Books : Computers & Internet : Mobile & Wireless Computing

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Books : Computers & Internet : Mobile & Wireless Computing

  • Microsoft® Mobile Development Handbook

    Andy Wigley, Daniel Moth, Peter Foot

    Microsoft® Mobile Development Handbook
    Learn the essentials for developing mobile applications for any device. Focusing on proven techniques and practices, this guide addresses the real-world needs of experienced Microsoft Windows® mobile developers. Users are growing increasingly dependent on mobile devices, and with innovations that make it easy to manage data synchronization, this proliferation will continue. Developers need to respond to this evolution with more than simple adaptations of the user interface--they need to implement mobile solutions for most of their applications. From expert authors with years of real-world experience, this book addresses this evolution, covering key mobile-development topics, including design, debugging, deployment, performance optimization, security, and globalization. It also covers mobile applications that use Microsoft .NET Compact Framework 2.0, Microsoft SQL Server(tm) 2005 Everywhere Edition, and Microsoft Windows Mobile® 5.0, running on devices such as Pocket PCs and Windows Mobile Smartphones. In addition, it includes extensive code samples in Microsoft Visual C#®, with additional code sample in Microsoft Visual Basic® on the book's companion Web site.
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  • Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides)

    Richard Wagner

    Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides)
    This hands-on, in-depth book introduces developers to the initial release of the iPhone application platform and assists them in creating Web 2.0 applications that operate on the iPhone and integrate with its services. Author Richard Wagner shares his experience as he guides readers through the process of building new applications from scratch and migrating existing Web 2.0 applications to this new mobile platform.

    Utilizing practical examples, the book shows how to build a wide range of solutions--from a basic XHTML/CSS client to an advanced Ajax-enabled database application. As it does so, it helps readers design a user interface that is optimized for the iPhone touch-screen display. Additionally, the book helps readers integrate their applications with iPhone services, including phone dialog, its motion sensor, and Google Maps.

    With this book, readers will discover how to:

    • Build an XHTML and CSS UI framework from the ground up
    • Emulate the look and feel of built-in applications
    • Integrate public Web 2.0 APIs into applications
    • Capture finger touch interactions
    • Use Ajax to load external pages
    • Create mashups for the iPhone
    • Store local and remote data
    • Optimize applications for the EDGE network
    • Test, debug, and deploy iPhone applications
    • And more.
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  • Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)

    Kari Pulli, Jani Vaarala, Ville Miettinen, Tomi Aarnio, Kimmo Roimela

    Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
    Graphics and game developers must learn to program for mobility. This book will teach you how.

    "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
    - Lincoln Wallen, CTO, Electronic Arts, Mobile

    "This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject."
    - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University

    "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field."
    - Sean Ellis, Consultant Graphics Engineer, ARM Ltd

    The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.

    Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players.

    The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G.

    C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book.

    The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing.

    Along the way, readers will benefit from the hundreds of included tips, tricks and caveats.

    *Written by key industry experts who helped develop the standards of the field

    *Hands-on code examples are presented throughout the book, and are also offered on the companion website

    *Provides examples in the two most popular programing interfaces, OpenGL ES and M3G
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  • Testing Applications on the Web: Test Planning for Mobile and Internet-Based Systems, Second Edition

    Hung Q. Nguyen, Bob Johnson, Michael Hackett, Robert Johnson

    Testing Applications on the Web: Test Planning for Mobile and Internet-Based Systems, Second Edition
    * Includes updates to material on testing Web applications.
    * Contains new coverage of testing for wireless applications.
    * From the coauthor of the bestselling testing book of all time.
    * Each test type is backed up with a testing example and error examples.
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  • Next Generation Wireless Applications: Creating Mobile Applications in a Web 2.0 and Mobile 2.0 World

    Paul Golding

    Next Generation Wireless Applications: Creating Mobile Applications in a Web 2.0 and Mobile 2.0 World
     “Cuts through the hype! Golding's compelling style offers visionary, but practical insights. A "must have" reference treatment for all practitioners in the mobile innovation space.”  Jag Minhas, Telefónica O2 Europe.

