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Books : Children's Books : Series : Horror : Choose Your Own Nightmare
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The reader's decisions control the course of adventures at a Halloween party which is getting way out of hand and which seems to be chaperoned by a witch.
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The reader's decisions control the course of an adventure involving a black-clad, red-lipped night creature who may be a vampire.
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The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected.
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Welcome to Alura! You and your family are going on a trip to the small but beautiful Caribbean island. It's got plenty of sun, surf -- even coconuts! At least that's what the brochures say. You can't figure out how your parents got such a good deal -- the price was really cheap. It's as if the island was practically begging you to come and visit.
But you soon realize there's more to this place than just sandy beaches.
Something creepy.
Something sinister. But you'll be going home soon, right?
What happens next in this bone-chilling story? It all depends on the choices you make. How will your nightmare end? Only you can find out! And the best part is that you can keep reading and rereading, getting new chills and thrills -- until not one but all of your worst nightmares have come true!
Give yourself goosebumps... -
As babysitter for a two-year-old child, the reader must make choices to determine whether the child is angelic or evil.
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Camp Pine Tree is awesome. Rustic old cabins, a great sports program, and pretty decent food. Last year you really lucked out -- you had Joel, the coolest counselor there. He taught you how to sail on Pine Lake. And he knew all the good trails through the woods.
But Joel isn't here this year.
He's disappeared. Vanished. Gone.
You know nothing would keep Joel from Camp Pine Tree. Nothing human, that is.
What happens next in this bone-chilling story? It all depends on the choices you make. How will your nightmare end? Only you can find out. And the best part is that you can keep reading and rereading, getting new chills and thrills -- until not one but all of your worst nightmares have come true! -
The reader controls the action in this story about several young people who go looking for a missing friend on Halloween night.
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The reader's decisions control the course of an adventure in which three friends win a trip to an English castle where they become trapped in the dungeons.
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You're psyched when your archaeologist uncle invites you to visit his desert dig. Until you find out some weird stuff is happening there -- equipment is trashed, food is stolen, eerie sounds echo at night. It's scary.
Even scarier is the Native American legend you hear, about two young lovers who died from snakebites. Their ghosts are said to haunt the land -- and protect an incredible hidden treasure, buried in a desert grave. No one has ever found it.
Until now. You know you're the one to do it. Too bad someone -- or something -- has different plans for you....
What happens next in this bone-chilling story? It all depends on the choices you make. How will your nightmare end? Only you can find out! And the best part is that you can keep reading and rereading, getting new chills and thrills -- until not one but all of your worst nightmares have come true! -
The reader's decisions control the course of a story in which a kid at a new school discovers that all the other students are ghouls.
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After being turned into a horrible monster at a carnival house of mirrors, the reader must make plot choices that determine whether or not the freak returns to normal.
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The reader must negotiate the way out of a decidedly creepy hospital by making choices that determine the plot of the story.
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Readers are placed in the role of a young person who has received an ancient Amazon rain forest mask that transforms the main character into a fly, in an adventurous story with several possible endings.
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You have been corresponding with Billy, a boy who lives in Florida, for two years. So you are very excited when Billy writes that he is coming to visit you this summer! But the night before he is scheduled to arrive at your house, you receive a strange letter warning you that Billy is someone to be feared.
You brush aside your worries when Billy arrives. After the hundreds of letters you've exchanged, you feel like you really know him. Don't you? -
During a visit to the local museum, the reader joins friends Josh and Kate on a perilous odyssey to bring back a missing amulet, supposed to protect the dead from evil, to the mummy awaiting its return.
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A new interactive adventure pits you and your friends against a creepy video arcade owner who steals your baseball hat and whose house is a deadly giant video game.
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Readers are brought into the mysterious Wiley Woods, where a creepy park ranger warns of strange hazards just before all the grownups disappear, in a spooky story with several possible endings.
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Taylor is devastated. She either passes the final Civil War history exam or ends up in summer school. While studying, Taylor falls asleep. She dreams that she is living during the Civil War. She, her mother and grandmother flee their plantation home in a covered wagon accompanied by two of their slaves. They encounter Union soldiers, Confederate soldiers, deserters, river crossings, a gunboat, and a bad storm. They eventually arrive in Texas with two orphaned children. When Taylor wakes up, she finds that the dream has aroused her curiosity. She researches her history book, her notes, and the Atlas. She wishes to research many details of the dream: where she was living, the rivers she crossed, and where she ended up. A new Civil War history buff is born, but willTaylor ace her history test?
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A new toy store has set up shop in your town, just in time for Christmas. Cool, huh? You ought to be able to score some great presents. Except that you have a funny feeling about this place.For starters, the store appears almost overnight. The staff is helpful, but a little weird. They look and dress like...well, like elves--and it creeps you out. And the toys the shop sells don't seem safe. You have a sneaking suspicion these toymakers are up to no good. Will Christmas be calm and bright...or will your stocking be stuffed with fright?
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