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Books : Computers & Internet : Programming : Java : Beginner's Guides
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Computers are so much a part of our daily lives that many of us take them for granted. You turn on your PC, connect to the Internet and check your stocks, your e-mail, or the weather report, write a note to Grandma, or relax for half an hour by shooting make-believe lasers at make-believe aliens. But if you ever wonder “how do they make a computer do that?” then you may be a candidate for Beginning Programming with Java™ For Dummies®.
If you’re ready to take the plunge into programming, Java is a wonderful place to start.
You can write Java code for any operating system. A cool device called the Java Virtual Machine (JVM) will translate your code so it can be understood by your Windows system, your neighbor’s Mac, or your nerdy cousin’s Unix box. Java is a good place to begin learning programming. And not only can programming be fun, it can also be a lucrative career.
Author Barry Burd breaks down Java programming into fun and manageable bites – or bytes. He walks you through downloading and setting up the Java compiler, JVM, and Java API, and then away you go! You’ll be able to
- Explore the parts of a program
- Discover methods, variables, values, and types
- Find out how the computer turns your program into the zeros and ones it understands
- See how your computer makes decisions and how your program directs its choices
- Create loops, use arrays, and program with objects and classes
- Translate the mysteries of some common error messages – and fix the problems they reveal
Once you discover the joys of Java programming, you just might find you’re hooked. You’ll be able to make that machine do your bidding, at least some of the time. You may find yourself thinking of programming like a game of strategy, in which it’s up to you to find the secret passageway, decipher the magic words, and save the princess. Sound like fun? Here’s the place to start.
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Groundbreaking fundamentals — first approach enables readers to understand the basics before being introduced to more challenging topics. Liang offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-test. Now uses standard classes only. Offers new chapters on data structures, JSF for visual Web development, and Web services; includes a new standalone chapter on the full GUI library. Uses UML diagrams in every example starting chapter 8. Includes additional notes with diagrams. Comprehensive coverage of Java and programming make this a useful reference for IT professionals.
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“If you get only one Java book, it should be Sams Teach Yourself Java in 21 Days” –PC Magazine
In just 21 days, you can acquire the knowledge and skills necessary to develop three kinds of programs with Java: applications on your computer, servlets on a web server, and browser-launched Java Web Start applications.
No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.
Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all of the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.
Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.
“Sams Teach Yourself Java is one of the best introductions to hands-on Java programming. If you buy one book on Java, this is the one to buy!” –Independent Web Review
- Completely revised, updated, and expanded to cover the latest features of Java 6
- Learn to develop standalone Java applications, web servlets, JavaServer Pages, and Java Web Start applications
- Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
- Discover how Swing can help you quickly develop programs with a graphical user interface
- Find out about JDBC database programming, Internet client/server programming, and XML parsing with the open source XOM class library
- Covers new features of version 6 such as Java DB, the new relational database that is now a built-in
- part of Java
Rogers Cadenhead is a web application developer who has written 22 books on Internet-related topics, including Sams Teach Yourself Java 2 in 24 Hours. He maintains this book’s official website at http://www.java21days.com.
Laura Lemay is one of the world’s most popular authors on Web development topics. She is the author of the bestselling Sams Teach Yourself Web Publishing with HTML, as well as Sams Teach Yourself Perl in 21 Days.
CD-ROM includes:
- Source code for the examples developed in the book
- Java™ SE Development Kit 6
- NetBeans™ IDE 5.5
- Bonus materials
Category: Java Programming
Covers: Java 6 Platform Standard Edition
User Level: Beginning—Intermediate
$44.99 USA / $55.99 CAN / £31.99 Net UK (inc. of VAT)
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The BlueJ development environment was specifically designed to support introductory teaching of object-orientations and helps users grasp the complicated concepts of class structure. Unlike most books on the subject, this text uses BlueJ to get readers started on object-oriented programming from day one. Uses a spiral approach that introduces a topic in a simple context early on, then revisits it later to increase understanding; Offers an abundance of projects for hands-on practice; Chapters are ordered around software development concepts rather than language features; Language-feature introduction is naturally driven by problems to be solved; Chapters are based around distinct projects for more variety; Does not cover traditional topics like control structures. A useful reference for programmers.
