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Books : Computers & Internet : Programming : Algorithms : General
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Want to tap the power behind search rankings, product recommendations, social bookmarking, and online matchmaking? This fascinating book demonstrates how you can build Web 2.0 applications to mine the enormous amount of data created by people on the Internet. With the sophisticated algorithms in this book, you can write smart programs to access interesting datasets from other web sites, collect data from users of your own applications, and analyze and understand the data once you've found it. Programming Collective Intelligence takes you into the world of machine learning and statistics, and explains how to draw conclusions about user experience, marketing, personal tastes, and human behavior in general -- all from information that you and others collect every day. Each algorithm is described clearly and concisely with code that can immediately be used on your web site, blog, Wiki, or specialized application. This book explains: Collaborative filtering techniques that enable online retailers to recommend products or media Methods of clustering to detect groups of similar items in a large dataset Search engine features -- crawlers, indexers, query engines, and the PageRank algorithm Optimization algorithms that search millions of possible solutions to a problem and choose the best one Bayesian filtering, used in spam filters for classifying documents based on word types and other features Using decision trees not only to make predictions, but to model the way decisions are made Predicting numerical values rather than classifications to build price models Support vector machines to match people in online dating sites Non-negative matrix factorization to find the independent features in adataset Evolving intelligence for problem solving -- how a computer develops its skill by improving its own code the more it plays a game Each chapter includes exercises for extending the algorithms to make them more powerful. Go beyond simple database-backed applications and put the wealth of Internet data to work for you. "Bravo! I cannot think of a better way for a developer to first learn these algorithms and methods, nor can I think of a better way for me (an old AI dog) to reinvigorate my knowledge of the details." -- Dan Russell, Google "Toby's book does a great job of breaking down the complex subject matter of machine-learning algorithms into practical, easy-to-understand examples that can be directly applied to analysis of social interaction across the Web today. If I had this book two years ago, it would have saved precious time going down some fruitless paths." -- Tim Wolters, CTO, Collective Intellect
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This volume helps take some of the "mystery" out of identifying and dealing with key algorithms. Drawing heavily on the author's own real-world experiences, the book stresses design and analysis. Coverage is divided into two parts, the first being a general guide to techniques for the design and analysis of computer algorithms. The second is a reference section, which includes a catalog of the 75 most important algorithmic problems. By browsing this catalog, readers can quickly identify what the problem they have encountered is called, what is known about it, and how they should proceed if they need to solve it. This book is ideal for the working professional who uses algorithms on a daily basis and has need for a handy reference. This work can also readily be used in an upper-division course or as a student reference guide. THE ALGORITHM DESIGN MANUAL comes with a CD-ROM that contains: * a complete hypertext version of the full printed book. * the source code and URLs for all cited implementations. * over 30 hours of audio lectures on the design and analysis of algorithms are provided, all keyed to on-line lecture notes.
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This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines.
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This multivolume work is widely recognized as the definitive description of classical computer science. The first three volumes have for decades been an invaluable resource in programming theory and practice for students, researchers, and practitioners alike. The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. --Byte, September 1995 Countless readers have spoken about the profound personal influence of Knuth's work. Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home! and even at a Little League game when my son wasn't in the line-up. --Charles Long Primarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end.A programmer in China even compared the experience to reading a poem. If you think you're a really good programmer! read [Knuth's] Art of Computer Programming! You should definitely send me a resume if you can read the whole thing. --Bill Gates Whatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library. It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. --Jonathan Laventhol For the first time in more than 20 years, Knuth has revised all three books to reflect more recent developments in the field. His revisions focus specifically on those areas where knowledge has converged since publication of the last editions, on problems that have been solved, on problems that have changed. In keeping with the authoritative character of these books, all historical information about previous work in the field has been updated where necessary.Consistent with the author's reputation for painstaking perfection, the rare technical errors in his work, discovered by perceptive and demanding readers, have all been corrected. Hundreds of new exercises have been added to raise new challenges. 0201485419B04062001
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In the last few years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art. Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on incentives and pricing, cost sharing, information markets and cryptography and security. Students, researchers and practitioners alike need to learn more about these fascinating theoretical developments and their widespread practical application.