    Second edition of this best-selling guide to Wireless Applications: fully revised, updated and with brand new material!

    In Next Generation Wireless Applications, Second Edition, the author establishes a picture of the entire mobile application ecosystem, and explains how it all fits together. 

    This edition builds upon the successes of the first edition by offering an up-to-date holistic guide to mobile application development, including an assessment of the applicability of new mobile applications, and an exploration into the developments in a number of areas such as Web 2.0, 3G, Mobile TV,  J2ME (Java 2 Micro Edition) and many more.

    Key features of this second edition include:

    • New introductory chapters on trends in mobile application, and on becoming an Operator.
    • Two new chapters on Mobile 2.0 and IMS and Mobilizing Media and TV.
    • Extra material on convergence, Web 2.0, AJAX (Asynchronous JavaScript and XML), HSDPA (High Speed Downlink Packet Access) and MBMS (Multimedia Broadcast Multicast Service), WiMAX (Worldwide Interoperability for Microwave Access) and WiFi.
    • Best practice on how to present to, sell to and work with operators.
    • More insights, anecdotes and sidebars reflecting the author’s extensive experience in the industry.

    Next Generation Wireless Applications will prove essential reading for professionals in mobile operator and mobile application developing companies, web developers, and developer community managers. Media companies, general managers, business analysts, students, business consultants, and Java developers will also find this book captivating.

    "If you want to understand the future of mobile applications and services, their potential impact and the growth opportunities this is the perfect starting point.”  Martin Smith, Head of Content Innovation & Applications, T-Mobile.

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  • WCDMA for UMTS: Radio Access for Third Generation Mobile Communications, 3rd Ed.

    WCDMA for UMTS: Radio Access for Third Generation Mobile Communications, 3rd Ed.
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  • Windows Mobile Data Synchronization with SQL Server 2005 and SQL Server Compact 3.1

    Rob Tiffany

    Windows Mobile Data Synchronization with SQL Server 2005 and SQL Server Compact 3.1
    With the world's largest organizations rolling out tens of thousands of Windows Mobile devices to empower their respective workforces, the ability to create mobile line of business solutions that can support large user populations is critical. In his third book on mobile development, Rob Tiffany shows you how to take the SQL Server data you use to run your organization and make it available to all your mobile employees. He walks you step-by-step through the process of building a secure, performant, 4-tier mobile synchronization architecture designed to scale to thousands of users.

    You'll also learn how to create occasionally-connected Windows Mobile applications that are designed to thrive in unreliable wireless conditions. Take the guesswork out of mobilizing your organization by tapping into the experience of one of the world's foremost authorities on Windows Mobile infrastructure and development.
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  • Microsoft Visual Basic 2005 for Windows, Mobile, Web, Office, and Database Applications: Comprehensive (Shelly Cashman Series)

    Gary B. Shelly, Thomas J. Cashman, Corinne Hoisington

    Microsoft Visual Basic 2005 for Windows, Mobile, Web, Office, and Database Applications: Comprehensive (Shelly Cashman Series)
    Microsoft Visual Basic 2005 for Windows, Mobile, Web, Office, and Database Applications: Comprehensive is the first text of its kind to readers the essentials of computer programming using the latest Visual Basic programming language, Visual Basic 2005. Thirteen chapters cover topics such as designing a Visual Basic user interface, creating a windows application, variables and arithmetic operations, mobile applications using decision structures, loop structures, Web applications with ASP 2.0 and string manipulation, Visual Studio tools for Office applications, arrays, function procedures and exception handling, incorporating databases with ADO.NET, creating classes, and cell phone applications and Web services. Written in a straight-forward style, this text makes it easy for any novice programmer to understand the core capabilities and fundamental techniques for Visual Basic 2005.
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  • Kicking Butt with MIDP and MSA: Creating Great Mobile Applications (Java Series)

