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Books : Computers & Internet : Programming : C : Tutorials
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What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!
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For beginning programmers, this updated edition answers all C programming questions. This bestseller talks to readers at their level, explaining every aspect of how to get started and learn the C language quickly. Readers also find out where to learn more about C. This book includes tear-out reference card of C functions and statements, a hierarchy chart, and other valuable information. It uses special icons, notes, clues, warnings, and rewards to make understanding easier. And the clear and friendly style presumes no programming knowledge.
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"Learning Cocoa with Objective-C" is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of "Learning Cocoa" includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.
Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.
After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.
You'll learn how to:
Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder
Build single- and multiple-window document-based applications
Manipulate text data using Cocoa's text handling capabilities
Draw with Cocoa
Add scripting functionality to your applications
Localize your application for multiple language support
Polishoff your application by adding an icon for use in the Dock, provide Help, and package your program for distribution
Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.
Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.
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"This book is the definitive guide for SAP NetWeaver BI professionals. Based on their extraordinary expertise with the product, the authors provide deep insights about key innovations in the areas of user experience, query performance, integrated planning, and enterprise-wide data warehousing."
—Stefan Sigg, Vice President, SAP NetWeaver Business IntelligenceThe long-anticipated publication of this second edition reflects the growing success of SAP NetWeaver as well as the various Business Intelligence (BI) capabilities that are embedded with SAP BW version 7.0. Written by SAP insiders, this comprehensive guide takes into account the ever-changing features, functionality, and toolsets of SAP NetWeaver to bring you the most updated information on how to use SAP BW to design, build, deploy, populate, access, analyze, present, and administer data. You'll discover the options that are available in SAP NetWeaver and uncover a new means to improve business performance.
This book reflects the process an organization goes through during an implementation of the software. The authors begin with an introduction to BI and SAP NetWeaver and quickly progress to information modeling and enterprise data warehouse concepts. You'll learn how to access and deliver meaningful analytic information to the organization, as well as perform integrated planning functions. Finally, the authors share invaluable insight on warehouse administration, performance, and security.
With more than 50 percent new or revised material, this second edition of Mastering the SAP Business Information Warehouse shows you how to:
- Extract data from online transaction processing systems
- Store transformed data in a way that best supports reporting and analysis
- Use the various Business Explorer tools such as BEx Report Designer, BEx Analyzer, BEx Broadcaster, and BEx Web Application Designer
- Schedule, monitor, troubleshoot, and archive data loads
The companion Web site contains sample chapters in Wiki format and the authors' blog where readers may enter discussions about the book and SAP.
Wiley Technology Publishing Timely. Practical. Reliable.
Visit our Web site at www.wiley.com/compbooks/
Visit the companion Web site at www.wiley.com/compbooks/mcdonald
The companion Web site contains the sample code presented in the text of the book, plus implementation templates.
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The C language has been covered in many books but none as dedicated to the embedded microcontroller beginner as the Beginner's Guide to Embedded C Programming. Through his down to earth style of writing Chuck Hellebuyck delivers a step by step introduction to learning how to program microcontrollers with the C language. In addition he uses a powerful C compiler that the reader can download for free in a series of hands on projects with sample code so you can learn right along with him. For the hardware he found the best low cost but effective development starter kit that includes a PIC16F690 microcontroller and everything else the beginner needs to program and develop embedded designs, even beyond the book's projects. There isn't a better entry level guide to learning embedded C programming than the Beginner's Guide to Embedded C Programming.
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This book is based on the premise that starting with a high level programming language is not the best approach. The reason most students are unsuccessful using a programming language when they encounter it in their first course is because, they are forced to memorize a lot of technical details without having any idea why these details are necessary. That is, they do not understand the basic underpinnings of how a computer works. From this basic notion evolves the motivated bottom-up approach found in Patt/Patel's "Introduction To Computing Systems", now in a second edition. The text starts with the logic structures and architecture of a computer and moves up to the application software that runs on it. Every treatment that purports to start at the bottom and work up begins with some abstraction. For Patt/Patel, that abstraction is the switch level behavior of an MOS transistor. From a very short treatment of that abstraction, the book covers in turn: Logic Gates, latches, logic structures (MUX, Decoder, Adder, gated latches), finally culminating in an implementation of memory. From there, the book moves on to the Von Neumann model of execution, then a simple computer (the LC-3), machine language programming, assembly language and how an assembler works, and then assembly language programming of the LC-3. The LC-3 treatment concludes with a substantial treatment of Physical I/O, including both polling and interrupt-driven I/O, the nature of traps and subroutine calls/returns. The book then moves to the high-level language C, covering recursion, pointers, and finally elementary data structures. The book establishes a foundation that every subsequent course in the computer science or computer engineering curriculum can benefit from and build on.