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This book, updated and improved, introduces the mathematics that support advanced computer programming and the analysis of algorithms. The book's primary aim is to provide a solid and relevant base of mathematical skills. It is an indispensable text and reference for computer scientists and serious programmers in virtually every discipline.
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This all-new introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques of computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered.
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Now in its fourth edition, C++ Programming: From Problem Analysis to Program Design remains the definitive text for CS1 courses. Best-selling author D.S. Malik employs a student-focused approach, using complete programming examples to teach introductory programming concepts. This fourth edition has been enhanced to further demonstrate the use of OOD methodology, to introduce sorting algorithms (bubble sort and insertion sort), and to present additional material on abstract classes. In addition, the exercise sets at the end of each chapter have been expanded to include several calculus and engineering-related exercises. All programs have been written, compiled, and quality-assurance tested with Microsoft Visual C++ .NET, available as an optional compiler with this text. C++ Programming: From Problem Analysis to Program Design, Fourth Edition is the ideal text to motivate your students as they learn the theory behind programming.
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Clearly written graduate-level text considers the Soviet ellipsoid algorithm for linear programming; efficient algorithms for network flow, matching, spanning trees, and matroids; the theory of NP-complete problems; approximation algorithms, local search heuristics for NP-complete problems, more. "Mathematicians wishing a self-contained introduction need look no further." — American Mathematical Monthly. 1982 edition..
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Find an introduction to the architecture, concepts and algorithms of the Linux kernel in Professional Linux Kernel Architecture, a guide to the kernel sources and large number of connections among subsystems. Find an introduction to the relevant structures and functions exported by the kernel to userland, understand the theoretical and conceptual aspects of the Linux kernel and Unix derivatives, and gain a deeper understanding of the kernel. Learn how to reduce the vast amount of information contained in the kernel sources and obtain the skills necessary to understand the kernel sources.
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Creating robust software requires the use of efficient algorithms, but programmers seldom think about them until a problem occurs. Algorithms in a Nutshell describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs -- with just enough math to let you understand and analyze algorithm performance.
With its focus on application, rather than theory, this book provides efficient code solutions in several programming languages that you can easily adapt to a specific project. Each major algorithm is presented in the style of a design pattern that includes information to help you understand why and when the algorithm is appropriate.
With this book, you will:- Solve a particular coding problem or improve on the performance of an existing solution
- Quickly locate algorithms that relate to the problems you want to solve, and determine why a particular algorithm is the right one to use
- Get algorithmic solutions in C, C++, Java, and Ruby with implementation tips
- Learn the expected performance of an algorithm, and the conditions it needs to perform at its best
- Discover the impact that similar design decisions have on different algorithms
- Learn advanced data structures to improve the efficiency of algorithms
With Algorithms in a Nutshell, you'll learn how to improve the performance of key algorithms essential for the success of your software applications.
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"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from "Hackers & Painters: Big Ideas from the Computer Age," by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. "Hackers & Painters: Big Ideas from the Computer Age," by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more. And here's a taste of what you'll find in "Hackers & Painters": "In most fields the great work is done early on. The paintings made between 1430 and1500 are still unsurpassed. Shakespeare appeared just as professional theater was being born, and pushed the medium so far that every playwright since has had to live in his shadow. Albrecht Durer did the same thing with engraving, and Jane Austen with the novel. Over and over we see the same pattern. A new medium appears, and people are so excited about it that they explore most of its possibilities in the first couple generations. Hacking seems to be in this phase now. Painting was not, in Leonardo's time, as cool as his work helped make it. How cool hacking turns out to be will depend on what we can do with this new medium." Andy Hertzfeld, co-creator of the Macintosh computer, says about "Hackers & Painters": "Paul Graham is a hacker, painter and a terrific writer. His lucid, humorous prose is brimming with contrarian insight and practical wisdom on writing great code at the intersection of art, science and commerce." Paul Graham, designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. In addition to his PhD in Computer Science from Harvard, Graham also studied painting at the Rhode Island School of Design and the Accademia di Belle Arti in Florence.
