Books : Computers & Internet : Programming : Introductory & Beginning

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Books : Computers & Internet : Programming : Introductory & Beginning

  • Head First Java: Your Brain on Java - A Learner's Guide (Head First)

    Bert Bates, Kathy Sierra

    Head First Java: Your Brain on Java - A Learner's Guide (Head First)
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  • Learning Perl, 5th Edition

    Randal Schwartz, Tom Phoenix, brian d foy

    Learning Perl, 5th Edition
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  • Introduction to Algorithms

    Thomas H Cormen, Charles E Leiserson, Ronald L Rivest, Clifford Stein

    Introduction to Algorithms
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  • Absolute Beginner's Guide to Computer Basics

    Michael Miller

    Absolute Beginner's Guide to Computer Basics
    Think setting up your new PC is going to be a challenge that you don't have time for? Think again. Absolute Beginner's Guide to Computer Basics, Third Edition can make setting up and learning about your new computer fun and easy. Step-by-step instructions and helpful illustrations will show you how to set up your computer, begin using Microsoft Windows XP and personalize your Windows XP experience. You'll also learn how to:
    • Work with files and folders
    • Add new hardware and devices to your system
    • Perform maintenance and diagnose common problems
    • Install new software
    • Use the Internet
    • Protect your PC from viruses, spam and other nuisances
    This latest edition has been updated to include coverage of Windows XP Service Pack 2, Windows Media Player 10 and 802.11g wireless networks. You'll also get the chance to explore how to use portable media players, safely shop online, buy and sell things on eBay, and how to use your digital camera and software to create digital scrapbooks. Absolute Beginner's Guide to Computer Basics, Third Edition is the most up-to-date guide for beginning computer users on the market and will be the only book you need to get up and running with your computer.
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  • Sams Teach Yourself Visual Basic 2008 in 24 Hours: Complete Starter Kit (Sams Teach Yourself -- Hours)

    James Foxall

    Sams Teach Yourself Visual Basic 2008 in 24 Hours: Complete Starter Kit (Sams Teach Yourself -- Hours)

    In just 24 sessions of one hour or less, you will be up and running with Visual Basic 2008. Using a straightforward, step-by-step approach, each lesson builds upon a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of Visual Basic 2008 from the ground up. Step-by-step instructions carefully walk you through the most common questions, issues, and tasks. The Q&A section, quizzes, and exercises help you build and test your knowledge.

     

    By the Way notes present interesting pieces of information. Did You Know? tips offer advice or teach an easier way to do something. Watch Out! cautions advise you about potential problems and help you steer clear of disaster.

     

    Learn how to…

    • Use the powerful design environment of Visual Studio 2008
    • Design feature-rich interfaces using components such as tree views and tabs
    • Create robust applications using modern error-handling
    • Draw fast graphics using GDI+
    • Build a database application using ADO.NET
    • Distribute a Visual Basic 2008 Application
    • Manipulate the Windows Registry
    • Create, read, and write text files
    • Use event-driven techniques to build responsive applications

    DVD Includes: Microsoft Visual Basic 2008 Express Edition

    On the Web: Register your book at informit.com/title/9780672329845 for access to author code, examples, updates and corrections as they become available.

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  • Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics)

    Daniel Shiffman

    Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics)
    This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. * A friendly start-up guide to Processing, the visual artist s free, open-source alternative to expensive software and daunting programming languages. * No previous experience required this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.
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  • Python Programming: An Introduction to Computer Science

    John M. Zelle

    Python Programming: An Introduction to Computer Science
    This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python.

    Although I use Python as the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, I have purposely avoided certain Python features and idioms that are not generally found in other languages. There are already many good books about Python on the market; this book is intended as an introduction to computing.

    Features include the following:
    *Extensive use of computer graphics.
    *Interesting examples.
    *Readable prose.
    *Flexible spiral coverage.
    *Just-in-time object coverage.
    *Extensive end-of-chapter problems.

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  • Learning jQuery: Better Interaction Design and Web Development with Simple JavaScript Techniques

    Karl Swedberg, Jonathan Chaffer

    Learning  jQuery: Better Interaction Design and Web Development with Simple JavaScript Techniques

    jQuery is a powerful JavaScript library that can enhance your websites regardless of your background.

    For designers, jQuery leverages existing CSS and HTML skills, allowing you to dynamically find and change any aspect of a page.This book provides a gentle introduction to jQuery concepts, allowing you to add interactions and animations to your pages - even if previous attempts at writing JavaScript have left you baffled.

    For programmers, jQuery offers an open -source, standards-compliant, unobtrusive approach to writing complex JavaScript applications. This book will guide you past the pitfalls associated with AJAX, events, effects, and advanced JavaScript language features.

    This book has a companion title, jQuery Reference Guide: A Comprehensive Exploration of the Popular JavaScript Library.

