Books : Computers & Internet : Programming : Graphics & Multimedia

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Books : Computers & Internet : Programming : Graphics & Multimedia

  • The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Developer's Library)

    Erica Sadun

    The iPhone Developer's Cookbook: Building Applications with the iPhone SDK (Developer's Library)

    “This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

    —Tim Burks, iPhone Software Developer, TootSweet Software

     

    “Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

    —Jacqui Cheng, Associate Editor, Ars Technica

     

    “We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

    —Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

     

    “The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

    —Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc

     

    “Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

    —John Zorko, Sr. Software Engineer, Mobile Devices

     

    The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.

     

    Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

    • Utilize views and tables
    • Organize interface elements
    • Alert and respond to users
    • Access the Address Book (people), Core Location (places), and Sensors (things)
    • Connect to the Internet and Web services
    • Display media content
    • Create secure Keychain entries
    • And much more

     

    You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

     

    This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.

     

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  • Adobe Photoshop Lightroom 2 How-Tos: 100 Essential Techniques

    Chris Orwig

    Adobe Photoshop Lightroom 2 How-Tos: 100 Essential Techniques
    Build your Lightroom expertise, one technique at a time. Why sort through piles of unrelated documentation when you can focus on the essential techniques? In Adobe Photoshop Lightroom 2 How-Tos, author Chris Orwig brings you the best techniques to quickly organize and correct your digital images using this powerful program created specifically for photographers. Complete with illustrations and practical tips, these bite-sized lessons from Chris’s experience as a photographer and instructor provide just the information you need. Here you can explore the program at your own pace, spending less time at your computer and more time behind the lens taking great pictures.

    Coverage includes

    • Customizing the Interface
    • Understanding File Formats
    • Finding Images with Text, Refine, and Metadata Filters
    • Using Presets in Quick Develop
    • Correcting White Balance
    • Applying Settings to Other Images
    • Changing Hue, Saturation, and Luminance
    • Dodging and Burning with the Adjustment Brush
    • Customizing Web Galleries

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  • Essential ActionScript 3.0 (Essential) (Essential)

    Colin Moock

    Essential ActionScript 3.0 (Essential) (Essential)
    ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher. Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.
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  • CSS: The Missing Manual

    David McFarland

    CSS: The Missing Manual
    Web site design has grown up. Unlike the old days, when designers cobbled together chunky HTML, bandwidth-hogging graphics, and a prayer to make their sites look good, Cascading Style Sheets (CSS) now lets your inner designer come out and play. But CSS isn't just a tool to pretty up your site; it's a reliable method for handling all kinds of presentation--from fonts and colors to page layout. "CSS: The Missing Manual" clearly explains this powerful design language and how you can use it to build sparklingly new Web sites or refurbish old sites that are ready for an upgrade.

    Like their counterparts in print page-layout programs, style sheets allow designers to apply typographic styles, graphic enhancements, and precise layout instructions to elements on a Web page. Unfortunately, due to CSS's complexity and the many challenges of building pages that work in all Web browsers, most Web authors treat CSS as a kind of window-dressing to spruce up the appearance of their sites. Integrating CSS with a site's underlying HTML is hard work, and often frustratingly complicated. As a result many of the most powerful features of CSS are left untapped. With this book, beginners and Web-building veterans alike can learn how to navigate the ins-and-outs of CSS and take complete control over their Web pages' appearance.

    Author David McFarland (the bestselling author of O'Reilly's "Dreamweaver: The Missing Manual") combines crystal-clear explanations, real-world examples, a dash of humor, and dozens of step-by-step tutorials to show you ways to design sites with CSS that work consistently across browsers. You'll learn how to: Create HTML that's simpler, uses less code, is search-engine friendly, and works well with CSS Style text by changing fonts, colors, font sizes, and adding borders Turn simple HTML links into complex and attractive navigation bars-complete with CSS-only rollover effects that add interactivity to your Web pages Style images to create effective photo galleries and special effects like CSS-based drop shadows Make HTML forms look great without a lot of messy HTML Overcome the most hair-pulling browser bugs so your Web pages work consistently from browser to browser Create complex layouts using CSS, including multi-column designs that don't require using old techniques like HTML tables Style Web pages for printing

    Unlike competing books, this Missing Manual doesn't assume that everyone in the world only surfs the Web with Microsoft's Internet Explorer; our book provides support for all major Web browsers and is one of the first books to thoroughly document the newly expanded CSS support in IE7, currently in beta release.

