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Books : Computers & Internet : Computer Science : Artificial Intelligence : Robotics
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Learning OpenCV puts you right in the middle of the rapidly expanding field of computer vision. Written by the creators of OpenCV, the widely used free open-source library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to "see" and make decisions based on the data. Computer vision is everywhere -- in security systems, manufacturing inspection systems, medical image analysis, Unmanned Aerial Vehicles, and more. It helps robot cars drive by themselves, stitches Google maps and Google Earth together, checks the pixels on your laptop's LCD screen, and makes sure the stitches in your shirt are OK. OpenCV provides an easy-to-use computer vision infrastructure along with a comprehensive library containing more than 500 functions that can run vision code in real time. With Learning OpenCV, any developer or hobbyist can get up and running with the framework quickly, whether it's to build simple or sophisticated vision applications. The book includes: A thorough introduction to OpenCV Getting input from cameras Transforming images Shape matching Pattern recognition, including face detection Segmenting images Tracking and motion in 2 and 3 dimensions Machine learning algorithms
Hands-on exercises at the end of each chapter help you absorb the concepts, and an appendix explains how to set up an OpenCV project in Visual Studio. OpenCV is written in performance optimized C/C++ code, runs on Windows, Linux, and Mac OS X, and is free for commercial and research use under a BSD license. Getting machines to see is a challenging but entertaining goal. If you're intrigued by the possibilities, Learning OpenCV gets you started onbuilding computer vision applications of your own.
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Loads of pictures and very frank discussion make this book a pleasure to read, and a real learning tool.
— Craig Maloney, Slashdot Contributor
The author gives lots of practical advice, some of which would be useful even to experienced tinkerers. It is very thorough.
— Edward Chin, The Canadian Linux Users' Exchange
Learning robotics by yourself isnt easy, but it helps when the encouragement comes from an expert whos spent years in the field. Not only does Author David Cook assist you in understanding the component parts of robot development, but he also presents valuable techniques that prepare you to achieve new discoveries on your own.
Cook begins with the anatomy of a homemade robot and gives you the best advice on how to proceed successfully. General sources for tools and parts are provided in a consolidated list, and specific parts are recommended throughout the book. Also, basic safety precautions and essential measuring and numbering systems are promoted throughout.
Specific tools and parts covered include digital multimeters, motors, wheels, resistors, LEDs, photoresistors, transistors, chips, gears, nut drivers, batteries, and more. Robot Building for Beginners is an inspiring book that provides an essential base of practical knowledge for anyone getting started in amateur robotics.
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This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.
Inside, you'll learn about:- Interaction design and physical computing
- The Arduino hardware and software development environment
- Basics of electricity and electronics
- Prototyping on a solderless breadboard
- Drawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website. -
If you want top grades and thorough understanding of feedback and control systems—both analog and digital—in less study time, this powerful study tool is the best tutor you can have! It takes you step-by-step through the subject and gives you accompanying problems with fully worked solutions—plus hundreds of additional problems with answers at the end of chapters, so you can measure your progress. You also get the benefit of clear, detailed illustrations. Famous for their clarity, wealth of illustrations and examples—and lack of tedious detail—Schaum’s Outlines have sold more than 30 million copies worldwide. This guide will show you why!
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Defend yourself—and your planet—against the onslaught of evil at your door. It goes without saying that robots kill. They hunt, swarm, and fire lasers from their eyes. They even beat humans at chess. So who better to stand with us when the real villains arrive? Movies instruct us that, whether we like it or not, we will one day be under siege by pirates, ninjas, zombies, aliens, and Godzilla. Also great white sharks. And—let’s face it—we’re not prepared. But with the advice contained in this brilliantly illustrated, ingenious book, you can build your own robot army to fend off hordes of bloodthirsty foes. From common-sense injunctions (“never approach an unfamiliar robot in a militarized zone”) to tactical pointers (“low-power radar beats cameras for detecting mummies in a fog-shrouded crypt”) to engineering advice (“passive-dynamic exoskeleton suits will increase sprint speeds but not leg strength”), this book contains all the wisdom you’ll need to fend off the coming apocalypse. Witty, informative, and utterly original, How to Build a Robot Army is the ideal book for readers of any age.
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This all-new introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques of computational geometry are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. For students this motivation will be especially welcome. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement. All the basic techniques and topics from computational geometry, as well as several more advanced topics, are covered.
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Build and program MINDSTORM NXT robots with Daniele Benedettelli, one of the world’s most respected NXT robot builders. He shows you how to build and program them from scratch, starting with the simplest robots and progressing in difficulty to a total of seven award–winning robots! You can download all the code, along with low–resolution videos that show how your robot works when it’s finished. You don’t need to be a programmer to develop these cool robots because all the code is provided, but advanced developers will enjoy seeing the secrets of Benedettelli’s code and techniques revealed.
