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Books : Computers & Internet : Programming : Introductory & Beginning : General
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Who knew how simple computers could be?
What can you do with your new PC? The sky's the limit! Absolute Beginner's Guide to Computer Basics will show you how to set up and configure your PC, including how to connect to the Internet. Then you'll learn how to fix your digital photos, create digital scrapbooks, download digital music to your iPod, burn your own custom CDs, watch DVD movies, write letters and memos, balance your checkbook, and create show-stopping presentations. And if you need more computing horsepower, you'll even learn how to upgrade your PC and add new peripherals. It's all easy, thanks to Michael Miller's step-by-step instructions and helpful advice!
Now updated for both Windows Vista™ and Windows® XP, Absolute Beginner’s Guide to Computer Basics will have you using your new PC in no time! Here's a preview of
what you'll find inside:
- Learn how to set up and configure your new computer, and install new computer hardware and software
- Get the scoop on how to work with Microsoft Windows XP or Windows Vista, and how to personalize it just for you
- Learn how to use the most popular computer programs—including Microsoft® Word, Microsoft® Works, Microsoft® Money, and Quicken
- Connect to the Internet for web surfing, email, instant messaging, blogging, and podcasts—and create your own MySpace page
- Become a digital media pro—learn to work with digital cameras and photos, download and listen to digital music, and burn your own CDs and DVDs
- Find out how to protect your PC from spam, viruses, spyware, and computer attacks
- Learn how to set up a wireless home network and share your Internet connection with multiple PCs
Introduction
I Getting Started
1 Understanding Desktop PCs2 Understanding Notebook PCs
3 Setting Up Your New Computer SystemII Using Windows
4 Getting to Know Windows Vista
5 Using Windows XP on Older Computers
6 Personalizing Windows
7 Working with Files, Folders, and Disks
8 Adding New Hardware and Devices to Your System
III Upgrading and Maintaining Your System
9 Setting Up a Home Network
10 Performing Routine Maintenance
11 Dealing with Common Problems
12 Protecting Your PC from Viruses, Spam, and Other Online
IV Using Computer Software
13 Installing New Software
14 The Suite Spot: Working with Microsoft Works and Microsoft
15 Letters, Memos, and More: Working with Microsoft Word
16 Crunching Numbers: Working with Microsoft Excel
17 Presenting Yourself: Working with Microsoft PowerPoint
18 Banking and Beyond: Working with Microsoft Money and Quicken
19 Connecting to the Internet—At Home and on the Road
V Using the Internet20 Sending and Receiving Email
21 Surfing the Web with Internet Explorer
22 Searching the Web
23 Shopping Online
24 Buying and Selling in eBay Online Auctions
25 Exploring Blogs and Podcasts
26 Social Networking with MySpace
27 Creating Your Own Web Page
28 Exploring Other Cool and Useful Websites
29 Sending and Receiving Instant Messages
VI Exploring the Digital Lifestyle
30 Using Your PC with a Digital Camera
31 Organizing and Editing Your Digital Photos
32 Sharing Your Digital Photos Online
33 Playing, Ripping, and Burning CDs
34 Downloading and Playing Digital Music
35 Using Your PC with an iPod or MP3 Player
36 Playing DVDs and Videos on Your PC
37 Downloading and Playing Videos from the Web
38 Making Your Own Digital Home Movies
Index
Michael Miller is the best-selling author of more than 75 how-to books, covering topics such as Windows XP and eBay online auctions. Michael has helped more than a million readers be productive with their PCs and has earned a reputation for practical advice, technical accuracy, and making difficult topics easy to understand.
Category: Computers & Internet
Covers: General Computing
User Level: Beginning
$21.99 USA / $26.99 CAN / £15.99 Net UK
www.quepublishing.com
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jQuery is a powerful JavaScript library that can enhance your websites regardless of your background.
For designers, jQuery leverages existing CSS and HTML skills, allowing you to dynamically find and change any aspect of a page.This book provides a gentle introduction to jQuery concepts, allowing you to add interactions and animations to your pages - even if previous attempts at writing JavaScript have left you baffled.
For programmers, jQuery offers an open -source, standards-compliant, unobtrusive approach to writing complex JavaScript applications. This book will guide you past the pitfalls associated with AJAX, events, effects, and advanced JavaScript language features.
This book has a companion title, jQuery Reference Guide: A Comprehensive Exploration of the Popular JavaScript Library.
The Perfect Companion: jQuery Reference Guide: dig deeper into the library and go you through the syntax, specifications, and follow up with a detailed discussion. This book offers an organized menu of every jQuery method, function, and selector. Entries are accompanied by detailed descriptions and helpful recipes that will assist you in getting the most out of jQuery. You'll discover the untapped possibilities that jQuery makes available, and hone your skills as you return to this guide time and again.