    Want to learn how to turn humdrum Web sites into destinations that will capture viewers and keep them longer? Pick up "CSS: The Missing Manual" and learn the real magic of this tool.

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  • Learning ActionScript 3.0: A Beginner's Guide

    Rich Shupe, Zevan Rosser

    Learning ActionScript 3.0: A Beginner's Guide
    Product Description
    In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

    Praise
    "The best ActionScript book ever written."
    -Lee Brimelow, Creator of The Flash Blog
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  • Learning Flex 3: Getting up to Speed with Rich Internet Applications (Adobe Developer Library)

    Alaric Cole

    Learning Flex 3: Getting up to Speed with Rich Internet Applications (Adobe Developer Library)
    How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. As you progress, you learn how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop.

    Learning Flex 3 offers step-by-step instructions that are clear and concise, along with tips and tricks that author Alaric Cole has gathered after years of using Flex and teaching it to fellow developers at Yahoo! You'll understand how Flex works, how to use the MXML markup language and work with ActionScript, how to deploy RIAs to the desktop using Adobe AIR, and much more.

    Whether you're a beginner, or an experienced web developer coming to Flex from another platform, Learning Flex 3 is the ideal way to learn how to:

    • Set up your environment with FlexBuilder and Eclipse
    • Create a new Flex project
    • Use the different design views in Flex
    • Write code with MXML
    • Lay out your Flex application
    • Embed images and graphics
    • Build a user interface
    • Add interactivity with ActionScript
    • Handle user input
    • Move, display, and collect data
    • Add custom components with MXML
    • Add sound effects, filters, and transitions
    • Style your applications with CSS, skins, and themes
    • Deploy applications to the Web, or to the desktop using Adobe AIR

    Also included are brief explanations of objects, classes, components, properties, methods, types, and other Flex attributes. You will find that Learning Flex 3 is not only the most complete tutorial for Flex, it's also the quickest way to get going with the latest version of this powerful framework.

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  • How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3

    Chris Georgenes

    How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3
    Frustrated by the overwhelming nature of Flash?

    Want to get up to speed with the program fast so you can concentrate on your animation?

    Need to solve problems quickly to get work done to time and to budget?

    Then 'How to Cheat in Flash' is for you!

    This book is different from the rest because it shows you, step by step, how to work from the problem to the solution when creating Flash animations, from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline.

    It is task orientated; every example shows real life commercial work. So, it's not so much a case of 'what does this filter/tool/option do?', as 'this is the task I've been set - how do I achieve it?' The solution may involve a variety of tools and techniques; it may take many steps to complete, or only a few. The free CD-Rom includes all the files you need to put your skills into practice as you read, and much more!

    It's an accessible (conversational in style), practical book and CD package which also provides artistic inspiration, a goldmine of timesaving practical tips, tricks and step-by-step workthroughs. You will wonder how you survived without it.

    * Successful, bestselling How to Cheat coverage now available for Flash
    * Learn a myriad of tips and tricks based on real life working methods to help you work faster and more efficiently with Flash
    * Work from the problem to the solution, gaining the best possible results from Flash
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  • Flash CS3 Professional for Windows and Macintosh

    Katherine Ulrich

    Flash CS3 Professional for Windows and Macintosh
    This is the eBook version of the printed book. With Adobe's acquisition of Macromedia, millions of Photoshop users may be installing Flash for the first time and Flash CS3 Professional for Windows and Macintosh: Visual QuickStart Guide is there to show them what to do. From basic first steps, such as exploring the drawing tools, including Flash CS3's new Pen tool, to frame-by-frame animation, motion tweening, and shape tweening, this book serves as the beginner's guide to Flash. But it doesn't stop there: sections on interactivity, sound, and video have been fully updated to demonstrate best practices in ActionScript 3.0, as well as the latest in Flash's video technology.
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  • Zag: The Number One Strategy of High-Performance Brands