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This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth’s writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 4, Fascicle 0
This fascicle introduces what will become by far the longest chapter in The Art of Computer Programming, a chapter on combinatorial algorithms that will itself fill three full-sized volumes. Combinatorial algorithms, informally, are techniques for the high-speed manipulation of extremely large quantities of objects, such as permutations or the elements of graphs. Combinatorial patterns or arrangements solve vast numbers of practical problems, and modern approaches to dealing with them often lead to methods that are more than a thousand times faster than the straightforward procedures of yesteryear. This fascicle primes the pump for everything that follows in the chapter, discussing first the essential ideas of combinatorics and then introducing fundamental ideas for dealing efficiently with 0s and 1s inside a machine, including Boolean basics and Boolean function evaluation. As always, the author’s exposition is enhanced by hundreds of new exercises, arranged carefully for self-instruction, together with detailed answers. -
A collection useful programming advice the author has collected over the years; small algorithms that make the programmer's task easier. *At long last, proven short-cuts to mastering difficult aspects of computer programming *Learn to program at a more advanced level than is generally taught in schools and training courses, and much more advanced than can be learned through individual study/experience. *An instant cult classic for programmers! Computer programmers are often referred to as hackers -- solitary problem solvers engrossed in a world of code as they seek elegant solutions to building better software. While many view these unique individuals as "madmen," the truth is that much of the computer programmer's job involves a healthy mix of arithmetic and logic. In Hacker's Delight, veteran programmer Hank Warren shares the collected wisdom -- namely tips and tricks -- from his considerable experience in the world of application development. The resulting work is an irresistible collection that will help even the most seasoned programmers better their craft. Henry S. Warren Jr. has had a 40-year career with IBM, spanning the computer field from the IBM 704 to PowerPC. He has worked on various military command and control systems, and on the SETL project under Jack Schwartz at NYU. Since 1973 he has been in IBM's Research Division at Yorktown Heights, New York. Here he has done compiler and computer architecture work on the 801 computer and its several variants through PowerPC. Presently he is working on the Blue Gene petaflop computer project. He received his Ph.D. in Computer Science from the Courant Institute at New York University in 1980.
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Algorithm Design introduces algorithms by looking at the real-world problems that motivate them. The book teaches a range of design and analysis techniques for problems that arise in computing applications. The text encourages an understanding of the algorithm design process and an appreciation of the role of algorithms in the broader field of computer science.
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This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.
Robert Sedgewick has thoroughly rewritten and substantially expanded and updated his popular work to provide current and comprehensive coverage of important algorithms and data structures. Christopher Van Wyk and Sedgewick have developed new C++ implementations that both express the methods in a concise and direct manner, and also provide programmers with the practical means to test them on real applications.
Many new algorithms are presented, and the explanations of each algorithm are much more detailed than in previous editions. A new text design and detailed, innovative figures, with accompanying commentary, greatly enhance the presentation. The third edition retains the successful blend of theory and practice that has made Sedgewick's work an invaluable resource for more than 250,000 programmers!
This particular book, Parts 1n4, represents the essential first half of Sedgewick's complete work. It provides extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. Although the substance of the book applies to programming in any language, the implementations by Van Wyk and Sedgewick also exploit the natural match between C++ classes and ADT implementations.
Highlights- Expanded coverage of arrays, linked lists, strings, trees, and other basic data structures
- Greater emphasis on abstract data types (ADTs), modular programming, object-oriented programming, and C++ classes than in previous editions
- Over 100 algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations
- New implementations of binomial queues, multiway radix sorting, randomized BSTs, splay trees, skip lists, multiway tries, B trees, extendible hashing, and much more
- Increased quantitative information about the algorithms, giving you a basis for comparing them
- Over 1000 new exercises to help you learn the properties of algorithms
Whether you are learning the algorithms for the first time or wish to have up-to-date reference material that incorporates new programming styles with classic and new algorithms, you will find a wealth of useful information in this book.
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This book is the only source that provides comprehensive, current, and correct information on problem solving using modern heuristics. It covers classic methods of optimization, including dynamic programming, the simplex method, and gradient techniques, as well as recent innovations such as simulated annealing, tabu search, and evolutionary computation. Integrated into the discourse is a series of problems and puzzles to challenge the reader. The book is written in a lively, engaging style and is intended for students and practitioners alike. Anyone who reads and understands the material in the book will be armed with the most powerful problem solving tools currently known.
This second edition contains two new chapters, one on coevolutionary systems and one on multicriterial decision-making. Also some new puzzles are added and various subchapters are revised.





