Stop scratching your head, and start improving your web applications with jQuery and JavaScript!
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This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. In just 24 sessions of one hour or less, you will be up and running with Visual Basic 2008. Using a straightforward, step-by-step approach, each lesson builds upon a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of Visual Basic 2008 from the ground up. Step-by-step instructions carefully walk you through the most common questions, issues, and tasks. The Q&A section, quizzes, and exercises help you build and test your knowledge.
By the Way notes present interesting pieces of information. Did You Know? tips offer advice or teach an easier way to do something. Watch Out! cautions advise you about potential problems and help you steer clear of disaster.
Learn how to-
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Use the powerful design environment of Visual Studio 2008
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Design feature-rich interfaces using components such as tree views and tabs
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Create robust applications using modern error-handling
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Draw fast graphics using GDI+
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Build a database application using ADO.NET
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Distribute a Visual Basic 2008 Application
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Manipulate the Windows Registry
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Create, read, and write text files
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Use event-driven techniques to build responsive applications
DVD Includes: Microsoft Visual Basic 2008 Express Edition
On the Web: Register your book at informit.com/title/9780672329845 for access to author code, examples, updates and corrections as they become available.
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This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. * A friendly start-up guide to Processing, the visual artist s free, open-source alternative to expensive software and daunting programming languages. * No previous experience required this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.
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This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python.
Although I use Python as the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, I have purposely avoided certain Python features and idioms that are not generally found in other languages. There are already many good books about Python on the market; this book is intended as an introduction to computing.
Features include the following:
*Extensive use of computer graphics.
*Interesting examples.
*Readable prose.
*Flexible spiral coverage.
*Just-in-time object coverage.
*Extensive end-of-chapter problems. -
Ready to learn Python programming? Are you new to programming with Python? Do you need a solid introduction to the fundamental concepts? You've found it in "Python Programming for the Absolute Beginner, Second Edition," the updated version of the successful "Python Programming for the Absolute Beginner." As part of the for the absolute beginner series developed by computer science instructors exclusively for Cengage Learning Course Technology PTR, this book will teach you the basics of Python programming through simple game creation. You can then take the skills you learn and use them for more practical Python programming applications and real-world programming scenarios. Better still, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle. Create simple, fun games while you learn to program with Python.
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Computers are so much a part of our daily lives that many of us take them for granted. You turn on your PC, connect to the Internet and check your stocks, your e-mail, or the weather report, write a note to Grandma, or relax for half an hour by shooting make-believe lasers at make-believe aliens. But if you ever wonder “how do they make a computer do that?” then you may be a candidate for Beginning Programming with Java™ For Dummies®.
If you’re ready to take the plunge into programming, Java is a wonderful place to start.
You can write Java code for any operating system. A cool device called the Java Virtual Machine (JVM) will translate your code so it can be understood by your Windows system, your neighbor’s Mac, or your nerdy cousin’s Unix box. Java is a good place to begin learning programming. And not only can programming be fun, it can also be a lucrative career.
Author Barry Burd breaks down Java programming into fun and manageable bites – or bytes. He walks you through downloading and setting up the Java compiler, JVM, and Java API, and then away you go! You’ll be able to
- Explore the parts of a program
- Discover methods, variables, values, and types
- Find out how the computer turns your program into the zeros and ones it understands
- See how your computer makes decisions and how your program directs its choices
- Create loops, use arrays, and program with objects and classes
- Translate the mysteries of some common error messages – and fix the problems they reveal
Once you discover the joys of Java programming, you just might find you’re hooked. You’ll be able to make that machine do your bidding, at least some of the time. You may find yourself thinking of programming like a game of strategy, in which it’s up to you to find the secret passageway, decipher the magic words, and save the princess. Sound like fun? Here’s the place to start.
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- After a quick primer on database design basics and the SQL query language (for those programmers who may be building their first database application), this book provides an overview of SQL Server itself, which has been dramatically redesigned with the 2005 release
- Once readers have grasped the fundamentals of database design and SQL concepts, they will then learn how to implement those concepts with Microsoft SQL Server 2005
- Addresses creating and changing tables, managing keys, database normalization, writing scripts, working with stored procedures, programming with XML, and using SQL Server reporting and data transformation services
- The companion Web site provides all of the code found in the book
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What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!
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For beginning programmers, this updated edition answers all C programming questions. This bestseller talks to readers at their level, explaining every aspect of how to get started and learn the C language quickly. Readers also find out where to learn more about C. This book includes tear-out reference card of C functions and statements, a hierarchy chart, and other valuable information. It uses special icons, notes, clues, warnings, and rewards to make understanding easier. And the clear and friendly style presumes no programming knowledge.
