intellectual property in the Internet age, spotlights the newest and possibly the most harmful culture war—a war waged against our kids and others who create and consume art. America’s copyright laws have ceased to perform their original, beneficial role: protecting artists’ creations while allowing them to build on previous creative works. In fact, our system now criminalizes those very actions.
For many, new technologies have made it irresistible to flout these unreasonable and ultimately untenable laws. Some of today’s most talented artists are felons, and so are our kids, who see no reason why they shouldn’t do what their computers and the Web let them do, from burning a copyrighted CD for a friend to “biting” riffs from films, videos, songs, etc and making new art from them.
Criminalizing our children and others is exactly what our society should not do, and Lessig shows how we can and must end this conflict—a war as ill conceived and unwinnable as the war on drugs. By embracing “read-write culture,” which allows its users to create art as readily as they consume it, we can ensure that creators get the support—artistic, commercial, and ethical—that they deserve and need. Indeed, we can already see glimmers of a new hybrid economy that combines the profit motives of traditional business with the “sharing economy” evident in such Web sites as Wikipedia and YouTube. The hybrid economy will become ever more prominent in every creative realm—from news to music—and Lessig shows how we can and should use it to benefit those who make and consume culture.
Remix is an urgent, eloquent plea to end a war that harms our children and other intrepid creative users of new technologies. It also offers an inspiring vision of the post-war world where enormous opportunities await those who view art as a resource to be shared openly rather than a commodity to be hoarded. -
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The Glannon Guides form a new series conceived by Joe Glannon, author of the highly successful Examples & Explanations titles "Civil Procedure" and "Law of Torts." Through multiple choice Q&A, test your knowledge and use the detailed explanations of right and wrong answers to analyze your responses. Many new titles are coming soon!
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In this comprehensive guidebook, three experienced entertainment lawyers tell you everything you need to know to produce and market an independent film—from the development process to deal making, financing, setting up the production, hiring directors and actors, securing location rights, acquiring music, calculating profits, digital moving making, distribution, and marketing your movie. This all-new second edition has been completed updated.
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This book is a comprehensive approach to analyzing inventions and capturing them in a sophisticated set of patent claims. It provides the reader with practical pointers and guidance and uses everyday inventions as references, such as the ball point pen and paperclip.
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Patent drafters charge $75 to $100 per sheet to prepare drawings -- but you can draw them yourself!
How to Make Patent Drawings is an essential guide for inventors who want to complete a crucial step in the patenting process themselves -- creating formal patent drawings that comply with the strict rules of the U.S. Patent and Trademark Office (and save hundreds or even thousands of dollars).
Written by two experts in the patent field, How to Make Patent Drawings shows you how to:
- make utility patent drawings
- make design patent drawings
- utilize pen and paper, or digital equipment
- respond to Patent Office Actions regarding drawings
Plus, once you've secured a patent with your drawings, you can also use them to market and promote your product to prospective manufacturers and customers.
The 5th edition is completely updated to reflect recent changes to patent law and the newest advances in technical drawing. It includes all necessary forms, plus step-by-step instructions for filling them out. - make utility patent drawings
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Useful tips and step-by-step guidance from filing to issue to license
Acquire and protect your share of this major business asset
Want to secure and exploit the intellectual property rights due you or your company? This easy-to-follow guide shows you how — helping you to evaluate your idea's commercial potential, conduct patent and trademark searches, document the invention process, license your IP rights, and comply with international laws. Plus, you get detailed examples of each patent application type!
Discover how to:
- Avoid application blunders
- Register trademarks and copyrights
- Meet patent requirements
- Navigate complex legal issues
- Protect your rights abroad
- The entire body of U.S. patent laws
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Example office actions and amendments
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Sample forms
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Trademark registration certificates
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Application worksheets
See the CD appendix for details and complete system requirements.
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From "the most important thinker on intellectual property in the Internet era" (The New Yorker), a landmark manifesto about the genuine closing of the American mind.
