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Books : Teens : Authors, A-Z : ( S ) : Snyder, Zilpha Keatley
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When Melanie Ross and April Hall begin to play the Egypt Game, everyone thinks it’s just a game until strange things begin happening to the players. Has the Egypt Game gone too far?
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The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?
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Legend has it that a ghost cut the head off a wooden cupid on the stairway of the Stanley house. Has the ghost returned to strike again?
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Robin was always "wandering off" (her mother's words) to get away from the confusion she felt inside her. It was not until Robin's father found a permanent job at the McCurdy ranch, after three years as a migrant worker, that Robin had a place to wander to. As time went by the Velvet Room became more and more of a haven for her--a place to read and dream, a place to bury one's fears and doubts, a place to count on.
The Velvet Room, first published in 1965, was a Junior Library Guild selection, and part of Scholastic Books' Arrow Book Club.
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Ivy Carson belonged to the notorious Carson family, which lived in a run-down house in suburban Rosewood. But Ivy was not a typical Carson. There was something wonderful about her. Ivy explained it by saying that she was a changeling, a child of supernatural parents who had been exchanged for the real Ivy Carson at birth. This classic book was first published in 1970. It was awarded a Christopher Medal and named an outstanding book for young people by the Junior Library Guild.
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Xandra Hobson has always been fascinated by magic. So when she rescues a beautiful wounded bird, she is convinced that the glowing white feather it leaves behind must be magical. When she brings the feather to school, she is surprised to find that Belinda is interested in it, too. Belinda is a weird girl whom everybody makes fun of. Xandra doesn’t want to be seen with her, but Belinda seems to know something about the feather—so Xandra decides to befriend her. Belinda calls the feather a key.
But a key to what? And how does it work? When Xandra tries to use the key, she becomes aware of an unseen world, full of phantoms. Some are soft and cuddly, like the young animals she has rescued. But others are terrifying monsters. Could the key’s magic be evil? Xandra needs Belinda to help her explore the unseen, but she also needs to learn to help herself if the key is to become a gift and not a nightmare.
From the Hardcover edition. -
Raamo, at thirteen, had rarely doubted the wisdom of the Ol-zhaan, the unquestioned rulers of the Green-Sky planet. Yet, after he had been chosen to become an Ol-zhaan, he made surprising discoveries and was exposed to dangers different form any he had envisioned. The world of Green-Sky was not what he and the Kindar people had thought. This engrossing science fiction fantasy was first published by Atheneum in 1978 and is the first book of the Green-Sky Trilogy. It was a Junior Library Guild selection that became the basis for the acclaimed and now classic video game, Below The Root.
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Eight-year-old Teera finds herself above the powerful Root that keeps her Erdling community captive underground. The Erdlings are feared and despised by the Kindar people who live in the massive trees above. Raamo and Neric, two young Kindar discover Teera and for reasons of their own decide to keep her hidden, allowing her to live with Raamo’s parents and his sister, Pomma. But Teera’s existence does not remain a secret and soon she, Raamo, Neric, and their friends are all in danger. Published by Atheneum originally in 1979, And All Between is the second book of the Green-Sky Trilogy.
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When the banished Erdlings were brought from their imprisonment below ground and finally reunited with the Kindar it seemed the times of love and joy that the founders of the Green-Sky had promised would at last arrive. But unforeseen problems arose and the result was turmoil, mind pain, unjoyfulness, and a constant fear. Only Raamo held hope for the future. He was proved right, although the path to rejoining lay through surprising sacrifice. Originally published by Atheneum in 1980, Until Celebration, a Junior Literary Guild selection, is the final book of the Green-Sky Trilogy.
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The Stanley kids and their stepsister try to keep secret a dog that Blair finds, keep David out of the clutches of the school bully, and find out if some escaped convicts really are nearby. Sequel to "The Famous Stanley Kidnapping Case."
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Having been put ahead in an accelerated eighth grade program by her bizarre and creative family, precocious eleven-year-old Libby hates her "socialization" process, until she makes some highly original friends in a writing workshop.
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When the four Stanley kids learn that the whole family is going to Italy for a year, they couldn't be more excited. Even grumpy Amanda, their stepsister, admits that they're bound to have quite an adventure.
But adventure turns into trouble when Amanda brags about having a rich father, and her news falls into the hands of the wrong people--kidnappers. When they strike, Red Mask and his gang find they can't take Amanda without nabbing all the Stanley kids.
Locked in a cellar and held for ransom, the children know they must plan an escape. Nothing short of a miracle will help the Stanleys now. Can they find some way to outfox the gang? -
A strange sound awakens thirteen-year-old Tymmon in the dead of night. In a blink of an eye his father, the court jester of Austerneve, is mysteriously kidnapped and the terrified boy must slip away secretly to avoid capture himself.
Hiding in the dreaded forest nearby, Tymmon is adopted by a huge, furry, dog-like creature--a gargoyle--who has the loyalty of a dog and the fearsome powers of an enchanted being.
Together, hungry, the two make their way to town, where Tymmon earns a living by playing his flute and learns to be happy. At least as happy as he can be without his father. Will he ever find a way to rescue him and be with him again? -
Torn between his love for a girl who likes to hunt and his appreciation of an enormous buck, fifteen-year-old James almost creates a disaster during a summer in the Sierras.
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The year Carly turns eleven, 1907, is filled with playing detective, watching condors, observing a fierce feud involving her family's Southern California ranch, and coping with unexpected tragedies.
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Fifteen-year-old Summer, daughter of a northern California flower child, is torn by confused feelings and difficult relationships with friends, employers, and especially her mother.
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For as long as he can remember, people have warned fourteen-year-old Rudy and other kids in the neighborhood not to play in Pyramid Hill's abandoned gold mines. Even Rudy's best friend, Barney, a true daredevil, won't go near those cavernous death traps. That is, until Tyler Lewis moves in from L.A. Ty's determined to go in, and he's got a map.
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