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Books : Entertainment : Puzzles & Games : Board Games : Checkers
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Checkers (known as Draughts in the UK) is perhaps the world's best known board game with its history being traced back more than 3,500 years.
The attraction of the game is that, despite the great simplicity of the rules, highly complex play can result.
In this user-friendly introduction to the game, Checkers grandmaster Richard Pask provides newcomers to the game with a thorough grounding in the essentials of play.
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Packed solid with hard-hitting and controversial information, this fascinating book presents every effective method of exploiting or manipulating the game of roulette, whether by the player or the house, whether easy or difficult, whether legal or not. Readers learn about biased wheels, betting systems, ball control, visual tracking, and the honest secrets for becoming a professional player. Much more, including basics of play. The most complete book on beating the casino at roulette - with the odds - includes shocking, but real strategies!
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Hone your skills and analytic powers with 101 brilliant checker
strategies and come out ahead every time. Divided into beginning,
middle, and endgame tactics, each puzzle showcases a different board
layout, with a description of what's happening. Put yourself in the
player's place to work out what each game-clinching move could be.
There's a tip on every page, solutions, American Checker Federation
rules, a glossary, and a special fold-out checker board! -
For mathematical game enthusiasts, the 33-hole Peg Solitarie board presents many intriguing and difficult problems, far more fascinating than the simple problmes set out in manufacturers' instructions, and behind these problems lies interesting mathematical theory. Beasley, an internationally known expert on Peg Solitaire, surveys the history of the game, shows how to play it simply and well, explains the theory behind it, and offers over 200 problems and their solutions in over 550 diagramms. Mathematical game fans aged twelve and over will find hours of enjoyment in this book.
John Beasley is a freelance computing expert who has studied Peg Solitaire since 1960 and made many original discoveries about the game. He has also composed and published over 50 chess problems and endgame studies, and represented Great Britain in two World Chess Solving Championships in 1977 and 1978. -
An entertaining, easily understood "How To" book that teaches "sound strategy" for BOTH Checkers and Life. This Book is highly endorsed by the President of the American Checker Federation, Youth Counselors, Educators and wise old Grandparents. It helps Young People to develop "forethought" which should aid them in making right choices as teenagers and young adults. This charming and highly readable little book, can drastically improve a child's reasoning ability and assist them in improving both their Math and Social Skills. By encouraging Grandparents and Grandchildren to regularly have " Board Meetings", this educational manual helps to close the multi-generational gap - thus, improving the quality of both their lives.
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Universally popular, the "mind sport" of checkers is one of the world's oldest board games, and one of the most elegantly structured. Although children can readily understand its most basic rules, on a higher level checkers can demand great depth of strategic thought. Put your skill to the test with these puzzles--all based on the standard American game. (Federation rules appear in their entirety.) Each is winningly solvable in no more than six and a half moves, and often less by the player who goes first. In numerous problems, the winner even seems at a serious disadvantage at the start. Quite a few of the solutions list alternative patterns of play that depend on the moves chosen by the player destined to lose.
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Champions at checkers, according to Sherlock Holmes creator Arthur Conan Doyle, learn everything needed to become great detectives. Become a winner! Learn to find alternative solutions to problems, break down complex situations, and keep control of your long-term strategy. Here's everything you need to know to leave your opponent gasping in surprise. Dozens of strategies take you, move by move, through many entire games. Start with the basic moves that put you on the winning track. See how to protect your pieces, get kings and use them well, and block your opponent. Fight for control of the center of the board, set up multiple jumps, and avoid the "dog hole." You even learn to play computer checkers, with move-by-move replays of great recent man-versus-machine contests, plus Internet sites where you can pit yourself against "Chinook," the world computer checkers champion. BIG BONUS: The back cover is a specially designed fold-out game board. Open it up, put down the pieces, and practice all the techniques and strategies as you go through the book. 128 pages, 78 b/w illus., 5 3/8 x 8 1/4.
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The perfect primer for novice chess players.
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The new edition of this extraordinary book tells of the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing account of failures and successes. He describes the human story behind the program and his own feelings in learning from mistakes and technical problems in a continuous effort to improve Chinook's performance. Beginning in 1988, we follow the development of Chinook from an innocent question asked over lunch through to the final match against then world champion, Marion Tinsley, and ultimately to its recent triumph, perfecting checkers. As the story unfolds, readers are introduced to its key figures, and to the rules of checkers and the basics of computer game programs. As a result, all those interested in computing and games will enjoy this book.
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Both a fascinating challenge and great training tool, these two, three and four move checkmates are great for beginning, intermediate and expert players. Mates are in order of difficulty, from simple to very complex positions. Players take on the corridor and support mates, attraction and deflection sacrifices, pins and annihilation, the quiet move, and the dreaded zugzwang to mate the king. Mate challenges are presented from both Black's and White's perspective so players learn to see both sides of the board. Examples from old classics to the new millenium illustrate a wide range of ideas. This book is lots of fun and an easy way for a player to improve skills!
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A collection of spooky board games which can be played with counters and dice. Playing boards in the book, featuring illustrations of sharks, snakes, devils, and vampires, are life-size and ready for use.
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Beginning roulette players learn the inside secrets of betting and winning at roulette in this excellent, easy-to-read primer. Step by step, bettors learn the complete basics of play: the odds and payoffs on the more than 150 available bets, how to bet the single, combination, and outside bets, the best ways to attack the single- and double-zero wheels, and the basic traits and peculiarities of the roulette game and layout. J. Edward Allen gives a clear explanation of all winning strategies, from much-maligned systems to solid techniques that have been used to break the bank at Monte Carlo. Players learn the differences between American- and European-style roulette, and how to make the en prison and partage bets should they find themselves playing a French wheel.
















