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Books : Computers & Internet : Apple : Cocoa
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"Learning Cocoa with Objective-C" is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of "Learning Cocoa" includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.
Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.
After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.
You'll learn how to:
Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder
Build single- and multiple-window document-based applications
Manipulate text data using Cocoa's text handling capabilities
Draw with Cocoa
Add scripting functionality to your applications
Localize your application for multiple language support
Polishoff your application by adding an icon for use in the Dock, provide Help, and package your program for distribution
Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.
Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.
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Cocoa® is more than just a collection of classes, and is certainly more than a simple framework. Cocoa is a complete API set, class library, framework, and development environment for building applications and tools to run on Mac OS® X. With over 240 classes, Cocoa is divided into two essential frameworks: Foundation and Application Kit. Above all else, Cocoa is a toolkit for creating Mac OS X application interfaces, and it provides access to all of the standard Aqua® interface components such as menus, toolbars, windows, buttons, to name a few. Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively. Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. Information you'll find in Part I includes:
- An overview of the Objective-C language
- Coverage of the Foundation and Application Kit frameworks
- Overviews of Cocoa's drawing and text handling classes
- Network services such as hosts, Rendezvous URL services, sockets, and file handling
- Distributed notifications and distributed objects for interapplication communication
- Extending Cocoa applications with other frameworks, including the AddressBook, DiscRecording, and Messaging frameworks
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Much of the technology embodied by Apple's Cocoa software development frameworks have been in commercial use since 1988, and in spite of many years of use, the Cocoa frameworks are still revolutionary. Cocoa technology has been marketed with a variety of names including NeXTstep, OpenStep*, Rhapsody, and Yellow Box. In recent years, Apple has expanded the frameworks dramatically and added new tools to raise the bar for Cocoa programmer productivity beyond its already famously high levels.
Programmers are often overwhelmed by the breadth and sophistication of Cocoa when they first start using the frameworks. Cocoa is huge, but it’s also elegant in its consistency and simplicity which result from the application of patterns throughout its design. Understanding the patterns enables the most effective use of the frameworks and serves as a guide for writing your own applications.
This book explains the object-oriented design patterns found in Apple’s Cocoa frameworks. Design patterns aren't unique to Cocoa; they're recognized in most reusable software libraries and available in any software development environment. Design patterns simply identify recurring software problems and best practices for solving them. The primary goal of this book is to supply insight into the design and rationale of Cocoa, but with that insight, you'll be able to effectively re-use the tried and true patterns in your own software - even if you aren't using Cocoa. -
Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own frameworks.
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Cocoa is an object-oriented development environment available in Apple's Mac OS X environment. Mac OS X, a unified operating system and graphical operating environment, is the fastest growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their teeth on classic Mac operating systems, and developers who cherished NeXTSTEP, the decade-old system on which today's Cocoa is based -- all are flocking to Cocoa, and they need a lot more practical information than is currently available from Apple. There is a lot to learn.
"Building Cocoa Applications" is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments.
"Building Cocoa Applications" takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved.
The book is divided into four major parts:
Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder,
and gdb debugger), object-oriented concepts, the Objective-C language in whichCocoa is written, and the basics of Cocoa programming itself.
Part II focuses on building the first complete application, Calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders.
Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows.
Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions and
that uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, color,
mouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.
By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications.
The book comes with extensive source code available for download from the O'Reilly web site, along with an appendix listing additional resources for further study.
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Mac OS X comes with an array of tools that make Macintosh programming easier and more accessible than ever before – and Cocoa is the hottest of these. Object oriented, featuring powerful frameworks and cool visual interface design capabilities, Cocoa provides you with programming skills you only could dream of a few years ago. With it, you can quickly create sophisticated applications for Mac OS X, complete with beautiful Aqua interfaces and advanced functionality. But getting started with Cocoa can be tricky, and you’re going to need all the expert, hands-on advice and guidance you can get. That’s where this book comes in.
Cocoa Programming For Dummies is your complete guide to mastering that powerful Mac development tool. Full of fast and easy projects for designing, developing, and deploying rich new applications with Cocoa, it gets you up and running, in no time, with what you need to:
- Master the Cocoa API
- Get the most out of AppKit Framework and Found ation
- Get a handle on Objective-C programming
- Use advanced graphics features
- Program file management features
- Develop Web-friendly applications
- Create hot multimedia effects
- Build a movie player
Cocoa Programming For Dummies lets you explore Cocoa programming by doing it. Each chapter guides you through the process of creating at least one simple application illustrating the features covered in it. Erick Tejkowski walks you through:
- Six simple steps to creating Cocoa applications
- Project Builder, Interface Builder, FileMerge, IconComposer, PackageMaker and other utilities
- Programming in Objective-C
- Manipulating, editing and saving text, and changing text styles
- Using graphics, managing files, and printing with Cocoa
- Interacting with the Web and sending e-mail from a Cocoa application
- Loading and playing sound files and building an audio player
- Watching movies with Cocoa
- Building document-based applications using AppleScript
The easy way to start cooking up hot new Macintosh applications with Cocoa, Cocoa Programming For Dummies puts you in control of all of Mac OS X’s awesome object-oriented programming capabilities.
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Cocoa Recipes for Mac OS X takes a practical, no-nonsense, hands-on, step-by-step approach, walking you through the details of building a Cocoa application from start to finish. It explains in detail what the code is doing and why it works, Cocoa Recipes places a decided emphasis on getting an application to work correctly as quickly as possible. This collection of, do-it-yourself recipes guides you through the process of creating classes and subclasses, objects, outlets, and actions. Cocoa is one of the main object-oriented software development environments for Mac OS X. -
What the book covers: Cocoa Programming for Mac OS X For Dummies begins by introducing the reader to Apple's development environment. Next, it leads the reader through the unusual syntax of the Objective-C language. Then, the book steps the reader through the process of creating a basic Cocoa application. In the remainder of the book, the reader learns to add a variety of functionality to Cocoa projects.
Cocoa Programming for Mac OS X For Dummies covers the new changes that have taken place in the Cocoa environment:
* The book addresses the transformation of the developer tools, Xcode and Interface Builder.
* It discusses some of the changes in the Cocoa frameworks. In particular, the QuickTime framework has changed substantially since the early days of Cocoa development.
* Lastly, Apple has dramatically improved developer's lives with the inclusion of Bindings and the Core Data framework. The book covers the functional benefits of these important additions. -
The path to Mac OS X development enlightenment leads right through Cocoa, Apple’s framework for creating all things Mac, and now all things iPhone, as well. Dave Mark is your Zen master for this journey, and he leads you from the dark forest before Cocoa through to application developers’ nirvana. You will learn not only how to use the components of this rich framework, but also the philosophy of Cocoa development: when and why to call on the various pieces.
Dave Mark’s approach as Zen teacher is nurturing and supportive. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Mark’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re down, you, too, will feel like a Cocoa Master.
- Begin to really get to grips with the full Cocoa toolset—practical, hands–on learning
- Covers the new Apple SDK so you can explore both Mac and iPhone development
- Packed full of goodness and enthusiasm for the new SDK from a developer perspective
What you’ll learn
- How to actually make your own Cocoa applications—this is much more than just a quick introduction to Cocoa!
- A practical approach to working across the huge Cocoa toolset
- How to leverage Apple’s tools to maximize Cocoa programming efficiency
- How to approach Cocoa from different programming environments
Who is this book for?
Those new to Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa to include Cocoa Touch.