    Marty Neumeier

    Zag: The Number One Strategy of High-Performance Brands
    "When everybody zigs, zag," says author Marty Neumeier in this fresh view of brand strategy. ZAG follows the ultra-clear "whiteboard overview" style of Neumeier's first book, THE BRAND GAP, but drills deeper into the question of how brands can harness the power of differentiation. The author argues that in an extremely cluttered marketplace, traditional differentiation is no longer enough—today companies need “radical differentiation” to create lasting value for their shareholders and customers. In an entertaining 3-hour read you’ll learn:

    - why me-too brands are doomed to fail
    - how to "read" customer feedback on new products and messages
    - the 17 steps for designing “difference” into your brand
    - how to turn your brand’s “onliness” into a “trueline” to drive synergy
    - the secrets of naming products, services, and companies
    - the four deadly dangers faced by brand portfolios
    - how to “stretch” your brand without breaking it
    - how to succeed at all three stages of the competition cycle

    ZAG is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA. For a quick peek inside ZAG, go to www.zagbook.com.

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  • Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and Web Graphics

    Jennifer Niederst Robbins

    Learning Web Design: A Beginner's Guide to (X)HTML, StyleSheets, and Web Graphics
    Everything you need to know to create professional web sites is right here. Learning Web Design starts from the beginning -- defining how the Web and web pages work -- and builds from there. By the end of the book, you'll have the skills to create multi-column CSS layouts with optimized graphic files, and you'll know how to get your pages up on the Web.

    This thoroughly revised edition teaches you how to build web sites according to modern design practices and professional standards. Learning Web Design explains:
    • How to create a simple (X)HTML page, how to add links and images
    • Everything you need to know about web standards -- (X)HTML, DTDs, and more
    • Cascading Style Sheets -- formatting text, colors and backgrounds, using the box model, page layout, and more
    • All about web graphics, and how to make them lean and mean through optimization
    • The site development process, from start to finish
    • Getting your pages on the Web -- hosting, domain names, and FTP
    The book includes exercises to help you to learn various techniques, and short quizzes to make sure you're up to speed with key concepts. If you're interested in web design, Learning Web Design is the place to start.
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  • Hot Topics Flashcards for Passing the PMP and CAPM Exams (Audio Version)(5th Edition)

    Rita Mulcahy

    Hot Topics Flashcards for Passing the PMP and CAPM Exams (Audio Version)(5th Edition)
    If you are looking for a way to prepare for the latest PMP exam that fits into your busy schedule, these flashcards are it. Now you can study at the office, on a plane or even in your car with RMC’s portable and extremely valuable Hot Topics PMP® Exam Flashcards—in hard copy or audio CD format.

    Over 300 of the most important and difficult to recall PMP® exam-related terms and concepts are now available for study as you drive, fly or take your lunch break. Order them both!

    Note: This product is aligned with the PMBOK® Guide Third Edition (2005).
    More Information Buy Now
     
  • The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in ... Morgan Kaufmann Series in Computer Graphics)

    Ron Brinkmann

    The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in ... Morgan Kaufmann Series in Computer Graphics)
    Computer graphics special effects are widely used in film, television, and computer games. Compositing is a key part of the special effects pipeline—it is the final, crucial step where all the component parts of a rendering are joined together into a single, integrated image. These components may include 3D and 2D images that have been created with the wide variety of modeling, animation, and rendering tools available today.
    Ron Brinkmann's The Art and Science of Digital Compositing provides a complete guide to the technical and artistic elements of this process and is the leading book in the field. Now revised in a second edition, Brinkmann uses his extensive experience in the visual effects industry to discuss the latest techniques used to create beautiful and believable images. The book takes a conceptual approach, fostering a deep understanding of compositing technique rather than focusing on specific tools—knowing where the buttons are located isn't nearly as important as knowing why to press those buttons.

