Shop Categories
More Information Buy Now
 
  • Alan Thorn

    Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer's Library)
    Now more than ever before, gamers can be found on all PC platforms, whether Windows, Mac, or Linux. In response, game developers are increasingly making their games cross platform. How? This unique and comprehensive book answers this question by exploring the world of contemporary cross-platform game development from a developer's perspective. In a thorough and easy-to-read style, it explains to both beginners and experts how to develop cross-platform games using cross-platform tools. Offering step-by-step tutorials on how to set up and compile key gaming libraries, this book examines all the necessary code, background info, and conceptual frameworks to get started on the path to making cross-platform games that sell.
    More Information Buy Now
     
  • Eric Foster-Johnson

    Cross-Platform Perl, Second Edition
    More Information Buy Now
     
  • Alan Dennis

    .NET Multithreading
    With an understanding of the .NET framework, stable and robust multithreaded applications can be developed with minimal effort. Covering the topics related to multithreaded development, this book not only focuses on how a task is performed but also on the more important question of why these tasks are performed. The strengths and weaknesses of each approach to multithreading are analyzed so that programmers and developers can choose the appropriate approach based on their particular constraints. Complete coverage of multithreading development using the .NET framework in both Visual Basic .NET and C# is provided in addition to detailed analyses of threads, delegates, asynchronous execution, threadpools, and locks.
    More Information Buy Now
     
  • Scott Seely, Kent Sharkey

    SOAP: Cross Platform Web Services Development Using XML
    More Information Buy Now
     
  • Brian Hochgurtel

    Cross-Platform Web Services Using C# & JAVA (Programming Series)
    As the need for application-to-application communication and platform interoperability continues to grow, Web service developers need to be skilled in the technologies and languages that make this communication possible. Web services provide a language and platform independent standard for creating and connecting code that allows software applications (remote objects) to communicate with each other and users, via a network or the Web. Rather than focus on one specific technology or language, Cross-Platform Web Services Using C# and Java teaches how to integrate the various technologies of Web services using the two languages expected to dominate this growing area.
    More Information Buy Now
     
  • Chane Cullens, Ken Blackwell

    Cross-Platform Development Using Visual C++
    A complete guide to creating well-written, user-conscious graphical applications in Visual C++ with Microsoft's Application Programming Interface. Ideal for the programmer who's looking to write programs for multiple platforms, this book provides detailed instructions and sample code for building Visual C++ programs that can be ported to and from UNIX, Windows NT, and Power Mac.
    More Information Buy Now
     
  • Mike Chambers, Daniel Dura, Kevin Hoyt

    Adobe Integrated Runtime (AIR) for JavaScript Developers Pocket Guide (Adobe Developer Library)
    Written by members of the Adobe Integrated Runtime (AIR) product team, this is the official guide to the beta release of Adobe's new cross-platform desktop runtime, previously known by its code name Apollo.

    This book explains how you can use AIR to build and deploy HTML and JavaScript-based web applications to the desktop, using all of the tools and technologies with which you are already familiar. Everything you need to know about this platform is right here, so you can start building applications with AIR right away.

    Topics include:
    • What AIR is, and the problems this runtime aims to solve
    • How to set up your development environment
    • How to create your first app using HTML and JavaScript
    • The HTML and JavaScript environments within AIR
    • How to do common tasks, presented in the easy-to-use O'Reilly Cookbook format
    Also included is a guide to AIR packages, classes and command line tools. Once you understand the basics of building an HTML- and JavaScript-based AIR applications, this pocket guide makes an ideal reference for tackling specific problems. Welcome to the revolution!

    Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
    More Information Buy Now
     
  • Alex Boreskov

    Developing and Debugging Cross-Platform Shaders
    Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.
    More Information Buy Now
     
  • Andrew MacBride, Joshua Susser, Kurt Piersol

    Byte Guide to Opendoc (Byte Series)
    This book clearly explains what OpenDoc is and how to use this new technology. A major section covers enabling OLE and OpenDoc applications so that they can work together on the same system. The book also provides practical solutions to various problems encountered in OpenDoc and discusses the implications OpenDoc could have in the future.
    More Information Buy Now
     
  • SAS Institute

    Communications Access Methods for SAS/CONNECT 9.1 and SAS/SHARE 9.1
    Communications access methods provide information to establish a connection between two operating environments across a network. This title is designed to be used in conjunction with the user's guides for SAS/CONNECT and SAS/SHARE. It provides you with the explicit steps needed for connecting two platforms, enabling you to access and manipulate data as desired. The easy-to-follow procedures are arranged by platform, access method, product, platform orientation (local host, remote host, client, server), and type of user. SAS 9.1 supports the TCP/IP, APPC, and XMS communications access methods for network connections with the z/OS, OpenVMS Alpha, UNIX, and Windows operating environments. SAS 9.1 also supports the Secure Sockets Layer (SSL) protocol that provides network security and privacy in Windows and UNIX operating environments. The DECnet, EHLLAPI, and NetBIOS communications access methods and the CMS, OpenVMS VAX, OS/2, and Windows 95 and Windows 98 operating environments are no longer supported. This title is also available online. This title is written for applications developers, system administrators, network administrators, and end users who use SAS/CONNECT and SAS/SHARE software.

    Supports releases 9.1 and higher of SAS software.

    More Information Buy Now
     
  • David L. Hart

    Cross-Platform Mac Handbook, The: Keeping Your MAC In A Digital World
    Discusses how to survive and thrive with your Mac in a digital world. Provides the essential resource for every Mac user and administrator and explains how to network your Mac with Windows, and UNIX/LINUX server, access Windows software from your Mac and improve cross-platform Internet and software compatability. Softcover. DLC: Macintosh (Computer).
    More Information Buy Now