    Jonathan Knudsen

    Kicking Butt with MIDP and MSA: Creating Great Mobile Applications (Java Series)

    The release of MIDP 2.0 and the introduction of the new Mobile Service Architecture (MSA) are generating momentum for the Java ME platform. As more and more Java-enabled mobile devices become available and more service providers become open to third-party development, the demand for customized applications will grow dramatically. Now, there's a practical, realistic guide to building MIDP 2.0/MSA applications that are robust, responsive, maintainable, and fun.

    Long-time Java ME author Jonathan Knudsen offers real solutions for the complex challenges of coding efficiency, application design, and usability in constrained mobile environments. Experienced Java developers will master MIDP 2.0 and MSA programming through clear, carefully designed examples. Downloadable code is available for both NetBeans Mobility Pack and the Sun Java Wireless Toolkit. Kicking Butt with MIDP and MSA's wide-ranging content covers:

    • Pushing MIDP's limits, and exploiting MSA's full power
    • Using MIDlets, Forms, commands, core classes, and invocation
    • Building effective mobile user interfaces
    • Designing graphics with the Canvas, the Game API, SVG, and 3D
    • Providing storage and resources: record stores, FileConnection, and PDA PIM
    • Internationalizing mobile applications
    • Networking via WMA, Bluetooth, Web services, and SIP
    • Parsing XML documents
    • Implementing audio and advanced multimedia
    • Securing mobile applications with SATSA and the Payment API
    • Building advanced location-based applications
    • Designing applications for multiple devices
    • Creating end-to-end mobile application architectures
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  • Mobile Web Development

    Nirav Mehta

    Mobile Web Development
    This complete, practical guide to writing mobile websites and applications shows developers how to build a powerful mobile web presence. Readers need knowledge of HTML, CSS, JavaScript, and a server-side language; the examples use PHP, but are easily adapted to other languages. The book does not use J2ME, but uses mobiles' web browsers and other standard features with XHTML Mobile Profile (XHTML MP) and Wireless CSS (WCSS). Examples illustrate each technique, focused on real-world solutions, pragmatic tips, and fast results rather than theory. Whether you want to provide website customers with new ways to access your services, or build applications to keep staff up to date on the road, this book covers it: adapting content to the capabilities of target devices, saving bandwidth with compression, creating server-side logic integrated with a mobile front end, sending and receiving SMS and MMS messages, accepting mobile payments, and developing voice and touchtone responsive systems.
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  • Visual Basic 2008 for Windows, Mobile, Web, Office, and Database Applications: Comprehensive (Shelly Cashman)

    Gary B. Shelly, Corinne Hoisington

    Visual Basic 2008 for Windows, Mobile, Web, Office, and Database Applications: Comprehensive (Shelly Cashman)
    Microsoft Visual Basic 2008 for Windows, Mobile, Web, Office, and Database Applications: Comprehensive teaches students the essentials of computer programming using the latest Visual Basic programming language, Visual Basic 2008.
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  • Building Mobile Web Sites: Design Patterns, Recipes and Ideas

    Richard Yates

    Building Mobile Web Sites:  Design Patterns, Recipes and Ideas
    With the advent of the Apple iPhone and the explosion in 3rd Generation (3G) wireless networks the opportunities for the development of mobile web sites and content have never been better. However, what has been missing in this new mobile landscape have been simple ideas and solutions to allow the desktop web developer to easily migrate to this new platform. Mobile web site development is different from PC / desktop web site development and the nuances and subtleties create a “learning curve” that is steeper than one would wish it to be. This book attempts to address this “learning curve” and give the PC / desktop web developer simple examples, patterns and ideas that can be easily used and adapted for this new mobile world.
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  • How to Do Everything with Windows Mobile (How to Do Everything)

