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Books : Professional & Technical : Law : Intellectual Property : Communications
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The Glannon Guides form a new series conceived by Joe Glannon, author of the highly successful Examples & Explanations titles "Civil Procedure" and "Law of Torts." Through multiple choice Q&A, test your knowledge and use the detailed explanations of right and wrong answers to analyze your responses. Many new titles are coming soon!
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In this comprehensive guidebook, three experienced entertainment lawyers tell you everything you need to know to produce and market an independent film—from the development process to deal making, financing, setting up the production, hiring directors and actors, securing location rights, acquiring music, calculating profits, digital moving making, distribution, and marketing your movie. This all-new second edition has been completed updated.
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From "the most important thinker on intellectual property in the Internet era" (The New Yorker), a landmark manifesto about the genuine closing of the American mind.
Lawrence Lessig could be called a cultural environmentalist. One of America's most original and influential public intellectuals, his focus is the social dimension of creativity: how creative work builds on the past and how society encourages or inhibits that building with laws and technologies. In his two previous books, Code and The Future of Ideas, Lessig concentrated on the destruction of much of the original promise of the Internet. Now, in Free Culture, he widens his focus to consider the diminishment of the larger public domain of ideas. In this powerful wake-up call he shows how short-sighted interests blind to the long-term damage they're inflicting are poisoning the ecosystem that fosters innovation.
All creative works-books, movies, records, software, and so on-are a compromise between what can be imagined and what is possible-technologically and legally. For more than two hundred years, laws in America have sought a balance between rewarding creativity and allowing the borrowing from which new creativity springs. The original term of copyright set by the Constitution in 1787 was seventeen years. Now it is closer to two hundred. Thomas Jefferson considered protecting the public against overly long monopolies on creative works an essential government role. What did he know that we've forgotten?
Lawrence Lessig shows us that while new technologies always lead to new laws, never before have the big cultural monopolists used the fear created by new technologies, specifically the Internet, to shrink the public domain of ideas, even as the same corporations use the same technologies to control more and more what we can and can't do with culture. As more and more culture becomes digitized, more and more becomes controllable, even as laws are being toughened at the behest of the big media groups. What's at stake is our freedom-freedom to create, freedom to build, and ultimately, freedom to imagine. -
CASES IN COMMUNICATIONS LAW presents cases that will familiarize you with authoritative judicial reasoning on key principles of communications law. Most of the cases are from the United States Supreme Court and stand as precedents that all other courts in the nation must follow.
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View the Table of Contents.
Read the Introduction.“This comprehensive analysis of privacy in the information age challenges traditional assumptions that breeches of privacy through the development of electronic dossiers involve the invasion of one’s private space.”
—Choice"The Digital Person challenges the existing ways in which law and legal theory approach the social, political, and legal implications of the collection and use of personal information in computer databases. Solove's book is ambitious, and represents the most important publication in the field of information privacy law for some years."
—Georgetown Law Journal"Anyone concerned with preserving privacy against technology's growing intrusiveness will find this book enlightening."
—Publishers Weekly"Solove . . . truly understands the intersection of law and technology. This book is a fascinating journey into the almost surreal ways personal information is hoarded, used, and abused in the digital age."
—The Wall Street Journal"Daniel Solove is one of the most energetic and creative scholars writing about privacy today. The Digital Person is an important contribution to the privacy debate, and Solove's discussion of the harms of what he calls 'digital dossiers' is invaluable."
—Jeffrey Rosen, author of The Unwanted Gaze and The Naked Crowd"Powerful theme."
—Privacy Journal"This is not only a book you should read, but you should make sure your friends read it."
—IEEE Review"Solove offers a book that is both comprehensive and easy to understand, discussing the changes that technology has brought to our concept of privacy. An excellent starting point for much needed discussion."
—Law Technology News"An unusually perceptive discussion of one of the most vexing problems of the digital age—our loss of control over our personal information. It's a fascinating journey into the almost surreal ways personal information is hoarded, used, and abused in the digital age. I recommend his book highly."
