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Books : Children's Books : Literature : Action & Adventure
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OATHS SWORN . . . loyalties tested . . . forces collide.
Following the colossal battle against the Empire’s warriors on the Burning Plains, Eragon and his dragon, Saphira, have narrowly escaped with their lives. Still there is more at hand for the Rider and his dragon, as Eragon finds himself bound by a tangle of promises he may not be able to keep.
First is Eragon’s oath to his cousin Roran: to help rescue Roran’s beloved, Katrina, from King Galbatorix’s clutches. But Eragon owes his loyalty to others, too. The Varden are in desperate need of his talents and strength—as are the elves and dwarves. When unrest claims the rebels and danger strikes from every corner, Eragon must make choices— choices that take him across the Empire and beyond, choices that may lead to unimagined sacrifice.
Eragon is the greatest hope to rid the land of tyranny. Can this once-simple farm boy unite the rebel forces and defeat the king? -
Nobody Owens, known to his friends as Bod, is a normal boy.
He would be completely normal if he didn't live in a sprawling graveyard, being raised and educated by ghosts, with a solitary guardian who belongs to neither the world of the living nor of the dead.
There are dangers and adventures in the graveyard for a boy-an ancient Indigo Man beneath the hill, a gateway to a desert leading to an abandoned city of ghouls, the strange and terrible menace of the Sleer.
But if Bod leaves the graveyard, then he will come under attack from the man Jack—who has already killed Bod's family. . . .
Beloved master storyteller Neil Gaiman returns with a luminous new novel for the audience that embraced his New York Times bestselling modern classic coraline. Magical, terrifying, and filled with breathtaking adventures, the graveyard book is sure to enthrall readers of all ages.
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The Adderhead--his immortality bound in a book by Meggie's father, Mo--has ordered his henchmen to plunder the villages. The peasants' only defense is a band of outlaws led by the Bluejay--Mo's fictitious double, whose identity he has reluctantly adopted. But the Book of Immortality is unraveling, and the Adderhead again fears the White Women of Death. To bring the renegade Bluejay back to repair the book, the Adderhead kidnaps all the children in the kingdom, dooming them to slavery in his silver mines unless Mo surrends. First Dustfinger, now Mo: Can anyone save this cursed story?
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Katniss is a 16-year-old girl living with her mother and younger sister in the poorest district of Panem, the remains of what used be the United States. Long ago the districts waged war on the Capitol and were defeated. As part of the surrender terms, each district agreed to send one boy and one girl to appear in an annual televised event called, "The Hunger Games." The terrain, rules, and level of audience participation may change but one thing is constant: kill or be killed. When Kat's sister is chosen by lottery, Kat steps up to go in her place.
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Artemis's mother has contracted a deadly disease--and the only cure lies in the brain fluid of African lemurs. Unfortunately, Artemis himself was responsible for making the lemurs extinct five years ago. Now he must enlist the aid of his fairy friends to travel back in time and save them. Not only that, but he must face his deadliest foe yet...his younger self.
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Minutes before she died Grace Cahill changed her will, leaving her decendants an impossible decision: "You have a choice - one million dollars or a clue."
Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Napoleon to Houdini is related to the Cahills, yet the source of the family power is lost. 39 clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents.
The 39 Clues is Scholastic's groundbreaking new series, spanning10 adrenaline-charged books, 350 trading cards, and an online game where readers play a part in the story and compete for over $100,000 in prizes.
The 39 Clues books set the story, and the cards, website and game allow kids to participate in it. Kids visit the website - the39clues.com - and discover they are lost members of the Cahill family. They set up online accounts where they can compete against other kids and against Cahill characters to find all 39 clues. Through the website, kids can track their points and clues, manage their card collections, dig through the Cahill archives for secrets, and "travel" the world to collect Cahill artifacts, interview characters, and hunt down clues. Collecting cards helps: Each card is a piece of evidence containing information on a Cahill, a clue, or a family secret.
Every kid is a winner - we'll give away prizes through the books, the website and the cards, including a grand prize of $10,000! -
The sea has taken everything.
Thirteen-year-old Mau is the only one left after a giant wave sweeps his island village away. But when much is taken, something is returned, and somewhere in the jungle, Daphne—a girl from the other side of the globe—is the sole survivor of a ship destroyed by the same wave.
Together, the two confront the aftermath of catastrophe. And slowly, other refugees arrive—children without parents, mothers without babies, husbands without wives—all of them hungry and all of them frightened. As Mau and Daphne struggle to keep the small band safe and fed, they defy ancestral spirits, challenge death himself, and uncover a long-hidden secret that literally turns the world upside down . . . .
Internationally revered storyteller Terry Pratchett presents a breathtaking adventure of survival and discovery, and of the courage required to forge new beliefs.
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Percy Jackson isn’t expecting freshman orientation to be any fun. But when a mysterious mortal acquaintance appears on campus, followed by demon cheerleaders, things quickly move from bad to worse.
In this latest installment of the blockbuster series, time is running out as war between the Olympians and the evil Titan lord Kronos draws near. Even the safe haven of Camp Half-Blood grows more vulnerable by the minute as Kronos’s army prepares to invade its once impenetrable borders. To stop the invasion, Percy and his demigod friends must set out on a quest through the Labyrinth–a sprawling underground world with stunning surprises at every turn. Full of humor and heart-pounding action, this latest audiobook promises to be their most thrilling adventure yet. -
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JACK AND ANNIE continue their quest for the secrets of happiness—secrets they need to save Merlin. This time, the Magic Tree House takes them to the one continent they haven’t visited before: Antarctica! What can they hope to learn about happiness in such a barren place? Only the penguins know for sure . . . Jack and Annie are about to find out!
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ARE YOU A GIFTED CHILD Looking for special opportunities?
When this peculiar ad appears in the newspaper, dozens of children enroll to take a series of mysterious, mind-bending tests. (And you, dear listener, can test your wits right alongside them.) But in the end just four very special children will succeed. Their challenge: to go on a secret mission that only the most intelligent and resourceful
children could complete. To accomplish it they will have to go undercover at the Learning Institute for the Very Enlightened, where the only rule is that there are no rules.
As our heroes face physical and mental trials beyond their wildest imaginations, they have no choice but to turn to each other for support. But with their newfound friendship at stake, will they be able to pass the most important test of all?
Welcome to the mysterious benedict society. -
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It’s been several months since Lina and Doon escaped the dying city of Ember and, along with the rest of their people, joined the town of Sparks. Now, struggling through the harsh winter aboveground, they find an unusual book. Torn up and missing most of its pages, it alludes to a mysterious device from before the Disaster, which they believe is still in Ember. Together, Lina and Doon must go back underground to retrieve what was lost and bring light to a dark world.
In the fourth Book of Ember, bestselling author Jeanne DuPrau juxtaposes yet another action-packed adventure with powerful themes about hope, learning, and the search for truth. -
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Firestar's three grandchildren have learned of the powerful prophecy that foretells their destinies, and the responsibility of deciding the Clans' future weighs heavily on the three apprentices. But each secretly yearns for power: Lionpaw dreams of being undefeatable in battle, while Hollypaw longs to be a great leader and Jaypaw knows only he can see the true past and future for them all. Their strengths are tested when ThunderClan is suddenly attacked—and all four Clans are thrown into a battle unlike any the cats have ever seen.
Then a dark shadow falls across the forest, and a mysterious stranger warns the Clans of more trouble to come. For the first time, it appears that StarClan does not hold the answers the cats need.
All of a sudden, the warrior code is being tested. A crisis of faith threatens to tear the four Clans apart and destroy what the cats have built their lives upon. . . .
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