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If HIBERNATE makes Java-based, data-persistence, so incredibly easy to perform, then why do all of the most popular resources make Hibernate technology so darned impossible to learn? Well, learning Hibernate doesn't have to be hard anymore; not with a copy of HIBERNATE MADE EASY by your side! Cameron McKenzie's, Hibernate Made Easy, finally brings to light the idea that a technology that is fun and easy to use, should also be fun and easy to learn. Building upon simple, straight forward examples that make even the most difficult topics easy to understand, this book explores all of the key concepts that you absolutely must know in order to start effectively leveraging the Hibernate framework. Discarding the old, XML based, -hbm- mapping files, Hibernate Made Easy will show you how to simplify your designs by leveraging both Hibernate and JPA annotations together, making your applications more manageable, maintainable, and most importantly, faster and easier to develop! From the fundamental, Create, Retrieve, Update & Delete operations, to the mapping of complex inheritance hierarchies, Hibernate Made Easy explains it, using a friendly and conversational style that reads less like a technical book, and more like an informative conversation with a Hibernate expert. And while the examples in the book are incredibly easy to follow and reproduce (---there are no code errors in this book -- that is guaranteed!---), the concepts this book will help you learn will empower you to solve even the most daunting programming challenges. From managing transactions over an HTTP based request-response cycle, to implementing highly advanced Data Access Objects (DAOs) with Java 5 generics, this book will teach you what you really need to know about Java based persistence with Hibernate. If you want to learn Hibernate, if you want to learn Hibernate quickly, and you want it explained in a manner that is easy to follow and understand, there really is no other choice. Get a copy of Cameron McKenzie's Hibernate Made Easy today! For more information, check out hiberbook.com
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This book teaches the reader how to write programs using Java. It does so with a unique approach that combines fundamentals first with objects early. The book transitions smoothly through a carefully selected set of procedural programming fundamentals to object-oriented fundamentals. During this early transition and beyond, the book emphasizes problem solving. For example, Chapter 2 is devoted to algorithm development, Chapter 8 is devoted to program design, and problem-solving sections appear throughout the book. Problem-solving skills are fostered with the help of an interactive, iterative presentation style: Here's the problem. How can we solve it? How can we improve the solution?
Some key features include:
• A conversational, easy-to-follow writing style.
• Many executable code examples that clearly and efficiently illustrate key concepts.
• Extensive use of UML class diagrams to specify problem organization.
• Simple GUI programming early, in an optional standalone graphics track.
• Well-identified alternatives for altering the book's sequence to fit individual needs.
• Well-developed projects in six different academic disciplines, with a handy summary.
• Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes.
Student Resources:
- Links to compiler software - for Sun's Java2 SDK toolkit, Helios's TextPad, Eclipse, NetBeans, and BlueJ.
- TextPad tutorial.
- Eclipse tutorials.
- Textbook errata.
- All textbook example programs and associated resource files.
Instructor Resources:
- Customizable PowerPoint lecture slides with hidden notes. Hidden notes provide comments that supplement the displayed text in the lecture slides. For example, if the displayed text asks a question the hidden notes provide the answer.
- Exercise solutions.
- Project solutions.
"The authors have done a superb job of organizing the various chapters to allow the students to enjoy programming in Java from day one. I am deeply impressed with the entire textbook. I would have my students keep this text and use it throughout their academic career as an excellent Java programming source book". – Benjamin B. Nystuen, University of Colorado at Colorado Springs
"The authors have done a great job in describing the technical aspects of programming. The authors have an immensely readable writing style. I have an extremely favorable impression of Dean and Dean’s proposed text". – Shyamal Mitra, University of Texas at Austin
"The overall impression of the book was that it was “friendly” to read. I think this is a great strength, simply because students reading it, and especially students who are prone to reading to understand, will appreciate this approach rather than the regular hardcore programming mentality". – Andree Jacobson, University of New Mexico
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If you have been wanting to learn Java, check out the newly revised fourth edition of the best-seller Sams Teach Yourself Programming with Java in 24 Hours. This step-by-step tutorial will teach you how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this new edition focuses on key programming concepts and essential Java basics, has been improved by dozens of reader comments, and is reorganized to better cover the latest developments in Java. The book's coverage of core Java programming topics has also been expanded. A great starting point for learning Java, this book is also a great primer to reading sams Teach Yourself Java in 21 Days.
