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  • Lee Lanier

    Advanced Maya Texturing and Lighting
    If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.
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  • Tony Mullen

    Introducing Character Animation with Blender
    Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.

    Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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  • Eric Keller

    Introducing ZBrush
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  • Jason Osipa

    Stop Staring: Facial Modeling and Animation Done Right
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  • George Omura

    Mastering AutoCAD 2009 and AutoCAD LT 2009 (Mastering)
    If you’re looking for a tutorial or stand-alone reference to AutoCAD and its latest features, Mastering AutoCAD 2009 and AutoCAD LT 2009 is a book that can serve as both. Understand the basics of interface and drafting tools, review intermediate skills like using hatches, fields and tables, and master advanced topics like attributes, dynamic blocks, drawing curves and solid fills, 3D modeling and imaging, and customization and integration. Learn everything you need to know about AutoCAD from concise explanations, focused examples, step-by-step instructions and hand-on projects.
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  • Tony Mullen

    Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
    Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.
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  • Matt Lombard

    SolidWorks Surfacing and Complex Shape Modeling Bible
    If you want to gain proficiency and expertise with SolidWorks surface modeling, this is the resource for you. You'll learn how to apply concepts, utilize tools, and combine techniques and strategies in hands-on tutorials. This Bible covers the range from sketching splines and shelling to modeling blends and decorative features. Complete with professional tips and real-world examples, this inclusive guide enables you to coax more out of SolidWorks surfacing tools.
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  • Autodesk Maya Press

    Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): The Modeling & Animation Handbook
    Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 I The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types and then make them move with a wide range of animation techniques directly from the makers of Autodesk Maya. You'll learn to make sound decisions from the beginning, to save yourself unnecessary challenges further down the pipeline. You'll learn how to model with polygons, NURBS and Subdivision Surfaces; understand skeletons and joint orientation; work with inverse kinematics, skin your characters; animate a complete scene including props, constraints, and characters; and much more. The bonus DVD includes free models from Turbo Squid, Autodesk Maya reference guides, and scene files to help you breathe life into your creations.
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  • Autodesk Maya Press

    Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): Foundation
    Learning Autodesk Maya 2008 I Foundation is your key to unlocking the power of Autodesk Maya software, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands-on experience with the innovative tools and powerful techniques available in Autodesk Maya 2008. You'll gain a sense of the entire production process as you work on creating and animating characters from Sony Pictures Animation's feature film, Surf's Up. You'll even learn about compositing your characters into alternate environments in a bonus chapter on Autodesk Combustion software. Explore the Maya user interface, create organic structures with NURBS, apply forward and inverse kinematics, deform surfaces, learn to use Trax non-linear animation, discover rendering techniques, and so much more with this easy to follow guide to Maya. Includes bonus DVD with scene files, instructor-led podcasts, and other reference guides to give you a solid foundation in the art of animating with Maya.
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  • Eric Keller

    Maya Visual Effects: The Innovator's Guide
    Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow’s meeting? Fashion a force field by Friday? With Maya’s flexible toolset and the unique tutorials in this book, you’ll learn how to solve real-world problems, improvise, and finish your professional assignments on time and with flair.
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  • Kelly L. Murdock

    3ds Max Bible
    The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity. A 16-page color insert highlights cutting-edge work from 3D artists. A valuable companion DVD provides all the examples and content from the book, including unique models and textures you can customize on your own, and a searchable, full-color version of the book.

    3ds Max 2009 Bible covers both 3ds Max 2009 and 3ds Max 2009 Design and covers:

    • Navigating the viewports with the ViewCube, SteeringWheels, and other ways.
    • Creating realistic materials with new ProMaterials.
    • Using Spline Mapping to improve texture mapping over irregular shaped objects.
    • Blending multiple texture maps together with the new Composite Map.
    • Creating architectural walkthroughs with the Walkthrough Assistant.
    Don't miss out on the newest version of this bestselling resource!
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  • Autodesk Maya Press

    Learning Autodesk Maya 8|Foundation +DVD
    This exceptional, full-colour Autodesk Maya Press title - produced by Autodesk, the software's creators - uses Sony's full-length animated "Open Season" for the book's all-new hands-on tutorials for Maya 8. By following the step-by-step tutorials, readers will learn the Maya interface and the basics of modeling, texturing, animating, and visual effects using real-world production files from a full-length feature film. The DVD provides further reinforcement with instructor-led tutorial videos and other resources for extended learning.

    With this book readers will:

    • Become familiar with the Maya User Interface
    • Work in 3D space
    • Model with NURBS (Spline)
    • Model with Polygons
    • Set Keyframes and Motion Paths
    • Learn to use Trax Non-linear animation
    • Apply Forward and Inverse Kinematics
    • Deform surfaces
    • Set cameras and lights
    • Create Shaders and Textures
    • Discover rendering techniques
    • Explore particles and Dynamics
    • Begin to use MEL (Maya Embedded Language)
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  • Dariush Derakhshani

    Introducing Maya 2008
    The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert.
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  • Steve Warner, Kevin Phillips, Timothy Albee

    Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D
    Essential LightWave v9 offers an unparalleled development strategy for graphic designers, illustrators, video producers, motion graphic artists, visual effects artists, and animators who are interested in getting the most out of LightWave 3D. As the book touches on nearly every aspect of the software, it is ideal for all skill levels.
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  • Andrew Davison

    Killer Game Programming in Java
    Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

    Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

    "Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java.

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  • Curtis Waguespack, Sean Dotson, Bill Bogan, Andrew Faix, Seth Hindman, Loren Jahraus, Dennis Jeffrey, Shekar Subrahmanyam, Bob Van der Donck

    Mastering Autodesk Inventor 2009 and Autodesk Inventor LT 2009 (Mastering)
    The expert content in Mastering Autodesk® Inventor 2009 and Autodesk InventorLT 2009 will help you learn advanced related to the industry-leading 3D mechanical design software.  Coverage of subjects like design tactics for large assemblies, effective model design for different industries, strategies for effective data and asset sharing across teams, using 2D and 3D data from other CAD systems, and improving designs is through and comprehensive.  With straightforward explanations, real-world examples, practical tutorials, tips, tricks, and techniques, this book will be your go-to guide to Autodesk Inventor.
    More Information Buy Now