    The Perfect Companion: jQuery Reference Guide: dig deeper into the library and go you through the syntax, specifications, and follow up with a detailed discussion. This book offers an organized menu of every jQuery method, function, and selector. Entries are accompanied by detailed descriptions and helpful recipes that will assist you in getting the most out of jQuery. You'll discover the untapped possibilities that jQuery makes available, and hone your skills as you return to this guide time and again.

    Stop scratching your head, and start improving your web applications with jQuery and JavaScript!

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  • Python Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner)

    Michael Dawson

    Python Programming for the Absolute Beginner, Second Edition (For the Absolute Beginner)
    Ready to learn Python programming? Are you new to programming with Python? Do you need a solid introduction to the fundamental concepts? You've found it in "Python Programming for the Absolute Beginner, Second Edition," the updated version of the successful "Python Programming for the Absolute Beginner." As part of the for the absolute beginner series developed by computer science instructors exclusively for Cengage Learning Course Technology PTR, this book will teach you the basics of Python programming through simple game creation. You can then take the skills you learn and use them for more practical Python programming applications and real-world programming scenarios. Better still, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle. Create simple, fun games while you learn to program with Python.
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  • Beginning Programming with Java For Dummies (For Dummies (Computer/Tech))

    Barry Burd

    Beginning Programming with Java For Dummies (For Dummies (Computer/Tech))
    • Covering everything from basic Java development concepts to the latest tools and techniques used in Java, this book will put would-be programmers on their way to Java mastery
    • Explores what goes into creating a program, how to put the pieces together, dealing with standard programming challenges, debugging, and making it work
    • Updated for the release of the Java SDK 2.0, with all examples revised to reflect the changes in the technology
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  • Microsoft Windows PowerShell Programming for the Absolute Beginner

    Jerry Lee Ford Jr.

    Microsoft Windows PowerShell Programming for the Absolute Beginner
    Microsoft has finally answered the prayers of system administrators and developers everywhere through the introduction of Windows PowerShell, a new scripting technology that enables the automation of system management tasks and the creation of system management tools. PowerShell runs on Windows XP, 2003, and Vista. Exchange Server 2007 and System Center Operations Manager 2007 will be built on Windows PowerShell. Unlike traditional Windows shell scripting, PowerShell scripting is object based and is designed to work with the .NET framework. Microsoft Windows PowerShell Programming for the Absolute Beginner teaches readers how to program using Microsoft's new PowerShell scripting language through the creation of computer games. No prior knowledge of programming in any language is required. Topics covered include the Windows PowerShell Command Line, object based scripting with .NET, writing PowerShell Scripts, working with variables, arrays and hashes, implementing conditional logic, using loops to process data, organizing scripts using functions, basic system administration, and much more.
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  • Absolute Beginner's Guide to C (2nd Edition) (Other Sams)

    Greg Perry

    Absolute Beginner's Guide to C (2nd Edition) (Other Sams)

    For beginning programmers, this updated edition answers all C programming questions. This bestseller talks to readers at their level, explaining every aspect of how to get started and learn the C language quickly. Readers also find out where to learn more about C. This book includes tear-out reference card of C functions and statements, a hierarchy chart, and other valuable information. It uses special icons, notes, clues, warnings, and rewards to make understanding easier. And the clear and friendly style presumes no programming knowledge.

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  • Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming)

    Alexandre Santos Lobao, Bruno Pereira Evangelista, Jos\xe9 Antonio Leal de Farias

    Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming)

    Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!

    The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

    What you’ll learn

    • Game Planning and Programming Basics
    • 2-D Graphics, Audio, and Input Basics
    • Creating Your First 2-D Game
    • Improving Your First 2-D Game
    • Basics of Game Networking
    • Rock Rain Live!
    • 3-D Game Programming Basics
    • Rendering Pipeline, Shaders, and Effects
    • Lights, Camera, Transformations!
    • Generating a Terrain
    • Skeletal Animation
    • Creating a Third-Person Shooter Game

    Who is this book for?

    Anyone approaching XNA programming for the Xbox 360 for the first time

    About the Apress Beginning Series

    The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional”. You’ll start your journey by seeing what you need to knowbut without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

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  • Beginning Linux Programming

    Richard Stones, Neil Matthew

    Beginning Linux Programming
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  • Programming 16-Bit PIC Microcontrollers in C: Learning to Fly the PIC 24 (Embedded Technology) (Embedded Technology)

    Lucio Di Jasio

    Programming 16-Bit PIC Microcontrollers in C: Learning to Fly the PIC 24 (Embedded Technology) (Embedded Technology)
    . A Microchip insider tells all on the newest, most powerful PICs ever!

    . FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software

    . Includes handy checklists to help readers perform the most common programming and debugging tasks

    The new 16-bit PIC24 chip provides embedded programmers with more speed, more memory, and more peripherals than ever before, creating the potential for more powerful cutting-edge PIC designs. This book teaches readers everything they need to know about these chips: how to program them, how to test them, and how to debug them, in order to take full advantage of the capabilities of the new PIC24 microcontroller architecture.