    * Ron Brinkmann brings extensive experience with feature film production to this complete reference on compositing
    * Profusely illustrated in 4 color throughout with examples from contemporary films
    * The bestselling book on compositing used by professionals and students alike
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  • Adobe Flash CS3 Professional Hands-On Training

    Todd Perkins

    Adobe Flash CS3 Professional Hands-On Training
    Adobe Flash CS3 Professional Hands-On Training is the latest, updated version of the highly acclaimed publication from the leaders in training at lynda.com. In this book, readers will find carefully developed lessons and exercises that teach readers to create interactive Web sites and rich media, with the latest version of the Flash authoring tool. Given the extensive changes to the Flash interface and function, the step-by-step approach is much needed to help present things to a beginner in a very clear, easy-to-follow way. In it, they ll learn how to use the full set of creative drawing, animation, and interactive tools including drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, sound, components and forms, and video. Not only that but readers will learn how to use the new powerful integration features with Photoshop and Illustrator and discover new Shape Primitives (expanding your ability to use and manipulate shapes), a new Pen tool that functions like that found in Illustrator, a new ability to convert animations to ActionScript 3, a brand new unified interface matching that of others in the Creative Suite, and much more. Accompanied by a CD-ROM loaded with classroom-proven exercises and QuickTime training videos, this book ensures ensures readers will master the key features of Adobe Flash CS3 in no time. PUBLISHER NOTE: We have received some complaints from readers about the quality of the binding of Adobe Flash CS3 Professional Hands-On Training (ISBN: 0-321-50983-8). We have checked all copies of the inventory in our warehouse and found just a few copies with this problem. If you have received a defective copy of this book we recommend that you return it to the bookstore/reseller from which you purchased it.
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  • The Game Maker's Apprentice: Game Development for Beginners

    Jacob Habgood, Mark Overmars

    The Game Maker's Apprentice: Game Development for Beginners

    The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle gamescomplete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.

    Game Maker allows games to be created using a simple drag-and-drop interface, so you dont need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

    The authors include the creator of the Game Maker tool and a former professional game programmer, so youll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the bookplus a host of professional-quality graphics and sound effects that you can use in your own games.

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  • Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 4th Edition

    Chris & Trish Meyer

    Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 4th Edition
    Trish and Chris Meyer share fifteen years of real-world film and video production experience inside the critically acclaimed Creating Motion Graphics with After Effects. More than a step-by-step review of the features in After Effects, you will learn how the program thinks so that you can realize your own visions more quickly and efficiently. This full-color book is jammed full of tips, gotchas, and sage advice that will help you survive whatever your next project throws at you.

    Creating Motion Graphics 4th Edition has been heavily revised, reuniting the previous two volumes plus adding detailed coverage of new features introduced in After Effects 7 and CS3 Professional to form one massive, essential reference. The enclosed DVD-ROM contains source footage and project files for the numerous exercises which help reinforce each concept. The DVD also includes over 180 pages of additional information, including lengthy Bonus Chapters on
    Expressions and Effects.

    * Mastering animation through the use of keyframes, motion paths, and the Graph Editor

    * Blending imagery using alpha channels, masks, mattes, modes, and stencils

    * Building groups and hierarchies through parenting and nested comps

    * Extended coverage of type animation, paint tools and 3D space

    * Advanced subjects such as keying, motion tracking, expressions, and video issues

    * Includes over 180 PDF pages of bonus content on the DVD

    * Extensive coverage of the new CS3 features including the Shape and Puppet tools, Brainstorm, per-character 3D text, color management, and more!
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  • After Effects Apprentice (DV Expert Series)

    Chris Meyer, Trish Meyer

    After Effects Apprentice (DV Expert Series)
    If you're new to After Effects and want to get up to speed quickly, After Effects Apprentice was created just for you. With 11 core lessons plus a fun final project, you'll quickly get into the program and learn how to tap its potential - whether you want to create motion graphics for a network program, your company's video, or your own independent production.