    Frank McPherson

    How to Do Everything with Windows Mobile (How to Do Everything)
    Get the most out of your Pocket PC, Pocket PC Phone, or Smartphone using the latest Windows Mobile software and this easy-to-follow guide. Learn fast and simple ways to manage all types of information-from everyday essentials such as scheduling appointments and storing addresses to balancing your checkbook and reading email-no matter where you go. Written in a step-by-step format, How to Do Everything with Windows Mobile shows you how to share data with other wireless devices, play music, watch videos, send messages, write letters, and much more. Whether your needs are business or pleasure, this handy guide will have you fully utilizing all of the expanded features and capabilities of your Windows Mobile device.

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  • Hello, Android: Introducing Google's Mobile Development Platform

    Ed Burnette

    Hello, Android: Introducing Google's Mobile Development Platform

    Android is a new software toolkit for mobile phones, created by Google and the Open Handset Alliance. In a few years, it's expected to be found inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.

    Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the phone emulator that comes with it. Within minutes, "Hello, Android" will get you creating your first working application: Android's version of "Hello, World."

    From there, you'll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game throughout the course of the book, you'll learn about many aspects of Android programming including user interfaces, multimedia, and the Android life cycle.

    If you're a busy developer who'd rather be coding than reading about coding, this book is for you. To help you find what you need to know fast, each chapter ends with "Fast forward" section. These sections provide guidance for where you should go next when you need to read the book out of order.

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  • Electromagnetics Explained: A Handbook for Wireless/ RF, EMC, and High-Speed Electronics, Part of the EDN Series for Design Engineers

    Ron Schmitt

    Electromagnetics Explained: A Handbook for Wireless/ RF, EMC, and High-Speed Electronics, Part of the EDN Series for Design Engineers
    Based on familiar circuit theory and basic physics, this book serves as an invaluable reference for both analog and digital engineers alike. For those who work with analog RF, this book is a must-have resource. With computers and networking equipment of the 21st century running at such high frequencies, it is now crucial for digital designers to understand electromagnetic fields, radiation and transmission lines. This knowledge is necessary for maintaining signal integrity and achieving EMC compliance. Since many digital designers are lacking in analog design skills, let alone electromagnetics, an easy-to-read but informative book on electromagnetic topics should be considered a welcome addition to their professional libraries.

    Covers topics using conceptual explanations and over 150 lucid figures, in place of complex mathematicsDemystifies antennas, waveguides, and transmission line phenomenaProvides the foundation necessary to thoroughly understand signal integrity issues associated with high-speed digital design
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  • Mobile Phone Programming: and its Application to Wireless Networking

    Mobile Phone Programming: and its Application to Wireless Networking

    This book provides a solid overview of mobile phone programming targeting both academia and industry. The book covers all commercial realizations of Symbian, Windows Mobile and Linux platforms. Each programming language (JAVA, Python, C/C++) and a set of development environments are introduced “step by step” making developers familiar with current limitations, pitfalls, and challenges.

    Each chapter contains examples and source code to rapidly make developers familiar with the most important concepts. Examples cover peer to peer networks, cooperative networking, cross layer protocol design, key challenges such as power consumption, and sensor networks for which a full hardware and software implementation is provided.

    The book’s DVD contains all presented development environments and source code examples. Whether you are an experienced developer or an advanced student this book will be your key reference for successfully entering the world of software development for mobile devices.

