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Books : Literature & Fiction : Authors, A-Z : ( P ) : Peel, John
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Many of Marshall's possessions--his old sneakers, his homework, his just-finished model kit, the papers from his paper route, even the gum from under his desk at school--all start disappearing into thin air. He and Simon suspect a strange new kid at school, and set a trap. But the truth is more than even they have suspected: Marshall's stuff is headed for the future. Online promo (eeriein.com).
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Pixel is trapped on a planet where nightmares become real. To rescue him, Score and Helaine will have to face their deepest fears.
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When the swim team's bus breaks down, Alison and her friends find shelter in an old abandoned house, where they play a game of hide-and-seek, but the losers could remain hidden forever.
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Dawn Jacobs is horrified when her best friends begin to die mysteriously after each appears to go insane, and Dawn teams up with her secret crush, Shane Morrow, to find the answer in a terrifying medieval legend.
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When Kimberly Cullum seemingly commits suicide soon after her boyfriend is murdered, Stephanie Kirk retraces Kimberly's last steps and discovers an evil world full of madness and horror.
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Down at the Lost & Found Department in Eerie, something's missing: the Missing People! A power failure has released them from their cryogenic storage chambers, and now Jesse James, Butch Cassidy and the Sundance Kid, Amelia Earhart and many more are on the loose -- and Marshall and Simon have to get them back. What's worse, some of the world's greatest political criminal minds are getting together for the crime of the century -- only the century they have in mind is over, and they'll be so mad when they find out. If the boys don't think of something fast, these crooks are going to rob a train loaded with gold bullion and escape the Lost & Found -- and Eerie -- once and for all!!
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Kari Temple tries to find a connection between a series of murders and the newly discovered Viking graves that have yielded twelve silver game pieces and a corpse in silver chains.
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Life suddenly gets interesting on Deep Space NineTM when a new student turns up in Jake and Nog's class, Riv Jakar, a Bajoran boy whose parents were killed by Cardassians. Riv thinks school and hanging out on the Promenade are a waste of time. Instead he is determined to join the Bajoran freedom fighters in their battle against the Cardassians.
When Jake, Nog, and their friends Ashley and T'Ara are investigating some mysterious incidents on the station they discover a stowaway, a Cardassian girl named Kam. She is the daughter of a high-placed Cardassian official who has just shown up at Deep Space Nine with eight warships, demanding the return of his daughter.
But Riv has other plans for Kam, and it's up to Jake and Nog to save her before Riv starts a new war.
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Plotting to scare Adam Ingram out of his wits, Nathan asks his friend Kendra to bring Adam to a reputed haunted house where he will play a practical joke, but when Kendra and Adam arrive at the appointed time, Nathan has disappeared.
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When their friend disappears after vandalizing a museum display, Dustin and Brianne Strauss try to link the clues involving missing statues, security guards in ancient attire, and a kid-hating curator.
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Moving back to their hometown and family home, Simon is frustrated when the old family curse promptly settles in, trapping him and the ghost of his great-grandfather in the middle of a World War I battle.
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Feeling a little...saur today?
Every school kid knows that dinosaurs became extinct millions of years ago. But what would happen if maybe some dinosaur DNA managed to survive? And what if it could be revived and transferred into a living host?
A host just like...you?
As a group of teenagers are about to discover, this Jurassic lark is no fairy tale. It's real. People are beginning to mutate into monstrous creatures--part dinosaur and part human, but one hundred percent deadly.... -
Dreaming of becoming a hero, Duncan is granted three wishes by the mysterious owner of the comic book store and wishes to become a superhero, but his new powers prove more than he can handle.
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Becoming a heroine after stopping a killer, Holly Brand learns that the killer was actually a werewolf, and when her newfound respect wins her the nomination for Midwinter Dance Queen, a second werewolf plots to attack.
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Ever since the Wormhole was discovered as a shortcut to the far off Gamma Quadrant. Jake Sisko has been dying to go through it. Not only is the one-of-a-kind stable Wormhole an incredible sight, but the trip through is a once-in-a-lifetime ride. Now, with a lot of urging from her students, Keiko O'Brien is leading a field trip through the Wormhole to Cetus Beta, a very safe, boring planet on the other side.
But then a Cardassian raider shoots down their Runabout. Now Jake, Nog, T'Ara, Ashley and the other students are trapped on a planet where plants rule: they move, run, eat, and scream. With a Cardassian search party closing in, the students find the Runabout is useless and their tricorders are missing. And then suddenly, Jake and his friends come face-to-face with a new enemy, one who threatens their only hope of escape.
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Tiffany and her friends try to scare each other with a spooky game of Hangman at her slumber party and succeed too well when a series of ominous occurrences makes them think a real Hangman is among them.
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When Jared Irving disappears while investigating the Full Moon Enterprises, producers of violent video games, his friends Lindsay, Marissa, and Ben break into the plant and find Jared with two puncture wounds on his neck.
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Brittany is haunted by the vision of an evil, almost-human snake after finding Grant's body--but her new friend Chad is her only hope as she risks death to trick the killer into showing its fangs.
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Josh and his fellow rebels have always found their ordinary hometown of Baine's Hollow boring, but suddenly things begin to take on an eerie new significance as something seems to be preying on the minds of the town's inhabitants.


