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"This will be one of my continuing reference books for some time to come."
Steve Cunningham, PhD, Past President of SIGGRAPH
"An excellent resource for the users of ImageJ."
Wayne Rasband, author of ImageJThis modern, self-contained, textbook explains the fundamental algorithms of digital image processing through practical examples and complete Java implementations. Available for the first time in English, Digital Image Processing is the definitive textbook for students, researchers, and professionals in search of critical analysis and modern implementations of the most important algorithms in the field.
• Practical examples and carefully constructed chapter-ending exercises drawn from the authors' years of experience teaching this material
• Real implementations, concise mathematical notation, and precise algorithmic descriptions designed for programmers and practitioners
• Easily adaptable Java code and completely worked out examples for easy inclusion in existing, and rapid prototyping of new, applications
• Self-contained chapters and additional online material suitable for a flexible one- or two- semester course
• Uses ImageJ, the image processing system developed, maintained, and freely distributed by the U.S. National Institutes of Health (NIH)
• A comprehensive Website (www.imagingbook.com) with complete Java source code, test images, and additional instructor materials
This comprehensive, reader-friendly introduction is ideal for foundation courses as well as eminently suitable for self-study.
Wilhelm Burger is the director of the Digital Media degree programs at the Upper Austria University of Applied Sciences at Hagenberg.
Mark J. Burge is a program director at the National Science Foundation (NSF) and a principal at Noblis (Mitretek) in Washington, D.C.
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Essential Skills--Made Easy!
Let master programmer and bestselling author Herbert Schildt teach you the fundamentals of Java programming. Updated for the newest version of Java (Java SE 6), this step-by-step guide will have you programming in Java right from the start. Herb begins by explaining why Java is the preeminent programming language of the Internet, how it relates to object-oriented programming (OOP), and the general form of a Java program. Then it's on to data types, operators, control statements, classes, objects, and methods. Next, you'll learn about inheritance, exception handling, the I/O system, and multithreading. More advanced topics such as generics, interfaces, applets, and enumerations are also covered. The book ends with an introduction to Swing, Java's powerful GUI toolkit. Start programming in Java today with help from this fast-paced, hands-on tutorial.
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The Object of Java fully embraces the object-oriented paradigm by taking an "objects-centric" approach to presenting problem solving and programming. This book focuses on the skills and discipline of software engineering that are needed for good programming. Since specifications are critical for conveying code behavior in the object-oriented model, discussions of method preconditions and postconditions, and class invariants are used consistently to document examples and to define example classes. The Unified Modeling Language (UML) is used as the specification language. The book also uses the notion of patterns to identify numerous expressions, instructions, algorithms and designs that serve to pattern program segments. This book is designed for those who are programming with the BlueJ IDE. Readers begin with four complete chapters focusing on objects, classes and methods. The presentation of primitive data occurs in Chapter 5, ensuring the necessary prior exposure to object declaration, object instantiation, assignment, method calling, parameter passage, class diagrams and object diagrams. In order to accommodate this placement of topics, control structures are covered later than in other books. The book also emphasizes the importance of testing with special sections devoted to ensure that readers develop basic debugging skills, and knowledge of simple path testing and black-box testing. This book is designed for readers without prior programming experience, and is also appropriate for those with knowledge of other languages who are looking for a true object-oriented introduction to Java.
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Trusted authors Savitch and Carrano examine problem solving and programming techniques with Java.
Readers are introduced to object-oriented programming and important concepts such as testing and debugging techniques, program style, inheritance, and exception handling. More emphasis on design and algorithms before coding in programming examples and case studies. More attention given to using methods prior to defining methods. Coverage of enumerations and the for-each loop.. Additional coverage of interfaces and polymorphism New glossary of terms.. A useful reference for programmers who need to brush up their Java skills.
