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Books : Computers & Internet : Programming : Network Programming
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"TCP/IP sockets in C# is an excellent book for anyone interested in writing network applications using Microsoft .Net frameworks. It is a unique combination of well written concise text and rich carefully selected set of working examples. For the beginner of network programming, it's a good starting book; on the other hand professionals could also take advantage of excellent handy sample code snippets and material on topics like message parsing and asynchronous programming."
Adarsh Khare, SDT, .Net Frameworks Team, Microsoft Corporation
The popularity of the C# language and the .NET framework is ever rising due to its ease of use, the extensive class libraries available in the .NET Framework, and the ubiquity of the Microsoft Windows operating system, to name a few advantages. TCP/IP Sockets in C# focuses on the Sockets API, the de facto standard for writing network applications in any programming language. Starting with simple client and server programs that use TCP/IP (the Internet protocol suite), students and practitioners quickly learn the basics and move on to firsthand experience with advanced topics including non-blocking sockets, multiplexing, threads, asynchronous programming, and multicasting. Key network programming concepts such as framing, performance and deadlocks are illustrated through hands-on examples. Using a detailed yet clear, concise approach, this book includes numerous code examples and focused discussions to provide a solid understanding of programming TCP/IP sockets in C#.
Features
*Tutorial-based instruction in key sockets programming techniques complemented by numerous code examples throughout
*Discussion moves quickly into the C# Sockets API definition and code examples, desirable for those who want to get up-to-speed quickly
*Important coverage of "under the hood" details that developers will find useful when creating and using a socket or a higher level TCP class that utilizes sockets
*Includes end-of-chapter exercises to facilitate learning, as well as sample code available for download at the book's companion web site
*Tutorial-based instruction in key sockets programming techniques complemented by numerous code examples throughout
*Discussion moves quickly into the C# Sockets API definition and code examples, desirable for those who want to get up-to-speed quickly
*Important coverage of "under the hood" details that developers will find useful when creating and using a socket or a higher level TCP class that utilizes sockets
*Includes end-of-chapter exercises to facilitate learning, as well as sample code available for download at the book's companion web site -
The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:
The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.
In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.
Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a genral overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. The book's Web site contains many examples of command-based sockets-related code discussed throughout the book. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.
KEY FEATURES
* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.
* Concise and up-to-date coverage of the most recent platform (1.7) for Java
applications in networking technology
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code. -
For example code from the text, Winsock adaptations of text code, sample programming exercises and more,
click on the grey "COMPANION SITE" button to the right.
Note: This title was formerly known as Pocket Guide to TCP/IP Socket Programming in C, ISBN 1-55860-686-6.
TCP/IP Sockets in C: Practical Guide for Programmers is a quick and affordable way to gain the knowledge and skills you need to develop sophisticated and powerful networked-based programs using sockets. Written by two experienced networking instructors, this book provides a series of examples that demonstrate basic sockets techniques for clients and servers.
Using plenty of real-world examples, this book is a complete beginner's guide to socket programming and a springboard to more advanced networking topics, including multimedia protocols.
*Concise, no-nonsense explanations of issues often troublesome for beginners, including message construction and parsing.
*Comprehensive example-based coverage of the most important TCP/IP techniques-including iterative and concurrent servers, timeouts, and asynchronous message processing.
*Includes a detailed, easy-to-use reference to the system calls and auxiliary routines that comprise the sockets interface.
*A companion Web site provides source code for all example programs in both C and WinSock versions, as well as guidance on running the code on various platforms. -
Features practical client-server design principles and techniques presented with the strengths and weaknesses of each approach. Examines powerful techniques such as application gateways and tunneling. DLC: Computer networks.
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This is a revised version of this volume. Changes in this edition include: Code has been updated to use ANSI C and the UNIX operating systems (POSIX). Covers SLIP connections (a popular program that allows TCP/IP access to the Internet over dial-up phone systems. Latest changes in Network File System protocol (NFS3). This edition focuses on the BSD version of UNIX. This volume answers the question “How does one use TCP/IP?” — focusing on the client-server paradigm, and examining algorithms for both the client and server components of a distributed program. Describes the AT&T TLI interface and uses it in all examples. The principles underlying distributed programs and all server designs are emphasized. Thoroughly covers the many ways to design interactive and concurrent client and server software, as well as their proper use and application. Concepts apply to Client-Server programs in general; not just TCP/IP. Any communications professional who wants to put TCP/IP to use. This is everyone working on Internet communications.
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Getting SSL to actually work for most has been a very difficult assignment and most opt for an expensive commercial package, and end up having the same difficult challenge regardless only now you have a vendor and purchase orders to deal with. This book is for the developer who needs to integrate SSL communication with a new application or an existing application without the massive undertaking or expense and for those that want to get up and running and worry about the details later. To that end the OpenSSL project is perfect for that use-of course it wasn't easy getting an open source project to actually work, but this book cuts right through the garbage and gives you the code you can use today without hassel. So, if you don't know what RSA is and have no idea about how an existing TCP/IP connection can have SSL on top of it, then don't worry, this book is for you and though the author doesn't support it, you can also use the understanding of SSL to attack or even counter-attack encryption. It starts with downloading the OpenSSL library, walks you through setting up your own certificates including Authenticode and then shows you the code in both C++ and Delphi. This book, though it walks you through the use of SSL, is NOT a beginners guide and is not for the feint of heart-this book demonstrates one of the more difficult aspects to software engineering and indeed mathematics so enjoy what took nearly 4 years to complete and most of all have some fun.
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This volume answers the question "How does one use TCP/IP?"—focusing on the client-server paradigm, and examining algorithms for both the client and server components of a distributed program. KEY TOPICS: It presents an implementation that illustrates each design and discusses techniques like application-level gateways and tunneling. The book also reviews several standard application protocols and uses them to illustrate the algorithms and implementation techniques.
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The TCP/IP (Transmission Control Protocol/Internet Protocol) protocol suite forms the basis for the most widely used networking technologies in the world. This book describes the protocols that make up the TCP/IP protocol suite. Explores TCP/IP architecture; Application Layer protocols and services; Transport Layer protocols; Internet Layer protocols; Internet administration; and client-server programming. For users of a TCP/IP internet; technicians responsible for installing TCP/IP hardware and software products; technical staff members responsible for maintaining and administering a TCP/IP internet; and systems analysts, designers, and programmers who will be designing and implementing client-server applications that use TCP/IP internets for communication.
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There are currently very few books for OS/2 programmers, and even the documentation from IBM is limited. This book, and the companion disk, provide programmers with detailed techniques for creating effective TCP/IP applications for OS/2 using the C or C++ programming languages. Covers advanced aspects of OS/2 application programmer interface (API) and TCP/IP socket interface programming, the development of a standard class library for Common User Interface (CUA '91) controls, and drag-and-drop and network interfacing. For programmers writing applications for OS/2 PM and TCP/IP.
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Provides the first authoritative description of IBM's approach to supplying networking services in a heterogeneeous, multi-vendor environment. Cypser describes how SNA (IBM's network architecture) can be strategically intergrated with international standards and other existing protocols, such as TCP/IP.
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Answering the question "How does one use TCP/IP?" this third volume of the Comer series is designed to help the student understand the many ways to design concurrent client and server software, the situations in which each design works well, and the mechanisms that each design uses.