What you’ll learn
- How to create award–winning robots from scratch to final programming.
- How to build each robot and which materials to use.
- Why certain features have specific designs.
- How to program your robot–all code is available for free download.
- Inspiration and tips and tricks on robotics, a particularly valuable resource for teachers and students.
Who is this book for?
Anyone interested in building robots or seeing how it is done. Programmers interested in learning how robots are programmed.
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The Jetsons would be proud!
A gizmo as cool as Roomba just begs to be hacked. Now, with this book and the official ROI specification furnished by iRobot®, you can become the robotic engineer you've always dreamed of being. Build a Bluetooth interface for your Roomba. Turn it into an artist. Install Linux on it and give it a new brain. Some hacks are functional, others are purely fun. All of them let you play with robotics, and not one will void your warranty.
- Build a serial interface tether.
- Set up a Bluetooth® interface.
- Drive Roomba.
- Play with sensors.
- Make it sing.
- Create a Roomba artist.
- Use your Roomba as a mouse.
- Connect Roomba to the Net.
- Wi-Fi your Roomba.
- Replace Roomba's brain.
- Install Roomba-cam.
- Put Linux® on Roomba.
- Features a companion Web site.
All this and it will still clean your floor!
Get the official iRobot Roomba Open Interface (ROI) specification and all code presented in the book in ready-to-run form at wiley.com/go/extremetech.
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Wrox's Professional Microsoft Robotics Developer Studio is one of the first guides to Microsoft's new platform for visualizing and programming robotics applications. Written by the founding architect of the product, Professional Microsoft Robotics Studio is heavy on examples making this a hands-on guide that will get readers building robotics applications quickly using 3 case-study robots: an indoor security robot, winning Magellan competitor and a chess-playing robotic arm.
Topics include:
- Common Concurrency Runtime
- Sending and Receiving Messages
- Building and Accessing Services
- Using a browser and the Internet as the UI for a robot
- Using supported hardware and integrating new hardware
- Simulating the real world for robotic interactions
- Extending the simulation environment
- Deploying to hardware
- Using the Visual Programming Language
- and more.
Source code and online support at Wrox.com.
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MicroC/OS II Second Edition describes the design and implementation of the MicroC/OS-II real-time operating system (RTOS). In addition to its value as a reference to the kernel, it is an extremely detailed and highly readable design study particularly useful to the embedded systems student. While documenting the design and implementation of the kernel, the book also walks the reader through the many related development issues: how to adapt the kernel for a new microprocessor, how to install the kernel, and how to structure the applications that run on the kernel. This edition features documentation for several important new features of the software, including new real-time services, floating points, and coding conventions. The accompanying CDROM includes complete code for the MicroC/OS-II kernel.
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Extreme NXT: Extending the LEGO MIDSTORMS NXT to the Next Level is for intermediate-level users of NXT who would like to advance their capabilities by learning some of the basics of electronics. Plenty of examples are provided, and easy-to-follow instructions are included for building over 15 different sensors.
This makes a great reference for the NXT hardware interfaces. Examples even come complete with multiple, alternative NXT languages. The book is also abundant with illustrations.
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NXT Power Programming delivers everything you need to create the robot you've always dreamed about. This is the definitive guide to C programming by the developer of some of the most powerful and popular development tools for LEGO MINDSTORMS. John C. Hansen presents a comprehensive yet friendly set of tools that allow you to create almost any robot you can imagine.
Inside, you'll find an ingenious set of projects that explore the complete arsenal of NXT functionality. At the heart of these projects is Versa, a versatile mobile robot platform utilizing modular attachments.
Master the Art of:
• NXC, a C language for the NXT
• BricxCC, a full featured programming environment
• Sensors and Motors
• Utilities for Music, Sound Sampling, Graphics and more
• NBC, an Assembler Language for the NXT
• Building Robots without Bricks
• Handheld Arcade Games on the NXT
• An Intruder System using a Sphere Cannon
• NXT to NXT Bluetooth communications
• NXT to Bluetooth devices
• The latest sensors from HiTechnic and mindsensors.com
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This book provides far more detail on the hardware aspects of robot building than any other I have seen to date and is worth picking up.
— R. Steven Rainwater, Robots.net
This book is highly recommended as the explanations are clear, and the explanations are useful.
— Colin McGregor, The Canadian Linux Users' Exchange
For readers of Robot Building for Beginners (Apress, 2002), welcome to the next level! Intermediate Robot Building offers the kind of real-world knowledge that only an experienced robot builder can offerthe kind of knowledge beginners usually have to learn through mistakes. In this book, you'll learn the value of a robot heartbeat and the purpose of the wavy lines in photocells. You'll find out what electronic part you should sand. You'll discover how a well-placed switch can help a robot avoid obstacles better than a pair of feelers. And you'll avoid mistakes that can cause a capacitor to explode.