—Bruce Schneier"Solove's book is the best exposition thus far about the threat that computer databases containing personal data about millions of Americans poses for information privacy."
—Pamela Samuelson, Chancellor's Professor of Law and Information Management at the University of California, Berkeley"Solove drives his points home through considerable reconfiguration of the basic argument. Rather than casting blame or urging retreat to a precomputer database era, the solution is seen in informing individuals, challenging data collectors, and bringing the law up-to-date."
—Choice"If you want to find out what a mess the law of privacy is, how it got that way, and whether there is hope for the future, then read this book."
—Legal Times"Solove evaluates the shortcomings of current approaches to privacy as well as some useful and controversial ideas for striking a new balance. Anyone who deals with privacy matters will find a lot ot consider."
—DM News"Solove's treatment of this particular facet is thoughtful, thorough, concise, and occasionally laced with humor. The present volume gives us reason to look forward to his future contributions."
—The Law and Politics Book Review"Solove's book is useful, particularly as an overview on how these private and government databases grew in sophistication and now interact with one another."
—Christian Science Monitor"A far-reaching examination of how digital dossiers are shaping our lives. Daniel Solove has persuasively reconceptualized privacy for the digital age. A must-read."
—Paul Schwartz, Brooklyn Law School"The Digital Person is a detailed and approachable resource on privacy issues and the laws that affect them."
—IT ConversationsSeven days a week, twenty-four hours a day, electronic databases are compiling information about you. As you surf the Internet, an unprecedented amount of your personal information is being recorded and preserved forever in the digital minds of computers. For each individual, these databases create a profile of activities, interests, and preferences used to investigate backgrounds, check credit, market products, and make a wide variety of decisions affecting our lives. The creation and use of these databases—which Daniel J. Solove calls "digital dossiers"—has thus far gone largely unchecked. In this startling account of new technologies for gathering and using personal data, Solove explains why digital dossiers pose a grave threat to our privacy.
The Digital Person sets forth a new understanding of what privacy is, one that is appropriate for the new challenges of the Information Age. Solove recommends how the law can be reformed to simultaneously protect our privacy and allow us to enjoy the benefits of our increasingly digital world.
The first volume in the series EX MACHINA: LAW, TECHNOLOGY, AND SOCIETY
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The new version of UCC (Uniform Commercial Code) Article 9 on secured transactions is significantly different from the prior version. To date, 17 states have enacted the 1999 version. The text also contains extensive coverage of the prior version because the majority of states have not yet adopted the new one. Also provides an overview of the security agreement; relationship of parties prior to default; perfection of security interest; bankruptcy; and the enforcement of security interest.
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This exciting text assists aspiring business managers in recognizing the legal issues relevant to maintaining and doing business in an e-commerce world. It covers relevant legal issues, applicable court decisions, federal and state statutes, administrative rulings, legal literature, and ethical considerations relating to Internet law.
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This is a concise study aid on Mass Communication Law.
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Is the Internet erasing national borders? Will the future of the Net be set by Internet engineers, rogue programmers, the United Nations, or powerful countries? Who's really in control of what's happening on the Net?
In this provocative new book, Jack Goldsmith and Tim Wu tell the fascinating story of the Internet's challenge to governmental rule in the 1990s, and the ensuing battles with governments around the world. It's a book about the fate of one idea--that the Internet might liberate us forever from government, borders, and even our physical selves. We learn of Google's struggles with the French government and Yahoo's capitulation to the Chinese regime; of how the European Union sets privacy standards on the Net for the entire world; and of eBay's struggles with fraud and how it slowly learned to trust the FBI. In a decade of events the original vision is uprooted, as governments time and time again assert their power to direct the future of the Internet. The destiny of the Internet over the next decades, argue Goldsmith and Wu, will reflect the interests of powerful nations and the conflicts within and between them.
