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Books : Literature & Fiction : Authors, A-Z : ( J ) : James, Del
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Offers a collection of fifteen short stories that explore the dark side of the human experience, including that of a heavy metal star locked in a war with his TV set, and a married man about to murder his wife at the behest of a dial-a-porn hooker.
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Based on episodes from the hit new Kids WB! TV show, "What's New, Scooby-Doo," this new line of junior chapter books is designed for first and second-graders who are just learning to read. The books are 48 pages long, with minimal, simple text and lots of illustrations. Zoinks! The Mystery Machine is acting very strange. It's chasing Scooby and gang all around Coolsville. Like, why is the Mystery Machine being so mean? The kids must crack the case before the Mystery Machine drives them up a wall!
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It's like, totally radical when Scooby and Shaggy are asked to be guest judges at an extreme skateboarding competition! But it's a good thing the rest of the gang comes along too, because a spooky skateboarder shows up and kidnaps the Tubular Team's main player! If anyone can get to the bottom of this crazy caper, it's Scooby-Dooby-Doo!
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Surf's up, Scooby! The gang from Mystery, Inc. is headed to the Ocean Land water park for a little fun in the sun. But when they arrive, they discover the park is about to shut down! A slimy sea creature is haunting all the rides - and scaring away all the kids. Looks like another mystery for Scooby and the gang! Can they get to the bottom of all this watery weirdness?
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Get ready for some slam-dunk action when the kids from Mystery, Inc. win an all access pass to their favorite basketball team's practice gym! But zoinks! A monster dressed up like a team mascot kidnaps the star player, and it's up to Daphne, Velma, Fred, Shaggy, and Scooby to solve the mystery before it's game over!
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Like, wow! Scooby and the gang are investigating a haunted baseball stadium. Will this mystery end in a ghost-busting grand slam?
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Get ready for the ultimate chiller - in China! What was supposed to be excitement in Paris turns to horror from the Himalayas, one of the Earth's most remote landscapes, when Shaggy and Scooby come face-to-frightening-face with a terror greater than free-falling thousands of
feet -- the legendary Abominable Snowman! The gang must climb icy cliffs, race through ancient temples and venture into secret ice caves within Mount Everest to reach the hidden city of Shangri-La and crack the mystery behind the chilling snow monster before it has a chance to put Shaggy and Scooby on ice -- forever! -
Ahoy there, Scooby! The famous dog detective and his mates are onboard an old-fashioned clipper ship. The captain, Skipper Joe, has just inherited the legendary pirate Tarwhistle's captain's hat. According to seafarer's lore, there's a treasure map inside. And it looks like a sinister deep-sea diver is after that treasure! Can Scooby and the gang solve the mystery... before the spooky diver makes them walk the plank?
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Scooby-Doo is on the trail of a slimy sea monster! This beast from the depths just won't leave the residents of Cape Muccalucca alone. He's even scared away their prize pelican, Muccalucca Milt! It's up to Scooby and his friends to track down this creepy creature -- before they get totally slimed!
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Scooby and his friends are volunteering at an enormous toy store during the busy holiday season. But when a huge rag doll goes on a rampage, it looks like there¹s another mystery to solve! Can Scooby and the gang unmask the villain behind this toy store terror?
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Scooby and the gang are living the high life aboard a cruise ship. But everything changes when the ship¹s fortune-teller predicts bad things will happen to one of the passengers - and her predictions start to come true! Looks like there¹s another mystery for Scooby and his friends to solve!
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A mystery set in a bowling alley? Nothing's too weird or wacky for the kids from Mystery, Inc! And when a bowling boogeyman starts scaring away all the kids from the alley, it's up to Scooby, Shaggy, Fred, Daphne, and Velma to put on their bowling shoes and strike out that baddie!
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Zoinks! Can Scooby and the gang solve the mystery of the creepy computer virus?____Trouble's afoot when the gang goes to a games tournament to watch a checkers champ face off against a computer -- and the computer comes to life! Can Scooby and the kids from Mystery, Inc. crack the case of the virtual villain?
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Scooby and the gang are working as waiters at a magician's ball. There are loads of laughs and tons of tricks...until a priceless diamond necklace disappears! Can Scooby and the gang sniff out the clues and catch the culprit behind this caper?
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Can you solve the mystery? The Mystery, Inc. gang needs your help!
Solve the word and picture puzzles at the end of each chapter to find the suspects and clues they'll need to crack the case before Fred unmasks the culprit! -
Scooby and the gang are ready for a fun afternoon in the new Viking Village at Happy Sally Land, a nearby amusement park. Scooby and Shaggy can't wait to ride the Nordic Nor'easter, the rip-roaringest roller coaster around. But when an angry Viking sabotages the ride and scares away all the visitors, it looks like no one will ever get ride the new roller coaster. It's up to the gang from Mystery, Inc. to track down the Viking before his villainy closes down Happy Sally Land -- forever.
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When the Mystery Machine gets a flat tire, Scooby-Doo and his pals stumble upon a construction site - and a mystery. The kids from Mystery, Inc. accidentally unearth an ancient book of spells and a spooky hidden cave at the site. But when a sinister sorcerer appears on the scene, it looks like it's another case for Scooby-Dooby-Doo! Can Scooby, Shaggy, Velma, Daphne, and Fred dig their way out of this one?
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Ohhh Scooby! We need a little help from you now...Scooby-Doo and the gang are visiting a beautiful nature preserve. But everything is not as peaceful as it seems...a mysterious gorilla has started terrorizing the visitors! Is the ghostly gorilla for real? It's up to the kids from Mystery, In. to find out!.
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