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Books : Children's Books : Series : Fantasy & Adventure : The Secrets of Droon
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Watch the magic unfold in books #1-#4 of THE SECRETS OF DROON. Eric and his two friends, Neal and Julie, discover a secret doorway in Eric's basement that leads to the rainbow stairs. The stairs reach down into the wondrous world of Droon - a land where all kinds of amazing things occur. A cast of magical characters appears to guide the kids on their journeys. And one thing is for sure-magical, fantastic adventure is in store!
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Eric, Neal, and Julie have a big problem on their hands. Galen the Wizard had warned them never to bring anything from Droon into the Upper World. But Julie has brought a bracelet by mistake, and it's turned Eric's dad into a ghost in Droon! Now the kids must find him. If they don't, he'll end up in the Land of the Lost - forever.
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Brrr! Jaffa City is under a spell of ice and snow. Even Galen thewizard is frozen solid! Eric, Julie, Neal, and Princess Keeah have to figure out a way to break Lord Sparr's curse. But they better hurry or they might get frozen, too.
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It's a dangerous time in Droon. A mysterious ancient sorcerer has arrived, waking the infamous Warriors of the Skorth and wreaking havoc. He seems to be an expert in the most evil, long-ago magic, and leads Eric and his friends on a treacherous journey to the Dark Lands.
But what awaits them there? And what is the mysterious sorcerer really after? Eric hopes that it's not too late to find out -- and stop him.
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Cats don't bark. They meow. Or at least they did before Eric used Droonian magic in the Upper World. When he cast a spell with the wand of Urik, everything got messed up - now weird stuff, like barking cats, are all over!Eric and his friends hurry down the magic staircase only to find more trouble. Earthquakes have rocked Droon; and Galen's under a nasty spell. Time for some back-up! The brave Knights of Silversnow could help, but they're in a deep sleep in the Ice Hills. The knights have the power to make things right again, but only if the wand of Urik has the power to wake them up.
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When the Turtle City of Droon vanished, all that remained was the Ruby Orb of Doobesh. Spar's powerful, magical red orb. Nobody knew then what evil the mysterious object held-but they are about to find out. Soon after Eric, Neal and Julie return to Droon, Max becomes a prisoner of the evil charm, and is whisked far away. Galen and Keeah are intent on finding him, and of course the kids want to help their friends. But to find the Ruby Orb, they must first locate its companion, the blue Sapphire Star. And that search will take them far out onto the wild sea in a epic voyage aboard the Jappa Wind. A voyage that could only happen in the magical world of Droon.
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The evil Lord Sparr has used magic to wake up a sleeping giant! Now Eric, Julie, and Neal must join forces with a brave dragon and the Oobja people of Panjibarrh to help save their Droonian friends.
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Eric, Julie and Neal discover an enchanted stairway in Eric's basement, which turns out to be a portal to the magical and troubled world of Droon!
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Eric is tossing and turning in his sleep! And his wild dream can only mean one thing - he is being called back to the land of Droon. But when Eric, Julie, and Neal step off the rainbow stairs, they find that something is very wrong in their magical world. Someone has been stealing people's dreams! And the kingdom of Droon is getting awfully tired of it. So now it's up to our friends to stop this dream thief, before he becomes a serious nightmare...
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Ko's beasts have taken over Doobesh, a dangerous city full of thieves and pirates. Now they're hard at work at the magical forge in the nearby Dark Lands, creating powerful armor that will make them unstoppable. That is, unless Eric and his friends destroy the armor first. The race is on! Can the kids beat the beasts, flatten the forge, and dash out of the Dark Lands in time? On your mark . . . get set . . . GO!
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A new villain is running wild in Droon. Princess Salamandra is on a hunt for the flying Dragon Ship. Eric, Neal, and Julie must find it first! Before Salamandra uses it to it try and take over the world! Only problem is that the ship is in pieces, and they are hidden in different places throughout Droon. It's a scavenger hunt like no other -- because magic can be found around every corner....
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Ko is back in power -- and nothing in Droon is safe! His beasts have found a lightning-powered submarine hidden in the secret Fortress of the Treasure Queen. Now Eric and his friends have to stop Ko before he destroys Jaffa City. But first they'll need help from their worst enemy -- Lord Sparr. If he can be trusted . . . .
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Galen's in trouble! He's disappeared into the evil land of Goll, and it's up to Eric, Julie, Neal, and Keeah to help him. The Wand of Urik is the powerful tool Galen needs. But the Wand's been missing for years. The only way to find it is by studying the powerful words of The Moon Scroll, an ancient chronicle of Droon history. Everyone knows that the Scroll holds mysterious secrets. And following its clues to the Wand of the Urik is sure to be cool. But no one has any idea just how exciting the journey will be-until the Moon Scroll leads them back through time!
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Lord Sparr is back... and meaner than ever! This time, he is in search of the Coiled Viper, an ancient magical object of unknown, incredible power. Princess Keeah and her Upper World friends - Eric, Neal, and Julie - know they have to stop Sparr from uncovering the Viper. But there's one little catch. The Viper can't be found in Droon... because it's hidden somewhere in the Upper World!
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Evil Lord Sparr has collected all Three Powers, something he has been trying to do since the very first DROON adventure. Armed with the Coiled Viper, the Red Eye of Dawn, and the Golden Wasp, Sparr is ready to journey to the Isle of Mists - an eerie place of fog and darkness. Eric, Keeah, and the others are hot on his trail. But they are worried. The Isle of Mists is where Sparr's stepfather, Emperor Ko, mysteriously disappeared. Some even say that the evil ruler is still alive there.Sparr plus the Three Powers plus Emperor Ko? For Eric and his friends, that's not a good equation....
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The city of Ut is a city of secrets. Mysteriously, it only appears once every one hundred years. And to enter, you need the key, which is kept in the magical bottle of Ut. Eric, Keeah, and the others need to get inside the city to help a friend. The good genie, Hoja, is being held prisoner there, and he needs rescuing! They have discovered the secret of the magic bottle, and so they know they can get inside the city walls. But what they don't know is that Ut holds other secrets. Dark, dangerous secrets. Secrets that involve a certain sorcerer named Sparr...
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Move over, Lord Sparr -- there's a new bad guy in town. Prince Maliban is the creepy ruler of the turtle city. And Maliban's mysterious mask maker, Hob, is crafting an awesome new mask. The mask is very cool but very powerful. So Eric, Neal, and Julie have to make sure the mask doesn't fall into the wrong hands. Otherwise, it could mean serious trouble for Droon . . .
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The home of Khan, king of the Lumpies, has been ransacked! A treacherous band of thieves, the Rat-faced Snitchers of Zoop, has stolen a mysterious treasure that the Lumpies had vowed to protect. Now Eric, Neal, Julie, and Keeah must pursue the Snitchers back to their hideaway on the edge of the Dark Lands.
But they are not alone. For Ko, the kids' most fearsome enemy, is after the treasure, too. Can Eric and his friends find it before the king of beasts?





