Want a robot that can explore rooms, follow lines, or battle opponents in mini-sumo? This book presents step-by-step instructions and circuit and part descriptions so that you can build the robot featured in the book or apply the modules to your own robot designs.
Finally, you'll find the complete schematics for Roundabout, a room explorer that requires no programming and uses only off-the-shelf electronics. With Roundabout, you'll use many of the same techniques used by professional robotics engineersand you'll experience many of the same challenges and joys they feel when a robot "comes to life."
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A basic problem in computer vision is to understand the structure of a real world scene. This book covers relevant geometric principles and how to represent objects algebraically so they can be computed and applied. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. Richard Hartley and Andrew Zisserman provide comprehensive background material and explain how to apply the methods and implement the algorithms. First Edition HB (2000): 0-521-62304-9
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Probabilistic robotics is a new and growing area in robotics, concerned with perception and control in the face of uncertainty. Building on the field of mathematical statistics, probabilistic robotics endows robots with a new level of robustness in real-world situations.
This book introduces the reader to a wealth of techniques and algorithms in the field. All algorithms are based on a single overarching mathematical foundation. Each chapter provides example implementations in pseudo code, detailed mathematical derivations, discussions from a practitioner's perspective, and extensive lists of exercises and class projects. The book's Web site, http://www.probabilistic-robotics.org, has additional material.
The book is relevant for anyone involved in robotic software development and scientific research. It will also be of interest to applied statisticians and engineers dealing with real-world sensor data. -
Finally, a robots book for people who don't know the first thing about robotics! Absolute Beginner's Guide to Robots is well-written, inviting, and action-packed, with engaging ideas and fascinating factoids about robots and robot-related arts and sciences. You are led gently into the intimidating world of robotics, but nearly 400 pages later, you emerge with a respectable knowledge of robot history, the major fields and "schools" of robotics today, and the basic skills and resources needed to create hobby robots. By the end of the book, you will be the proud owner of three bots, the first two of which demonstrate key robotic principles. The third is a programmable/expandable robot, which serves as a platform for future experimentation. And best of all, these robots are built with simple to get and inexpensive parts - many of which you already have around the house!
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From Robocop to the Terminator to Eve 8, no image better captures our deepest fears about technology than the cyborg, the person who is both flesh and metal, brain and electronics. But philosopher and cognitive scientist Andy Clark sees it differently. Cyborgs, he writes, are not something to be feared--we already are cyborgs.
In Natural-Born Cyborgs, Clark argues that what makes humans so different from other species is our capacity to fully incorporate tools and supporting cultural practices into our existence. Technology as simple as writing on a sketchpad, as familiar as Google or a cellular phone, and as potentially revolutionary as mind-extending neural implants--all exploit our brains' astonishingly plastic nature. Our minds are primed to seek out and incorporate non-biological resources, so that we actually think and feel through our best technologies. Drawing on his expertise in cognitive science, Clark demonstrates that our sense of self and of physical presence can be expanded to a remarkable extent, placing the long-existing telephone and the emerging technology of telepresence on the same continuum. He explores ways in which we have adapted our lives to make use of technology (the measurement of time, for example, has wrought enormous changes in human existence), as well as ways in which increasingly fluid technologies can adapt to individual users during normal use. Bio-technological unions, Clark argues, are evolving with a speed never seen before in history. As we enter an age of wearable computers, sensory augmentation, wireless devices, intelligent environments, thought-controlled prosthetics, and rapid-fire information search and retrieval, the line between the user and her tools grows thinner day by day. "This double whammy of plastic brains and increasingly responsive and well-fitted tools creates an unprecedented opportunity for ever-closer kinds of human-machine merger," he writes, arguing that such a merger is entirely natural.
A stunning new look at the human brain and the human self, Natural Born Cyborgs reveals how our technology is indeed inseparable from who we are and how we think. -
Love, marriage, and sex with robots? Not in a million years? Maybe a whole lot sooner!
A leading expert in artificial intelligence, David Levy argues that the entities we once deemed cold and mechanical will soon become the objects of real companionship and human desire. He shows how automata have evolved and how human interactions with technology have changed over the years. Levy explores many aspects of human relationships—the reasons we fall in love, why we form emotional attachments to animals and virtual pets, and why these same attachments could extend to love for robots. Levy also examines how society's ideas about what constitutes normal sex have changed—and will continue to change—as sexual technology becomes increasingly sophisticated.
Shocking, eye-opening, provocative, and utterly convincing, Love and Sex with Robots is compelling reading for anyone with an open mind.
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Acclaimed one of the "seminal books . . . comparable in ultimate importance to . . . Galileo or Malthus or Rousseau or Mill", Cybernetics was judged by twenty-seven historians, economists, educators, and philosophers to be one of those books published during the "past four decades," which may have a substantial impact on public thought and action in the years ahead."—Saturday Review





