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Microsoft has finally answered the prayers of system administrators and developers everywhere through the introduction of Windows PowerShell, a new scripting technology that enables the automation of system management tasks and the creation of system management tools. PowerShell runs on Windows XP, 2003, and Vista. Exchange Server 2007 and System Center Operations Manager 2007 will be built on Windows PowerShell. Unlike traditional Windows shell scripting, PowerShell scripting is object based and is designed to work with the .NET framework. Microsoft Windows PowerShell Programming for the Absolute Beginner teaches readers how to program using Microsoft's new PowerShell scripting language through the creation of computer games. No prior knowledge of programming in any language is required. Topics covered include the Windows PowerShell Command Line, object based scripting with .NET, writing PowerShell Scripts, working with variables, arrays and hashes, implementing conditional logic, using loops to process data, organizing scripts using functions, basic system administration, and much more.
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Groundbreaking fundamentals — first approach enables readers to understand the basics before being introduced to more challenging topics. Liang offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-test. Now uses standard classes only. Offers new chapters on data structures, JSF for visual Web development, and Web services; includes a new standalone chapter on the full GUI library. Uses UML diagrams in every example starting chapter 8. Includes additional notes with diagrams. Comprehensive coverage of Java and programming make this a useful reference for IT professionals.
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OpenGL® Programming Guide, Sixth Edition
OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.
The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:
- Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
- Discussion of the sRGB texture format
- Expanded discussion of the OpenGL Shading Language
This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
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Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming)
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!
The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.
What you’ll learn
- Game Planning and Programming Basics
- 2-D Graphics, Audio, and Input Basics
- Creating Your First 2-D Game
- Improving Your First 2-D Game
- Basics of Game Networking
- Rock Rain Live!
- 3-D Game Programming Basics
- Rendering Pipeline, Shaders, and Effects
- Lights, Camera, Transformations!
- Generating a Terrain
- Skeletal Animation
- Creating a Third-Person Shooter Game
Who is this book for?
Anyone approaching XNA programming for the Xbox 360 for the first time
About the Apress Beginning Series
The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional”. You’ll start your journey by seeing what you need to knowbut without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!
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Discover the latest programming tips and techniques
Start writing programs for Windows®, Linux®, Macintosh®, Palms, and PocketPCs
Ready to take control of your computer by writing your own programs? Mixing concepts with humor, author Wallace Wang shows you how to begin programming as simply and quickly as possible. In no time, you’ll find out how to create and debug programs in Liberty BASIC, use algorithms, build interactive Web pages, and more!
All this on the bonus CD-ROM
- Liberty BASIC and other compilers
- All the examples and code from the book
- IBM® Robocode V1.0.6
- JBuilder 9 Personal, C# Builder Personal, and Kylix® Enterprise Trial
See the "About the CD-ROM" appendix for details and complete system requirements.
Discover how to:
- Choose the best programming language for your project
- Work with data structures
- Install and use Liberty BASIC
- Create interactive Web sites
- Program multiple platform devices
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“If you get only one Java book, it should be Sams Teach Yourself Java in 21 Days” –PC Magazine
In just 21 days, you can acquire the knowledge and skills necessary to develop three kinds of programs with Java: applications on your computer, servlets on a web server, and browser-launched Java Web Start applications.
No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.
Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all of the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.
Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.
“Sams Teach Yourself Java is one of the best introductions to hands-on Java programming. If you buy one book on Java, this is the one to buy!” –Independent Web Review
- Completely revised, updated, and expanded to cover the latest features of Java 6
- Learn to develop standalone Java applications, web servlets, JavaServer Pages, and Java Web Start applications
- Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
- Discover how Swing can help you quickly develop programs with a graphical user interface
- Find out about JDBC database programming, Internet client/server programming, and XML parsing with the open source XOM class library
- Covers new features of version 6 such as Java DB, the new relational database that is now a built-in
- part of Java
Rogers Cadenhead is a web application developer who has written 22 books on Internet-related topics, including Sams Teach Yourself Java 2 in 24 Hours. He maintains this book’s official website at http://www.java21days.com.
Laura Lemay is one of the world’s most popular authors on Web development topics. She is the author of the bestselling Sams Teach Yourself Web Publishing with HTML, as well as Sams Teach Yourself Perl in 21 Days.
CD-ROM includes:
- Source code for the examples developed in the book
- Java™ SE Development Kit 6
- NetBeans™ IDE 5.5
- Bonus materials
Category: Java Programming
Covers: Java 6 Platform Standard Edition
User Level: Beginning—Intermediate
$44.99 USA / $55.99 CAN / £31.99 Net UK (inc. of VAT)





