Lawrence Lessig could be called a cultural environmentalist. One of America's most original and influential public intellectuals, his focus is the social dimension of creativity: how creative work builds on the past and how society encourages or inhibits that building with laws and technologies. In his two previous books, Code and The Future of Ideas, Lessig concentrated on the destruction of much of the original promise of the Internet. Now, in Free Culture, he widens his focus to consider the diminishment of the larger public domain of ideas. In this powerful wake-up call he shows how short-sighted interests blind to the long-term damage they're inflicting are poisoning the ecosystem that fosters innovation.
All creative works-books, movies, records, software, and so on-are a compromise between what can be imagined and what is possible-technologically and legally. For more than two hundred years, laws in America have sought a balance between rewarding creativity and allowing the borrowing from which new creativity springs. The original term of copyright set by the Constitution in 1787 was seventeen years. Now it is closer to two hundred. Thomas Jefferson considered protecting the public against overly long monopolies on creative works an essential government role. What did he know that we've forgotten?
Lawrence Lessig shows us that while new technologies always lead to new laws, never before have the big cultural monopolists used the fear created by new technologies, specifically the Internet, to shrink the public domain of ideas, even as the same corporations use the same technologies to control more and more what we can and can't do with culture. As more and more culture becomes digitized, more and more becomes controllable, even as laws are being toughened at the behest of the big media groups. What's at stake is our freedom-freedom to create, freedom to build, and ultimately, freedom to imagine. -
Cash flow is the foundation of every successful business, but investors do not have to start with their own money to build a business. Money can be made by acquiring an asset, turning an idea into a fortune, or building a business, using other peoples moneyOPM. This book will discuss different forms of OPM, how to find OPM, the consequences of using OPM, and the legal aspects and pitfalls of trying to access OPM.
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What do all of these famous inventions have in common: air conditioning, airbags, bandages, barbed wire, blow dryers, can openers, cement, chewing gum, computers, credit cards, doughnuts, jeans, microwave ovens, paper towels, Play-Doh, Post-it Notes, potato chips, roller coasters, safety pins, Scotch tape, skateboards, staplers, straws, sunscreen, typewriters, Viagra, zippers? They were all invented in the US by American inventors, and they all went on to make fortunes for the inventors and those companies licensing the ideas. Don t be left out, and don t spend thousands in unnecessary legal fees, you can file your own patent with the step-by-step guidance in this new book. According to the U.S. Patent and Trademark Office, the number of patents filed in the US increased from 186,507 in 1992 to 406,302 in 2005. Approximately one out of five patents are filed by the prospective owner/inventor. You ll find that only minimal assistance if any is needed from an attorney or agent in securing your patent. This book offers a simple, straightforward introduction to patent law written in layman s terms. This book is written for inventors not attorneys, and for those that want to save thousands on legal fees protecting their ideas and inventions. A patent protects an invention and gives an exclusive right to the benefits of an invention. A patent is in essence a contract between the United States government and holder of an invention. This new book will explain how to secure a patent on your own without expensive attorney fees. If you think you have a great invention then you need this extremely detailed and comprehensive guide to the process of getting a patent. The book covers everything needed and easily explained from the initial patent search to filing a successful and hopefully financially lucrative application. Even if you ultimately decide to use the services of a patent attorney which in some cases is recommended, this book will get the process started and still
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The Mom Inventors Handbook. gives practical step-by- step advice for putting inspiration into action. The book takes inventors from idea development to marketing and sales covering everything from market research to prototype development, manufacturing and licensing and debunks some common myths. It simplifies the invention process; even providing stories from real mom inventors sharing their 'aha' moments and lessons learned.
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You've just invented a new technology, the next best thing, a must-have product. So, now what? Patent it? Manufacture it? Sell it? If you're like most would-be Edisons, chances are your stroke of genius will collect dust in the garage, or harddrive, waiting for you to plot your next move. Fear not, intrepid creator-successful inventor and author Ronald Docie shares more than 20 years of valuable insight and experience in THE INVENTOR'S BIBLE, a guide to taking your ideas from concept to profit in record time. Using real case studies as examples, this definitive handbook tells you everything you need to know about marketing, licensing, or selling your invention: how to figure your invention's worth, who to trust (a.k.a. how to avoid getting ripped off), which companies might want your ideas, and what steps to take first. You dreamt it, you created it, and it actually works-let THE INVENTOR'S BIBLE pave your way to your first million.