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With a variety of interactive learning features and user-friendly pedagogy, Java 6 Illuminated, Second Edition provides a comprehensive introduction to programming using the most current version in Java programming. Throughout the text the authors incorporate an active learning approach which asks students to take an active role in their understanding of the language through the use of numerous interactive examples, exercises, and projects. Object-Oriented Programming concepts are developed progressively and reinforced through numerous Programming Activities, allowing students to fully understand and implement both basic and sophisticated techniques. In response to students growing interest in animation and visualization the text includes techniques for producing graphical output and animations beginning in Chapter 4 with applets and continuing throughout the text. You will find Java 6 Illuminated, Second Edition comprehensive and user-friendly. Students will find it exciting to delve into the world of programming with hands-on, real-world applications!
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As you would expect, this new JDK 5 edition of "Murach's Beginning Java 2" includes the most useful new features of Java 5.0, also known as version 1.5. That includes: the Scanner class; type-safe enumerations; enhanced for loops; typed collections; generics; autoboxing; the StringBuilder class. But we didn't just tack these new features onto the old book the way most authors do. Instead, to take advantage of these features and to make other significant improvements, our authors decided that they needed to re-engineer the book from start to finish. The result is a book that will help you learn Java 5.0 faster and better than ever, whether you're a programming novice or have years of programming experience. It is also a book that will take you to a new level of expertise. To help you learn faster, this edition uses the new Scanner class for getting user input in the first three sections of the book. This means that you'll be writing complete programs by the time you finish chapter 2. And you will be writing object-oriented programs with business classes and objects by the time you finish chapter 6. To take you to a new level of expertise: This Java 5.0 (AKA 1.5 ) edition has expanded and enhanced the chapters on object-oriented programming, collections, exceptions, threads, and data access programming. In particular, this edition shows you how to use a three-tiered architecture to separate the business classes, presentation classes, and database classes of an application. It shows you practical techniques for populating business objects with data from files or databases. And it shows you how to use inheritance, polymorphism, interfaces, and the factory pattern in a way that is not only understandable but also useful in real-world applications.
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By emphasizing the application of computer programming not only in success stories in the software industry but also in familiar scenarios in physical and biological science, engineering, and applied mathematics, Introduction to Programming in Java takes an interdisciplinary approach to teaching programming with the Java™ programming language.
Elements of Programming: Your First Program; Built-in Types of Data; Conditionals and Loops; Arrays; Input and Output. Functions and Modules: Static Methods; Libraries and Clients; Recursion. Object-Oriented Programming: Data Types; Creating Data Types; Designing Data Types. Algorithms and Data Structures: Performance; Sorting and Searching; Stacks and Queues; Symbol Tables.
For all readers interested in introductory programming courses using the Java programming language. -
Beginning Cryptography with Java
While cryptography can still be a controversial topic in the programming community, Java has weathered that storm and provides a rich set of APIs that allow you, the developer, to effectively include cryptography in applications-if you know how.
This book teaches you how. Chapters one through five cover the architecture of the JCE and JCA, symmetric and asymmetric key encryption in Java, message authentication codes, and how to create Java implementations with the API provided by the Bouncy Castle ASN.1 packages, all with plenty of examples. Building on that foundation, the second half of the book takes you into higher-level topics, enabling you to create and implement secure Java applications and make use of standard protocols such as CMS, SSL, and S/MIME.
What you will learn from this book
- How to understand and use JCE, JCA, and the JSSE for encryption and authentication
- The ways in which padding mechanisms work in ciphers and how to spot and fix typical errors
- An understanding of how authentication mechanisms are implemented in Java and why they are used
- Methods for describing cryptographic objects with ASN.1
- How to create certificate revocation lists and use the Online Certificate Status Protocol (OCSP)
- Real-world Web solutions using Bouncy Castle APIs
Who this book is for
This book is for Java developers who want to use cryptography in their applications or to understand how cryptography is being used in Java applications. Knowledge of the Java language is necessary, but you need not be familiar with any of the APIs discussed.
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
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