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If you are new to programming with C and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner™ series teach the principles of programming through simple game creation. C is not an easy language to learn, but fortunately the clear explanations, examples, and pictures in this book make learning C easy and fun. Each chapter contains programming challenges, a chapter review, and a complete program that uses chapter-based concepts to construct an easily built application. You will acquire the skills that you need for more practical C programming applications and will learn how these skills can be put to use in real-world scenarios. Additionally, by the time you finish this book, you will be able to apply the programming principles you’ve learned to the next programming language you tackle.
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In just 21 days, you'll have all the skills you need to get started with C. With this complete tutorial, you'll master the basics and them move on to the more advanced features and concepts.
- Understand the fundamentals of C.
- Master all the new and advanced features that C offers.
- Learn how to effectively use the latest tools and features of C, by following practical, real-world examples.
- Get expert tips from a leading authority on implementing C in the corporate environment.
Sams Teach Yourself C in 21 Days is designed for the way you learn. Go chapter by chapter through the step-by-step lessons, or just choose those lessons that interest you the most.
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Highly practical in approach, this book introduces learners to the fundamental notions of structured programming and software engineering. KEY TOPICS It covers the full C language, key library functions, object-oriented programming in C++ and Java, and event-driven GUI programming in Java. For individuals begin their mastery of C Programming.
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Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark’s best–selling Learn C on the Mac, Mac OS X Edition. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications!
- A complete course on the basics of Objective–C using Apple’s free Xcode tools
- An introduction to object–oriented programming
- Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files
- A brief tour of Cocoa’s Foundation framework and AppKit
- A helpful “learning curve” guide for non–C developers
What you’ll learn
- Learn Objective–C programming, the gateway to programming your Mac or iPhone.
- Write applications for the Mac OS X interface, the cleanest user–interface around.
- Understand variables and how to design your own data structures.
- Work with the file system.
- Connect to data sources and the Internet.
Who is this book for?
For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective–C, or students entirely new to programming.
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Provides a solid introduction to computer science that emphasizes software engineering and the development of good programming style. Covers the language of C. Paper. DLC: C (Computer program language)
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Learn the basics of working with Microsoft's newest programming language using this hands-on introductory resource. You'll get step-by-step instructions for creating, compiling, and running simple programs followed by in-depth explanations on data types, operators, functions, arrays, classes, inheritance, and much more. You'll also be introduced to some of the advanced features of C#. Through a combination of hands-on coding projects, detailed explanations, and practical advice this is the essential introduction for every new C# programmer.
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The first two editions of Teach Yourself C were Osborne best-sellers, together selling over 100,000 copes. Teach Yourself C, uses a proven ``mastery'' learning approach to one of the most difficult languages to learn. The book is structured in such a way that it provides objectives, followed by minimal discussion, and concise examples; it tests the reader's understanding with multiple exercises (answers provided in the back of the book). The book first tests understanding of individual concepts and then tests understanding of a given topic in a larger setting. If the reader goes through this process, he/she will gain mastery of the fundamentals of the C language. Some readers will pick up concepts by simply reading the sections and occasionally pouring over examples; others will closely study all examples. Some will try the exercises. Others will learn by reading through the answer section and some will do all of the exercises. The reader is given different options to learn the material, and thus control how they learn C.