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CASES IN COMMUNICATIONS LAW presents cases that will familiarize you with authoritative judicial reasoning on key principles of communications law. Most of the cases are from the United States Supreme Court and stand as precedents that all other courts in the nation must follow.
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* You have an idea you want to pitch to a production company; how do you safeguard your concept?
* There's a painting in the background of your independent film; is it necessary to clear the rights?
* The screenplay you and a friend wrote gets optioned; how do you split the proceeds fairly?
* How do you get a script to popular Hollywood actors or deal with their agents?
Find quick answers to these and hundreds of other questions in The Pocket Lawyer for Film and Video, the next best thing to having an entertainment attorney at your beck and call. Written by a TV-producer-turned-entertainment-lawyer, this no-nonsense reference provides fast answers in plain English: no law degree required! The Pocket Lawyer is designed to help producers reduce legal costs by providing the vital information needed to make informed decisions on the legal aspects of film, video, and TV productions.
Film and video production is a litigation lighting rod: actors get hurt, copyrights are infringed, and contracts are broken. Big-budget producers have lawyers on retainer, but many independent filmmakers are left legally exposed. Arm yourself with the practical advice in this book. You will not only avoid common pitfalls, but become empowered in your daily work. Too many otherwise competent producers turn over every aspect of the deal negotiations to their lawyers and agents. This book explains the principal deals common to every production, putting producers back in the co-pilot seat with their representatives.
The format is carefully designed for quick reference, so you get the answers you need, fast. Features include:
* Clause Companion: explains the meaning and impact of typical contract clauses, taking the headache out of reading them.
* F.A.Qs: instantly answers the most commonly asked legal questions.
* Warnings: alerts you to critical areas and common mistakes.
* Pro-Tips: advice on unions, escrow accounts, etc. for producers who want to distribute their video widely.
Key features
* Avoid legal pitfalls with this quick reference guide: get instant answers
* Written in plain English for filmmakers, not lawyers
* Three books in one: a handy manual on film contracts, a step-by-step guide to critical legal issues on and off the set, and a quick reference on copyright and intellectual property issues -
Handy official guide explains functions of the Patent and Trademark Office, describes a patent, defines such terms as "patent pending" and "patent applied for," discusses patent law, explains what can be patented and the process of registering patents, describes filing fees, and much else — all in simple, easy-to-understand language.
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Need content? It's free for the taking!
Even though you've always been told otherwise, writers and artists can copy other people's work and get away with it. How? By dipping into the public domain, where everything is free for the taking.
The Public Domain is the only book that helps you find and identify what creative works are protected by copyright- and what's not. The book provides specific information about:
- writings
- music
- art
- photography
- architecture
- maps
- choreography
- movies and video
- software
- databases
- collections
The 4th edition is crisper, fresher and completely updated with new case law, and includes information on the emergence of the "copyright commons." The book also provides hundreds of resources to help you find public-domain works. - writings
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TURN YOUR GREAT IDEA INTO A GREAT BIG FORTUNE...
We all have great ideas, and every day, ordinary people turn their simple, clever ideas into products or services that earn them millions in royalties. So what separates those who earn money exploiting their ideas from those who don t? The answer is in your hands; this book gives you all the information and all the motivation you need to turn your ideas into money without investment or financial risk.
In How to License Your Million Dollar Idea, Second Edition, Harvey Reese, a successful new product developer, consultant, and licensing agent, reveals his system for creating commercially profitable ideas and his secrets for turning them into lucrative licensing agreements. Not only will you find nuts-and-bolts information on the licensing process, you ll also learn how to formulate an idea and find the motivation to grow that idea into a fortune.
Totally revised and updated, this Second Edition covers recent changes in patent law and how the Internet has impacted modern licensing. Reese includes his proven step-by-step process for formulating an idea that manufacturers are willing to pay for, researching its authenticity, obtaining patents, finding prospects, negotiating the deal, and beyond. Filled with examples of successful, well-known licensing ventures, How to License Your Million Dollar Idea, Second Edition also features an expanded appendix of sample patent forms, licensing agreements, disclosure statements, publications, contact information, and more.





