While acknowledging the many attractions of the earliest visions of the Internet, the authors describe the new order, and speaking to both its surprising virtues and unavoidable vices. Far from destroying the Internet, the experience of the last decade has lead to a quiet rediscovery of some of the oldest functions and justifications for territorial government. While territorial governments have unavoidable problems, it has proven hard to replace what legitimacy governments have, and harder yet to replace the system of rule of law that controls the unchecked evils of anarchy. While the Net will change some of the ways that territorial states govern, it will not diminish the oldest and most fundamental roles of government and challenges of governance.
Well written and filled with fascinating examples, including colorful portraits of many key players in Internet history, this is a work that is bound to stir heated debate in the cyberspace community. -
This book provides the richest selection of landmark (traditional) and contemporary (within the last three years) cases for business students, including more cases on information technology and e-commerce law than any other book.Topics present a summarized/brief approach to cases. This edition contains over 75 new cases that have been decided in the past three years, including ones covering IT and e-Commerce — dedicated chapters cover Intellectual Property and Internet Law, and Electronic Commerce and Information Technology Licensing. Over 45 “Online Commerce & Internet Law” boxes focus on the legal issues businesses face as they either launch new Internet ventures or rise to the challenge of incorporating on-line technologies into their existing business models. For those in Business Law professions.
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View the Table of Contents.
Read the Introduction."This is a spectacular collection of essays on the present and future of virtual worlds. It's a perfect introduction for those who have yet to experience them, and more important, a thoughtful companion for those who do."
Jonathan Zittrain, Oxford University"The State of Play is an extremely comprehensive look into digital worlds and how those worlds are evolving cultures, changing lives, reshaping the way we think and communicate. If you want to understand where modern culture is headed and learn more about incredibly fascinating experiences taking place in virtual worlds, pick up and read this book now."
Richard Garriott, a.k.a. Lord British, Creator of Ultima Online and Executive Producer, NCsoft"These essays, by the best thinkers in their fields, will be read, debated, taught, and cited in court cases as we struggle to figure out how to live in a world which is part digital and part social, part real and part imaginary."
Henry Jenkins, author of Convergence Culture: Where Old and New Media CollideIs useful and interesting for students of surveillance.—Surveillance & Society
With diverse essays from game designers, social scientists and legal scholars, The State of Play is a provocative consideration of virtual jurisprudence.
Paste MagazineFor those who want to skip over the hype and dive into the issue, it is hard to imagine a better resource.
Cecily Deane Mak, Senior Counsel, Music at RealNetworks.Reading The State of Play is an adventure. It is the first real step of a journey into the outer limits of the physical world and the inner realms of the virtual within the boundaries of societys comfort zone. It is an exploratory glimpse into how digital worlds may change the future, reshape our own reflection, and challenge real-world laws.
New York Law Journal...traces the fate of playtime over the centuries.
Slate.comThe State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.
As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?
These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.
Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
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The new edition of COMMUNICATIONS LAW continues with the reviewer-praised readability, coverage of core topics, and currency that have been its consistent strengths. The author's hypothetical exercises have been a favorite among both professors and students. As in previous editions, the Fourth Edition includes a thorough update of cases to keep the text current.
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This new casebook in telecommunications law grew out of Thomas Krattenmaker's earlier casebook of the same title. Like Krattenmaker's two editions, this book not only examines the fundamentals of telecommunications regulation, but also engages in advanced analysis of the key constitutional, administrative, and economic issues that arise in the various telecommunications settings.
While building on Krattenmaker's foundation, the Benjamin/Lichtman/Shelanski text is an entirely new book. It covers new subjects - for example, the text now includes case studies of digital television and low-power FM radio; a full chapter on direct broadcast satellite service; a chapter on telecommunications mergers; and several chapters on the Internet and advanced services regulation more generally. The book also covers familiar topics but in significantly greater depth. The telephone and cable materials, for example, have been expanded and completely rewritten, emphasizing key economic concepts that are carefully explained and then tied to the relevant legal and policy issues.