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Get Everything You Can Out of Visual C# and the .NET Framework
Mastering Visual C# .NET is the best resource for getting everything you can out of the new C# language and the .NET Framework. You'll master C# language essentials, quickly taking advantage of the many improvements it offers over C++ and see tons of examples that show you all the ways that .NET can make your programming more efficient and your applications more powerful. You'll learn how to create stand-alone applications, as well as build Windows, web, and database applications. You'll even see how to develop web services—a technology that holds great promise for the future of distributed application.
Coverage includes:
- Mastering the fundamentals and advanced aspects of the C# language
- Using Visual Studio .NET for increased coding productivity and debugging
- Creating distributed applications with remoting and web services
- Understanding object-oriented concepts
- Delivering data across the Internet with web services
- Using XML to communicate with other applications
- Accessing databases with ADO.NET
- Building Windows applications
- Creating web applications using ASP.NET
- Reading and writing data from/to files or the Internet
- Using advanced data structures to store and manipulate information
- Using multi-threading for greater application efficiency
- Using reflection to manipulate running code
- Building distributed applications with remoting and web services
- Securing code and authenticating users
- Using built-in encryption facilities
- Making your applications world-ready
- Parsing strings with regular expressions
- Using delegates to handle runtime events
- Programming defensively with exception handling
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With Beginning C: From Novice to Professional, Fourth Edition, youll come to understand the fundamentals of the C language and learn how to program. All you need is this book and any one of the widely available free or commercial C or C++ compilersand youll soon be writing real C programs. Youll learn C from the first principles, using step-by-step working examples that youll create and execute yourself.
This book will increase your programming expertise by guiding you through the development of fully working C applications that use what youve learned in a practical context. Youll also be able to strike out on your own by trying the exercises included at the end of each chapter. Pick up a copy of this book by renowned author, Ivor Horton, because it
- It is the only beginning-level book to cover the latest ANSI standard in C
- Is approachable and aimed squarely at people new to C
- Emphasizes writing code after the first chapter
- Includes substantial examples relevant to intermediate users
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This book is intended for anyone who is learning programming for the first time. The main goal is to teach fundamental programming principles using C, a popular language used in schools and industry. However, the book is more about teaching programming basics than it is about teaching C. Basic programming proficiency requires that you know, at least, the following: the primitive data types of the language (integer, floating-point, character); how to write input/output statements; how to write conditional statements (if, if...else); how to write looping statements (while, for); how to write functions and how to declare and use arrays. But, more importantly, you need to be able to write programs to solve problems using these features. This book explains all of the above in an easy, conversational style. To learn programming well you must write programs. The exercises are a very rich source of problems, a result of the author's more than 30 years in the teaching of programming.
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This 2nd edition book is a complete introduction to programming Microchip PICmicros in C with the use of the CCS C compiler. The book overviews the ease of using C and the CCS compiler for optimization of your programming. There are many examples to get you started on while using the compiler.
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Considered a classic by an entire generation of Mac programmers, this popular guide has been completely updated for Mac OS X. Don’t know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple’s free Xcode tools. This book is perfect for beginners learning to program. It includes all–new Mac OS X examples!
- Provides best practices for programming newbies
- Written by the expert on C–programming for the Mac
- Presents all the basics with a pragmatic, Mac OS Xâ"flavored approach
What you’ll learn
- Master C programming, the gateway to programming your Mac or iPhone.
- Write applications for the Mac OS X interface, the cleanest user interface around.
- Understand variables and how to design your own data structures.
- Work with the file system.
- Connect to data sources and the Internet.
Who is this book for
For anyone wanting to learn to program in Mac OS X, including developers new to the Mac, developers new to C, or students entirely new to programming. For anyone who wants to learn how to program their iPhone, this is also the core language primer.
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Sams Teach Yourself C for Linux Programming in 21 Days presents C programming techniques in a logical and easy-to-follow sequence that helps you understand the principles involved in developing C programs. You'll begin the basics of writing a program, then move on to arrays, pointers, disk input/output, functions, and more. Learn the basics of C, including variables, constants, conditional statements, loops, pointers, data structures, input/output, and functions. This book presents C in the most logical and easy-to-learn sequence, and is geared towards programmers learning the C language for Linux. Also included will be additional material needed to develop and execute programs for Linux.





















