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Books : Computers & Internet : Games & Strategy Guides : Strategy Guides : Mechwarrior
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Anastasia Kerensky and her Steel Wolves tried to take the planet Northwind once before and failed. Kerensky doesn't take defeat lightly and won't give up until she holds this pivotal world in her grasp. Now Countess Tara Campbell must marshall her Highlander troops for a new fight. She'll depend upon Paladin Ezekiel Crow for help, but what she discovers is that her greatest ally may yet prove to be her worst enemy. Book 2 in The Proving Grounds Trilogy, Truth and Shadows by Martin Delrio is the fifth novel set in the universe of MechWarrior: Dark Age.
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Duke Aaron Sandoval is trying to convince the governors of the Republic to forge a coalition against House Liao in an attempt to seize power for himself. And he's willing to sacrifice anything or anyone-including his nephew Eric-who stands in his way.
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"The epic science fiction action saga continues She has found her vision-and it is of doom... Jade Falcon Galaxy Commander Malvina Hazen and her warriors are encamped on the planet Skye in their Occupation Zone, overseeing the consolidation of power on the worlds they've wrested from The Republic. When a ship appears at Skye's jump point and its commander declares a Trial of Possession for the wartime doctrine he claims Malvina stole from Clan Hell's Horses, Malvina sees her vision unfolding: she agrees to single BattleMech combat. Malvina emerges from the fray victorious-and inspired to ride her growing reputation into Clan Jade Falcon's halls of power. But her bold actions may herald the beginning of a civil war that could unmake not simply her own Clan, but the entire Clan way of life."
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THE EPIC ACTION SAGA CONTINUES
Anson Marik is at his wit's end. The Lyrans are pressing on his borders. His chief tactician has resigned. And his abilities as a leader are failing him. Now his enemies are on the move, taking the Commonwealth planet by planet, forcing Marik to pull his forces back in a bravely-fought running retreat. And if Marik cannot gather his strength to stop the invasion, his people will be doomed... -
For more than a year, "divine leader" Daoshen Liao has relentlessly pushed his Capellan Confederation forces in their invasion of The Republic. Now the time comes for the next stage of his conquest-which will begin not with an enemy, but within his own family.
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"The action-packed saga continues... For too long, the people of the Lyran Commonwealth have only reacted to attacks by their enemies. Now, Archon Melissa Steiner launches an intricate gambit that will secure the safety of her subjects-and secure her own power against those who wish to take it..."
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In the year 3069, the Free Worlds League was shattered and the House of Marik disgraced. Now three warriors vie to reunite the realm, turning the world of Marik into a battleground in a narcissistic attempt to save it.
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MechWarrior Tara Campbell faces two ruthless enemies. Should she be defeated,Terra is sure to follow...
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Power and war abhor vacuums, and the lack of structure in the Inner Sphere means a free-for-all as Houses and Clans grab as many worlds as possible! MechWarrior: Vanguard brings this frantic drive to consolidate power to the MechWarrior collectable miniatures game (CMG), and House Liao's military might leads the charge. As infrastructure further crumbles, new high-risk, high-reward gear is introduced, which could mean the key to victory - or self-destruction!
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Honor Doesn't Pay
Being a mercenary does. In MechWarrior 4: Mercenaries, the latest game in the storied BattleTech universe, join one of four ruthless mercenary clans and start your pursuit of the mighty C-Bill. Accept the most dangerous mission contracts and you can get rich--if you can make it back alive.
Written with the full support of FASA, Cyberlore, and Microsoft, this ultra-detailed guide is packed with the strategies, tactics, and analysis you need to become an expert mercenary.
Inside you'll find:
* Hardcore strategies and tips straight from the game's designers
* In-depth analysis of each 'Mech and the combat situations it excels at
* Comprehensive, detailed stats for all 'Mechs, weapons, and lancemates
* Step-by-step walkthrough and maps of every single mission in the incredible campaign
* Detailed guidance for managing your mercenary career, including mission selection and salvage tactics
* Multiplayer tactics for succeeding in free-for-all and team games -
As Prince's Champion of the Federated Suns, Julian Davion struggles amidst political turmoil and the changing fortunes of war, and ex-Knight and now-Senator Conner Rhys-Monroe still leads the fight to destroy the Republic from within. But he is expertly opposed by Countess Tara Campbell, leader of the Highlanders-and the Republic's best hope in a situation that is shifting like blood-drenched quicksand.
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Forgotten since the Star League's demise, more so-called lostech--pulse laser rifles, man-portable Gauss cannons, cutting-edge battle armor--is discovered every day, and no MechWarrior can afford to be without it! This illustrated guide describes new personal gear and offers MechWarrior, 3rd Edition, rules for dozens of high-tech devices.
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The bestselling MechWarrior phenomenon continues
Exarch Damien Redburn has called for the election of his replacement. As Paladins assemble, vying in the nomination process, Heather GioAvanti and Jonah Levin investigate suspicious activities swirling around this high-level gathering. -
Detailed maps for every level
Expert advice for combat tactics
Winning strategies for single and multiplayer missions
Walkthroughs for every new campaign
Complete stats on all 'Mechs, weapons, and equipment -
Adventure awaits on the Game World of Solaris VII, where death is a sport and the stakes are your life: The first in a series of MechWarrior's Guides, this book combines source material and complete information for campaigning on Solaris VII, along with a full-length adventure for MechWarrior, Third Edition. Also included are detailed 'Mech dueling rules, in high demand since the original Solaris VII box set went out of print. Adventure awaits on the Game World of Solaris VII, where death is a sport and the stakes are your life: The first in a series of MechWarrior's Guides, this book combines source material and complete information for campaigning on Solaris VII, along with a full-length adventure for MechWarrior, Third Edition. Also included are detailed 'Mech dueling rules, in high demand since the original Solaris VII box set went out of print.
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You may have made it to Khan of your Clan in MechWarrior 2, but an even bigger challenge awaits in this new quot;prequel"
from the BattleTech universe. Combat-hardened pilots like you must cast aside loyalty and honor in your quest for money, power, and fame. Throw out the rule book and pick up MechWarrior 2: Mercenaries -- The Official Strategy Guide. You get:
Complete campaign and mission details -- how to pick them, how to prepare for them, which enemies you'll face, and the weapons that will make them wince
Mech specs -- From controls to maneuvering to maintenance, everything you need to pilot your 'Mech like the mercenary to need to be to succeed
Advanced combat techniques from the man who wrote the book on MechWarrior 2 and MechWarrior 2 Expansion Pack
Tips, hints, warnings, and so much more!These mercenary tricks aren't available anywhere else for love or money. Get 'em here! Get 'em now! And
get cracking!
About the Author
Joe Grant Bell is the author of numerous electronic entertainment game books, including Hexen: The Official Strategy Guide (Prima). His articles about games and gaming appear in Computer Games Strategy Plus magazine.



















