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Books : Computers & Internet : Programming : C : Objects
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Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming. The book makes no assumption about prior experience with object-oriented programming languages or with the C language (upon which Objective-C is based). And because of this, both novice and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying procedural language (C). This approach, combined with many small program examples and exercises at the end of each chapter, makes it ideally suited for either classroom use or self-study. Growth is expected in this language. At the January 2003 MacWorld, it was announced that there are 5 million Mac OS X users and each of their boxes ships with Objective-C built in.
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Objective-C is an exciting and dynamic approach to ibased object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the "Objective-C Pocket Reference" close at hand. This small book contains a wealth of valuable information to speed you over the learning curve.
In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.
O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing important details in a succinct, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new "Objective-C Pocket Reference" is the book you'll want to have.
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"Learning Cocoa with Objective-C" is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of "Learning Cocoa" includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.
Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.
After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.
You'll learn how to:
Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder
Build single- and multiple-window document-based applications
Manipulate text data using Cocoa's text handling capabilities
Draw with Cocoa
Add scripting functionality to your applications
Localize your application for multiple language support
Polishoff your application by adding an icon for use in the Dock, provide Help, and package your program for distribution
Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.
Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.
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Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks. iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit. This book explains: How to access the iPhone's underlying operating system The makeup of an iPhone application How to get the open source tool chain running on your desktop The iPhone's core user interface framework, which is heavily tied to major application-level functions Using the many touted iPhone features such as multitouch, hardware sensors, and gestures Intercepting and handling event notifications for many iPhone-related events Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone How to record and play simple sounds and intercept sound events Advanced digital audio output using Apple's new Audio Toolbox framework Advanced user interfacecomponents such as section lists, keyboards, and image manipulation
The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow(R)-like album browser. This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.
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Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark’s best–selling Learn C on the Mac, Mac OS X Edition. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications!
- A complete course on the basics of Objective–C using Apple’s free Xcode tools
- An introduction to object–oriented programming
- Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files
- A brief tour of Cocoa’s Foundation framework and AppKit
- A helpful “learning curve” guide for non–C developers
What you’ll learn
- Learn Objective–C programming, the gateway to programming your Mac or iPhone.
- Write applications for the Mac OS X interface, the cleanest user–interface around.
- Understand variables and how to design your own data structures.
- Work with the file system.
- Connect to data sources and the Internet.
Who is this book for?
For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective–C, or students entirely new to programming.
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Pinson and Wiener present the basic concepts of object-oriented design and programming and provide an accurate description of the Object-C language. The applications included in the book are shown in Objective-C to illustrate the principles of object-oriented programming.
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This valuable reference teaches C programmers how to create serial communications applications that are easily ported between different operating systems and hardware platforms. It covers all the basics and presents new object-oriented techniques for writing softwarre for modems, BBS's and other communications systems. Disk includes extensive C and C++ code.
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Program wth objects in C and C++. Discover the secrets of effective C and C++ object-oriented programming with Allen I. Holub's C+C++: Programming with C and C++. Step-by-step, you'll see how to harness the best features of these two languages-messages, operator overloading, inheritance, polymorphism and more-to write powerful, practical object-oriented programs. Packed with practical examples throughout, this hands-on programming tool delivers everything you need to implement objects using C only-master the C features essential to any C++ application-execute a C++ feature in C-write a reliable collection-class library-and much, much more.
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The C++ programming language is introduced with particular emphasis on the techniques used in real-life programs. Requiring little prior knowledge of the C programming language and working from realistic examples, Mastering C++ covers operator overloading and virtual functions, as well as data, pointers, arrays, structured types, input/output, memory management, inheritance, and more.
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The author presents C using the "object" concept, thus laying the groundwork for future classes that cover C++ and/or object-oriented programming. Traditional programming textbook organization is subordinated to presenting "objects" as a unifying concept.
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Which comes first, learning object-oriented design or programming in C++? The authors present an object-oriented approach at the outset as the best way to learn introductory programming concepts. C++ doesn't have to be the top hierarchical level at the end of a programming journey. The object-oriented features of C++ are used as an appropriate foundation for learning to program.
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