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  • Foundation Flash Applications for Mobile Devices (Foundation)

    Richard Leggett, Scott Janousek, Weyert de Boer

    Foundation Flash Applications for Mobile Devices (Foundation)
    In this book you'll learn:
    • The essentials of Flash Lite 1.1 and 2.X
    • How to create mobile applications and games
    • Best practices for structuring your mobile applications, from starting out to final deployment
    • How to integrate graphics, sound, and video into your mobile content
    • How to consume live data over HTTP and socket connections and make use of phone-specific features
    With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users. Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET. Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out. Summary of Contents:
    • PART ONE GETTING STARTED
      • Chapter 1 Macromedia and Adobe Flash: An Overview
      • Chapter 2 Mobile Devices
      • Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application
      • Chapter 4 Flash Lite 2.X
    • PART TWO LET'S GET DEVELOPING!
      • Chapter 5 Application Development
      • Chapter 6 Mobile Gaming
      • Chapter 7 Flash Lite Mobile Entertainment Basics
      • Chapter 8 Flash Mobile Sound
      • Chapter 9 Flash Mobile Video
      • Chapter 10 Extending Flash Lite
    • PART THREE THE POST-DEVELOPMENT STAGE
      • Chapter 11 Distribution and Deployment
      • Chapter 12 The Future of Flash in the Mobile World
    • PART FOUR APPENDIXES
      • Appendix A Error Codes
      • Appendix B FSCommand2 Commands
      • Appendix C Glossary of Terms
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  • Microsoft Visual Basic 2005 for Windows and Mobile Applications: Introductory

    Gary B. Shelly, Thomas J. Cashman, Corinne Hoisington

    Microsoft Visual Basic 2005 for Windows and Mobile Applications: Introductory
    Microsoft Visual Basic 2005 for Windows and Mobile Applications: Introductory is the first text of its kind to teach students the essentials of computer programming using the latest Visual Basic programming language, Visual Basic 2005. Six chapters introduce topics such as designing a Visual Basic user interface, creating a windows application, variables and arithmetic operations, and mobile applications using decision structures. Written in a straight-forward style, this text makes it easy for any novice programmer to understand the core capabilities and fundamental techniques for Visual Basic 2005.
    More Information Buy Now
     
  • Mobile Interaction Design

    Matt Jones, Gary Marsden

    Mobile Interaction Design
    Mobile Interaction Design shifts the design perspective away from the technology and concentrates on usability; in other words the book concentrates on developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.
    • Presents key interaction design ideas and successes in an accessible, relevant way
    • Exercises, case studies and study questions make this book ideal for students.
    • Provides ideals and techniques which will enable designers to create the next generation of effective mobile applications.
    • Critiques current mobile interaction design (bloopers) to help designers avoid pitfalls.
    • Design challenges and worked examples are given to reinforce ideas.
    • Discusses the new applications and gadgets requiring knowledgeable and inspired thinking about usability and design.
    • Authors have extensive experience in mobile interaction design, research, industry and teaching
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  • Pro Java ME MMAPI: Mobile Media API for Java Micro Edition (Pro)

    Vikram Goyal

    Pro Java ME MMAPI: Mobile Media API for Java Micro Edition (Pro)

    If you have a phone capable of supporting J2ME, this is definitely worth a read. Vikram guides us through (J2ME integration and implementation) so we can quickly be up and running singing along to our favorite dance hit with the words on our phone, mobile blogging the whole thing.

    — Cory Foy, Slashdot contributor

    Mobile Media API is a low-footprint and versatile API that enables you to create multimedia applications in Java-enabled phones. With this API, it is possible to add and control audio-, video-, and image-based media to MIDlets from different sources.

    Pro Java ME MMAPI explores this API in great detail. This book explains the APIs architecture and covers how this architecture sits with the Mobile Independent Device Profile (MIDP). The book also shows you how to best use the multimedia capabilities of a Java-enabled phone.

    This book includes detailed examples that cover the necessary basics, like audio playback and tone generation, to advanced issues, like synchronized media playback, video capture, and live radio stream. The book incorporates a mobile phone to model these examples, in addition to the Java Wireless Toolkit emulators.

    • Read more about this book on www.mmapibook.com.
    • This is the first all-in-one reference for creating multimedia applications in Java-enabled phones using the MMAPI.
    • Covers MMAPI thoroughly.
    • Features real-world examples based on an actual phoneincluding a video blogging case study.
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