    In this book, you'll get a professional perspective on the most important features a motion graphics artist needs to learn to use this program effectively. You'll learn to creatively edit and combine layers, animate eye-catching titles, replace a screen on a computer monitor, place a studio shot in anew environment, manipulate 3D space, and use effects to generate excitement or enhance the realism of a scene. Easy to follow step-by-step instructions take you through each technique, including projects that encourage you to express it in your own way. You'll learn more than just the tools; you'll learn skills that you can immediately put to work in your own projects.

    Topics include how to:
    * Animate, layer, and composite images and text.
    * Manipulate keyframes to create more refined animations.
    * Use masks, mattes, stencils and modes to add depth.
    * Manage layers to make them easier to coordinate.
    * Add 3D to your animations.
    * Use tracking and keying to create special effects.
    * Includes new CS3 features; Shape layers, the Puppet tool, Brainstorm, and Per-Character 3D Text.

    DVD contains: All exercise source material and projects in AE7 and CS3, video guided tours, and movies of the finished projects.

    * Full color presentation of professional workflows
    * Core motion graphic techniques in 12 engaging lessons
    * Companion DVD features QuickTime movies and lesson media
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  • Programming Flex 3: The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex (Programming)

    Chafic Kazoun, Joey Lott

    Programming Flex 3: The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex (Programming)
    If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will:

    Learn the underlying details of the Flex framework Program with MXML and ActionScript Arrange the layout and deal with UI components Work with media Manage state for applications and components Use transitions and effects Debug your Flex applications Create custom components Embed Flex applications in web browsers Build AIR applications for the desktop

    Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.

    More Information Buy Now
     
  • Foundation Actionscript 3.0 Animation: Making Things Move!

    Keith Peters

    Foundation Actionscript 3.0 Animation: Making Things Move!
    In this book, you'll learn
    • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
    • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
    • How to handle user interaction via the keyboard and mouse
    • Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
    • All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
    Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

    Summary of Contents

    • PART ONE - ACTIONSCRIPTED ANIMATION BASICS
      • Chapter 1 Basic Animation Concepts
      • Chapter 2 Basics of ActionScript 3.0 for Animation
      • Chapter 3 Trigonometry for Animation
      • Chapter 4 Rendering Techniques
    • PART TWO - BASIC MOTION
      • Chapter 5 Velocity and Acceleration
      • Chapter 6 Boundaries and Friction
      • Chapter 7 User Interaction: Moving Objects Around
    • PART THREE - ADVANCED MOTION
      • Chapter 8 Easing and Springing
      • Chapter 9 Collision Detection
      • Chapter 10 Coordinate Rotation and Bouncing Off Angles
      • Chapter 11 Billiard Ball Physics
      • Chapter 12 Particle Attraction and Gravity
      • Chapter 13 Forward Kinematics: Making Things Walk
      • Chapter 14 Inverse Kinematics: Dragging and Reaching
    • PART FOUR - 3D ANIMATION
      • Chapter 15 3D Basics
      • Chapter 16 3D Lines and Fills
      • Chapter 17 Backface Culling and 3D Lighting
    • PART FIVE - ADDITIONAL TECHNIQUES
      • Chapter 18 Matrix Math
      • Chapter 19 Tips and Tricks
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  • Getting to Know ArcGIS Desktop: The Basics of ArcView, ArcEditor, and ArcInfo Updated for ArcGIS 9 (Getting to Know series)

    Tim Ormsby, Eileen Napoleon, Robert Burke

    Getting to Know ArcGIS Desktop: The Basics of ArcView, ArcEditor, and ArcInfo Updated for ArcGIS 9 (Getting to Know series)
    With revised material and new exercises based on ArcGIS version 9, this updated work acquaints geographers and GIS professionals with the principles of GIS as it teaches the mechanics of using ArcGIS software. Conceptual material is followed by scripted software exercises. Necessary GIS skills are presented in a variety of areas--map symbology, data overlay, map projection, and data conversion--as the making of maps and the analysis of geographic data is conceptualized. Spatial modeling exercises using the Model Builder technology of ArcGIS version 9 are also provided. Other topics covered include organizing data, planning a GIS project, creating derived data, and presenting results.
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