    Author Lucio Di Jasio, a PIC expert at Microchip, offers unique insight into this revolutionary technology, guiding the reader step-by-step from 16-bit architecture basics, through even the most sophisticated programming scenarios. This book's common-sense, practical, hands-on approach begins simply and builds up to more challenging exercises, using proven C programming techniques. Experienced PIC users and newcomers to the field alike will benefit from the text's many thorough examples, which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently, and optimize code for all the new PIC24 features.

    You will learn about:
    . basic timing and I/O operations,
    . multitasking using the PIC24 interrupts,
    . all the new hardware peripherals
    . how to control LCD displays,
    . generating audio and video signals,
    . accessing mass-storage media,
    . how to share files on a mass-storage device with a PC,
    . experimenting with the Explorer 16 demo board, debugging methods with MPLAB-SIM and ICD2 tools, and more!

    ·A Microchip insider tells all on the newest, most powerful PICs ever!

    ·Condenses typical introductory "fluff" focusing instead on examples and exercises that show how to solve common, real-world design problems quickly

    ·Includes handy checklists to help readers perform the most common programming and debugging tasks

    ·FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software, so that readers gain practical, hands-on programming experience

    ·Check out the author's Web site at http://www.flyingpic24.com for FREE downloads, FAQs, and updates
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  • Beginning C ++ Through Game Programming, Second Edition

    Michael Dawson

    Beginning C ++ Through Game Programming, Second Edition
    What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!
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  • Beginning SQL Server 2005 Programming (Programmer to Programmer)

    Robert Vieira

    Beginning SQL Server 2005 Programming (Programmer to Programmer)
    • After a quick primer on database design basics and the SQL query language (for those programmers who may be building their first database application), this book provides an overview of SQL Server itself, which has been dramatically redesigned with the 2005 release
    • Once readers have grasped the fundamentals of database design and SQL concepts, they will then learn how to implement those concepts with Microsoft SQL Server 2005
    • Addresses creating and changing tables, managing keys, database normalization, writing scripts, working with stored procedures, programming with XML, and using SQL Server reporting and data transformation services
    • The companion Web site provides all of the code found in the book
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  • Sams Teach Yourself Java 6 in 21 Days (5th Edition) (Sams Teach Yourself)

    Rogers Cadenhead, Laura Lemay

    Sams Teach Yourself Java 6 in 21 Days (5th Edition) (Sams Teach Yourself)

    “If you get only one Java book, it should be Sams Teach Yourself Java in 21 Days”   –PC Magazine

     

    In just 21 days, you can acquire the knowledge and skills necessary to develop three kinds of programs with Java: applications on your computer, servlets on a web server, and browser-launched Java Web Start applications.

     

    No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.

     

    Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all of the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.

     

    Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.

     

    “Sams Teach Yourself Java is one of the best introductions to hands-on Java programming. If you buy one book on Java, this is the one to buy!”  –Independent Web Review

     

    • Completely revised, updated, and expanded to cover the latest features of Java 6
    • Learn to develop standalone Java applications, web servlets, JavaServer Pages, and Java Web Start applications
    • Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
    • Discover how Swing can help you quickly develop programs with a graphical user interface
    • Find out about JDBC database programming, Internet client/server programming, and XML parsing with the open source XOM class library
    • Covers new features of version 6 such as Java DB, the new relational database that is now a built-in
    • part of Java

     

    Rogers Cadenhead is a web application developer who has written 22 books on Internet-related topics, including Sams Teach Yourself Java 2 in 24 Hours. He maintains this book’s official website at http://www.java21days.com.

     

    Laura Lemay is one of the world’s most popular authors on Web development topics. She is the author of the bestselling Sams Teach Yourself Web Publishing with HTML, as well as Sams Teach Yourself Perl in 21 Days.

     

    CD-ROM includes:

    • Source code for the examples developed in the book
    • Java™ SE Development Kit 6
    • NetBeans™ IDE 5.5
    • Bonus materials

     

    Category:  Java Programming

    Covers:  Java 6 Platform Standard Edition

    User Level:  Beginning—Intermediate

     

    $44.99 USA / $55.99 CAN / £31.99 Net UK (inc. of VAT)

     

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  • OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)

    OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis

    OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)

    OpenGL® Programming Guide, Sixth Edition

    OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

    The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

    This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:

    • Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
    • Discussion of the sRGB texture format
    • Expanded discussion of the OpenGL Shading Language

    This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

    The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

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  • Introduction to Java Programming, Comprehensive Version (7th Edition)

    Y. Daniel Liang

    Introduction to Java Programming, Comprehensive Version (7th Edition)
    Groundbreaking fundamentals — first approach enables readers to understand the basics before being introduced to more challenging topics. Liang offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-test. Now uses standard classes only. Offers new chapters on data structures, JSF for visual Web development, and Web services; includes a new standalone chapter on the full GUI library. Uses UML diagrams in every example starting chapter 8. Includes additional notes with diagrams. Comprehensive coverage of Java and programming make this a useful reference for IT professionals.
    More Information Buy Now
     
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