In short, the new book mirrors the sweeping changes that have occurred in the field in recent years, while maintaining enough of Krattenmaker's original structure that faculty who have used the earlier two editions should find it easy to integrate the new text into the course they already love to teach.
A teacher's manual is available, and a 2003 supplement is forthcoming.
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Most Paladin readers know Ragnar Benson as a survivalist, a powder monkey, a trapper, a hunter and a dispenser of survival medicine, but how many know that he has been involved in the PI business for more than 25 years? In this, his first book on the subject of investigations, Ragnar offers readers two books in one. He reveals how PIs, cops and military interrogators conduct interviews, investigations and interrogations, and he also shows prospective witnesses how to survive them. For investigators, he shares his professional secrets and real-life scenarios for creating effective pretexts for any situation, opening up a witness and keeping him talking, recognizing and "listening" to nonverbal clues, and deciding whether to use honey or vinegar to get the desired results. Then he turns the tables on his fellow investigators and gives potential witnesses specific tips for avoiding - or at least surviving - the tactics, techniques and tricks favored by skilled investigators. Whether you want to be an investigator or avoid one, you won't want to miss this book.
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The disturbing reality of contemporary life is that technology has laid bare the private facts of most people's lives. Email, cell phone calls, and individual purchasing habits are no longer secret. Individuals may be discussed on a blog, victimized by an inaccurate credit report, or have their email read by an employer or government agency without their knowledge. Government policy, mass media, and modern technology pose new challenges to privacy rights, while the law struggles to keep up with the rapid changes.
Privacy: The Lost Right evaluates the status of citizens' right to privacy in today's intrusive world. Mills reviews the history of privacy protections, the general loss of privacy, and the inadequacy of current legal remedies, especially with respect to more recent privacy concerns, such as identity theft, government surveillance, tabloid journalism, and video surveillance in public places. Mills concludes that existing regulations do not adequately protect individual privacy, and he presents options for improving privacy protections. -
Written by a leading national scholar, Farber’s coverage of the First Amendment is clear and accessible. All of the major areas of this complex doctrine are reviewed, including religion clauses. The text also serves as an introduction to the major debates over controversial issues such as pornography and hate speech.
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In this linguistic study of law school education, Mertz shows how law professors employ the Socratic method between teacher and student, forcing the student to shift away from moral and emotional terms in thinking about conflict, toward frameworks of legal authority instead.
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The field of software is awash in disputes. Market participants and analysts routinely disagree on how computer programs should be produced, marketed, regulated, and sold. On one subject, however, just about everyone can agree: the current intellectual property protection regime for software is a mess. At present, all of the traditional means of delimiting intellectual property--patents, copyrights, and trade secrets--are applied to software in one manner or another. Congress has even invented a new type of law for cases in which these may be insufficient, with the Digital Millennium Copyright Act.
The result is widespread confusion, along with the proliferation of nuisance suits. To date, the U.S. Patent and Trademark Office has granted more than 170,000 software patents, some on applications as commonplace as the pop-up window. Each of these patents gives the holder the right to sue others where no such right existed before, and so gaming of the system abounds. Software providers are forced to funnel millions of dollars annually into defending themselves against lawsuits rather than developing better software. The wave of litigation may end up stifling innovation and hobbling the open source movement, one of the most promising developments of recent years.
How did the situation arise? And where should we go from here? In Math You Can’t Use, Ben Klemens draws on his experience as both a programmer and an economist to tackle these critical issues. The answer to the first question, he explains, is simple: while patent laws are intended to apply to physical machines, software is something quite different. Software is not just another machine, and it is not Hamlet with numbers. It is a functional hybrid that can be duplicated at no cost, it is legible by computers in some forms and by humans in others, and it has a unique mathematical structure. All of these facts have to be taken into consideration in designing an appropriate intellectual property regime.
Designing such a system is a more difficult task. Klemens considers several alternatives, from modifying the existing rules to eliminating software patents in favor of a copyright-centered regime. Ultimately, he concludes, it is up to Congress to determine how software should be protected.





















